X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fview.qc;h=a992d36a4858a114a8934df8dad348c275095726;hb=ff9c47640acec145722fc409cdb6d03b966b0420;hp=4d355fb2a177fd5fe102c19ff5b7783381abf227;hpb=4096ab0591cbd7fac803e022375cd3c221511d8b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index 4d355fb2a..a992d36a4 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -48,6 +48,7 @@ #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOSHADOW | EF_SELECTABLE | EF_TELEPORT_BIT) float autocvar_cl_viewmodel_scale; +float autocvar_cl_viewmodel_alpha; bool autocvar_cl_bobmodel; float autocvar_cl_bobmodel_speed; @@ -75,54 +76,46 @@ float autocvar_cl_leanmodel_lowpass = 0.05; ret = ref_store = ref_store * (1 - frac) + (value) * frac; #define lowpass_limited(value, frac, limit, ref_store, ret) MACRO_BEGIN \ -{ \ float __ignore; lowpass(value, frac, ref_store, __ignore); \ ret = ref_store = bound((value) - (limit), ref_store, (value) + (limit)); \ -} MACRO_END +MACRO_END #define highpass(value, frac, ref_store, ret) MACRO_BEGIN \ -{ \ float __f = 0; lowpass(value, frac, ref_store, __f); \ ret = (value) - __f; \ -} MACRO_END +MACRO_END #define highpass_limited(value, frac, limit, ref_store, ret) MACRO_BEGIN \ -{ \ float __f = 0; lowpass_limited(value, frac, limit, ref_store, __f); \ ret = (value) - __f; \ -} MACRO_END +MACRO_END #define lowpass2(value, frac, ref_store, ref_out) MACRO_BEGIN \ -{ \ lowpass(value.x, frac, ref_store.x, ref_out.x); \ lowpass(value.y, frac, ref_store.y, ref_out.y); \ -} MACRO_END +MACRO_END #define highpass2(value, frac, ref_store, ref_out) MACRO_BEGIN \ -{ \ highpass(value.x, frac, ref_store.x, ref_out.x); \ highpass(value.y, frac, ref_store.y, ref_out.y); \ -} MACRO_END +MACRO_END #define highpass2_limited(value, frac, limit, ref_store, ref_out) MACRO_BEGIN \ -{ \ highpass_limited(value.x, frac, limit, ref_store.x, ref_out.x); \ highpass_limited(value.y, frac, limit, ref_store.y, ref_out.y); \ -} MACRO_END +MACRO_END #define lowpass3(value, frac, ref_store, ref_out) MACRO_BEGIN \ -{ \ lowpass(value.x, frac, ref_store.x, ref_out.x); \ lowpass(value.y, frac, ref_store.y, ref_out.y); \ lowpass(value.z, frac, ref_store.z, ref_out.z); \ -} MACRO_END +MACRO_END #define highpass3(value, frac, ref_store, ref_out) MACRO_BEGIN \ -{ \ highpass(value.x, frac, ref_store.x, ref_out.x); \ highpass(value.y, frac, ref_store.y, ref_out.y); \ highpass(value.z, frac, ref_store.z, ref_out.z); \ -} MACRO_END +MACRO_END void calc_followmodel_ofs(entity view) { @@ -297,12 +290,10 @@ void viewmodel_draw(entity this) if(!this.activeweapon || !autocvar_r_drawviewmodel) return; int mask = (intermission || (STAT(HEALTH) <= 0) || autocvar_chase_active) ? 0 : MASK_NORMAL; - float a = this.alpha; - static bool wasinvehicle; + float a = ((autocvar_cl_viewmodel_alpha) ? bound(-1, autocvar_cl_viewmodel_alpha, this.m_alpha) : this.m_alpha); + int wepskin = this.m_skin; bool invehicle = player_localentnum > maxclients; if (invehicle) a = -1; - else if (wasinvehicle) a = 1; - wasinvehicle = invehicle; Weapon wep = this.activeweapon; int c = entcs_GetClientColors(current_player); vector g = weaponentity_glowmod(wep, NULL, c, this); @@ -314,6 +305,7 @@ void viewmodel_draw(entity this) { e.drawmask = mask; e.alpha = a; + e.skin = wepskin; e.colormap = 256 + c; // colormap == 0 is black, c == 0 is white e.glowmod = g; e.csqcmodel_effects = fx; @@ -402,82 +394,6 @@ STATIC_INIT(fpscounter_init) showfps_prevfps_time = currentTime; // we must initialize it to avoid an instant low frame sending } -STATIC_INIT(Porto) -{ - entity e = new_pure(porto); - e.draw = Porto_Draw; - IL_PUSH(g_drawables, e); - e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP; -} - -const int polyline_length = 16; -.vector polyline[polyline_length]; -void Porto_Draw(entity this) -{ - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) - { - entity wepent = viewmodels[slot]; - - if (wepent.activeweapon != WEP_PORTO) continue; - if (spectatee_status) continue; - if (WEP_CVAR(porto, secondary)) continue; - if (intermission == 1) continue; - if (intermission == 2) continue; - if (STAT(HEALTH) <= 0) continue; - - vector pos = view_origin; - vector dir = view_forward; - if (wepent.angles_held_status) - { - makevectors(wepent.angles_held); - dir = v_forward; - } - - wepent.polyline[0] = pos; - - int portal_number = 0, portal1_idx = 1, portal_max = 2; - int n = 1 + 2; // 2 lines == 3 points - for (int idx = 0; idx < n && idx < polyline_length - 1; ) - { - traceline(pos, pos + 65536 * dir, true, this); - dir = reflect(dir, trace_plane_normal); - pos = trace_endpos; - wepent.polyline[++idx] = pos; - if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) - { - n += 1; - continue; - } - if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) - { - n = max(2, idx); - break; - } - // check size - { - vector ang = vectoangles2(trace_plane_normal, dir); - ang.x = -ang.x; - makevectors(ang); - if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward)) - { - n = max(2, idx); - break; - } - } - portal_number += 1; - if (portal_number >= portal_max) break; - if (portal_number == 1) portal1_idx = idx; - } - for (int idx = 0; idx < n - 1; ++idx) - { - vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1]; - if (idx == 0) p -= view_up * 16; // line from player - vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1'; - Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin); - } - } -} - float drawtime; float avgspeed; vector GetCurrentFov(float fov) @@ -491,9 +407,8 @@ vector GetCurrentFov(float fov) if(zoomfactor < 1 || zoomfactor > 30) zoomfactor = 2.5; zoomspeed = autocvar_cl_zoomspeed; - if(zoomspeed >= 0) - if(zoomspeed < 0.5 || zoomspeed > 16) - zoomspeed = 3.5; + if (zoomspeed >= 0 && (zoomspeed < 0.5 || zoomspeed > 16)) + zoomspeed = 3.5; zoomdir = button_zoom; @@ -526,7 +441,11 @@ vector GetCurrentFov(float fov) if(zoomdir) { zoomin_effect = 0; } - if(camera_active) + if (spectatee_status > 0 && STAT(CAMERA_SPECTATOR) == 2) + { + current_viewzoom = 1; + } + else if (camera_active) { current_viewzoom = min(1, current_viewzoom + drawframetime); } @@ -570,10 +489,10 @@ vector GetCurrentFov(float fov) if(autocvar_cl_velocityzoom_enabled && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too { - if(intermission) { curspeed = 0; } + if (intermission || (spectatee_status > 0 && STAT(CAMERA_SPECTATOR) == 2)) + curspeed = 0; else { - makevectors(view_angles); v = pmove_vel; if(csqcplayer) @@ -628,6 +547,8 @@ vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, ve // this function must match W_SetupShot! float zoomscript_caught; +bool minigame_wasactive; + vector wcross_origin; float wcross_scale_prev, wcross_alpha_prev; vector wcross_color_prev; @@ -680,6 +601,9 @@ float EnemyHitCheck() float TrueAimCheck(entity wepent) { + if(wepent.activeweapon.spawnflags & WEP_FLAG_NOTRUEAIM) + return SHOTTYPE_HITWORLD; + float nudge = 1; // added to traceline target and subtracted from result TOOD(divVerent): do we still need this? Doesn't the engine do this now for us? vector vecs, trueaimpoint, w_shotorg; vector mi, ma, dv; @@ -693,12 +617,6 @@ float TrueAimCheck(entity wepent) switch(wepent.activeweapon) // WEAPONTODO { - case WEP_TUBA: // no aim - case WEP_PORTO: // shoots from eye - case WEP_NEXBALL: // shoots from eye - case WEP_HOOK: // no trueaim - case WEP_MORTAR: // toss curve - return SHOTTYPE_HITWORLD; case WEP_VORTEX: case WEP_OVERKILL_NEX: case WEP_VAPORIZER: @@ -796,34 +714,41 @@ vector liquidcolor_prev; float eventchase_current_distance; float eventchase_running; -bool WantEventchase(entity this) +int WantEventchase(entity this, bool want_vehiclechase) { if(autocvar_cl_orthoview) - return false; + return 0; if(STAT(GAME_STOPPED) || intermission) - return true; + return 1; if(this.viewloc) - return true; + return 1; if(spectatee_status >= 0) { - if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)) - return true; + if(want_vehiclechase) + return 1; if(MUTATOR_CALLHOOK(WantEventchase, this)) - return true; + return 1; if(autocvar_cl_eventchase_frozen && STAT(FROZEN)) - return true; + return 1; if(autocvar_cl_eventchase_death && (STAT(HEALTH) <= 0)) { if(autocvar_cl_eventchase_death == 2) { // don't stop eventchase once it's started (even if velocity changes afterwards) if(this.velocity == '0 0 0' || eventchase_running) - return true; + return 1; } - else return true; + else return 1; + } + if (spectatee_status > 0 && autocvar_cl_eventchase_spectated_change) + { + if (time <= spectatee_status_changed_time + min(3, autocvar_cl_eventchase_spectated_change_time)) + return 1; + else if (eventchase_running) + return -1; // disable chase_active while eventchase is still enabled so to avoid a glicth } } - return false; + return 0; } void HUD_Crosshair_Vehicle(entity this) @@ -1049,6 +974,20 @@ void HUD_Crosshair(entity this) // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight; if(csqcplayer.viewloc && (csqcplayer.viewloc.spawnflags & VIEWLOC_FREEAIM)) wcross_origin = viewloc_mousepos; + else if(autocvar_chase_active > 0 && autocvar_crosshair_chase) + { + vector player_org = ((csqcplayer) ? csqcplayer.origin + csqcplayer.view_ofs : view_origin); + if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1) + { + traceline(view_origin, view_origin + max_shot_distance * view_forward, MOVE_NORMAL, NULL); + if(trace_ent == csqcplayer && STAT(HEALTH) > 0) + csqcplayer.alpha = crosshair_chase_playeralpha; + else + csqcplayer.alpha = csqcplayer.m_alpha; + } + traceline(player_org, player_org + max_shot_distance * view_forward, MOVE_WORLDONLY, NULL); + wcross_origin = project_3d_to_2d(trace_endpos); + } else wcross_origin = project_3d_to_2d(view_origin + max_shot_distance * view_forward); wcross_origin.z = 0; @@ -1342,21 +1281,22 @@ void HUD_Crosshair(entity this) } #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \ - MACRO_BEGIN { \ + MACRO_BEGIN \ + vector scaled_sz = sz * wcross_size; \ if(wcross_blur > 0) \ { \ for(i = -2; i <= 2; ++i) \ for(j = -2; j <= 2; ++j) \ - M(i,j,sz,wcross_name,wcross_alpha*0.04); \ + M(i,j,sz,scaled_sz,wcross_name,wcross_alpha*0.04); \ } \ else \ { \ - M(0,0,sz,wcross_name,wcross_alpha); \ + M(0,0,sz,scaled_sz,wcross_name,wcross_alpha); \ } \ - } MACRO_END + MACRO_END -#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \ - drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size.x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size.y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) +#define CROSSHAIR_DRAW_SINGLE(i,j,sz,scaled_sz,wcross_name,wcross_alpha) \ + drawpic(wcross_origin - ('0.5 0 0' * (scaled_sz.x + i * wcross_blur) + '0 0.5 0' * (scaled_sz.y + j * wcross_blur)), wcross_name, scaled_sz, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \ CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha) @@ -1525,7 +1465,7 @@ void HUD_Draw(entity this) if(autocvar_r_letterbox == 0) if(autocvar_viewsize < 120) { - if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) + if(!(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) Accuracy_LoadLevels(); HUD_Main(); @@ -1552,6 +1492,60 @@ void ViewLocation_Mouse() //draw_cursor(viewloc_mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha); } +void HUD_Cursor_Show() +{ + float cursor_alpha = 1 - autocvar__menu_alpha; + if(cursor_type == CURSOR_NORMAL) + draw_cursor_normal(mousepos, '1 1 1', cursor_alpha); + else if(cursor_type == CURSOR_MOVE) + draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha); + else if(cursor_type == CURSOR_RESIZE) + draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha); + else if(cursor_type == CURSOR_RESIZE2) + draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha); +} + +void HUD_Mouse(entity player) +{ + if(autocvar__menu_alpha == 1) + return; + + if(!cursor_active) + { + if(player.viewloc && (player.viewloc.spawnflags & VIEWLOC_FREEAIM)) + ViewLocation_Mouse(); // NOTE: doesn't use cursormode + return; + } + + if (cursor_active == -1) // starting to display the cursor + { + // since HUD_Mouse is called by CSQC_UpdateView before CSQC_InputEvent, + // in the first frame mousepos is the mouse position of the last time + // the cursor was displayed, thus we ignore it to avoid a glictch + cursor_active = 1; + return; + } + + if(!autocvar_hud_cursormode) + update_mousepos(); + + if(autocvar__hud_configure) + HUD_Panel_Mouse(); + else + { + if (HUD_MinigameMenu_IsOpened()) + HUD_Minigame_Mouse(); + if (QuickMenu_IsOpened()) + QuickMenu_Mouse(); + if (HUD_Radar_Clickable()) + HUD_Radar_Mouse(); + } + + prevMouseClicked = mouseClicked; + + HUD_Cursor_Show(); +} + bool ov_enabled; float oldr_nearclip; float oldr_farclip_base; @@ -1565,7 +1559,7 @@ int lasthud; float vh_notice_time; void CSQC_UpdateView(entity this, float w, float h) { - TC(int, w); TC(int, h); + TC(int, w); TC(int, h); entity e; float fov; float f; @@ -1584,6 +1578,10 @@ void CSQC_UpdateView(entity this, float w, float h) lasthud = hud; + ReplicateVars(false); + if (ReplicateVars_NOT_SENDING()) + ReplicateVars_DELAY(0.8 + random() * 0.4); // no need to check cvars every frame + HUD_Scale_Disable(); if(autocvar__hud_showbinds_reload) // menu can set this one @@ -1673,7 +1671,7 @@ void CSQC_UpdateView(entity this, float w, float h) else if(autocvar_chase_active == -2) cvar_set("chase_active", "0"); - float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)); + bool vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)); float vehicle_viewdist = 0; vector vehicle_viewofs = '0 0 0'; @@ -1685,10 +1683,15 @@ void CSQC_UpdateView(entity this, float w, float h) Vehicle info = Vehicles_from(hud); vehicle_viewdist = info.height; vehicle_viewofs = info.view_ofs; + if(vehicle_viewdist < 0) // when set below 0, this vehicle doesn't use third person view (gunner slots) + vehicle_chase = false; } + else + vehicle_chase = false; } - if(WantEventchase(this)) + int eventchase = WantEventchase(this, vehicle_chase); + if (eventchase) { vector current_view_origin_override = '0 0 0'; vector view_offset_override = '0 0 0'; @@ -1766,7 +1769,8 @@ void CSQC_UpdateView(entity this, float w, float h) if(!local_player.viewloc) setproperty(VF_ANGLES, WarpZone_TransformVAngles(WarpZone_trace_transform, view_angles)); } - else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code + + if (eventchase <= 0 && autocvar_chase_active < 0) // time to disable chase_active if it was set by this code { eventchase_running = false; cvar_set("chase_active", "0"); @@ -1885,10 +1889,7 @@ void CSQC_UpdateView(entity this, float w, float h) // Render the Scene view_origin = getpropertyvec(VF_ORIGIN); view_angles = getpropertyvec(VF_ANGLES); - makevectors(view_angles); - view_forward = v_forward; - view_right = v_right; - view_up = v_up; + MAKEVECTORS(makevectors, view_angles, view_forward, view_right, view_up); #ifdef BLURTEST if(time > blurtest_time0 && time < blurtest_time1) @@ -1957,6 +1958,20 @@ void CSQC_UpdateView(entity this, float w, float h) } } + if(active_minigame && HUD_MinigameMenu_IsOpened()) + { + if(!minigame_wasactive) + { + localcmd("+button12\n"); + minigame_wasactive = true; + } + } + else if(minigame_wasactive) + { + localcmd("-button12\n"); + minigame_wasactive = false; + } + ColorTranslateMode = autocvar_cl_stripcolorcodes; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) @@ -2114,7 +2129,7 @@ void CSQC_UpdateView(entity this, float w, float h) R_EndPolygon(); } - if(autocvar_cl_reticle) + if(autocvar_cl_reticle && !MUTATOR_CALLHOOK(DrawReticle)) { string reticle_image = string_null; bool wep_zoomed = false; @@ -2392,7 +2407,7 @@ void CSQC_UpdateView(entity this, float w, float h) else if(cvar("r_glsl_postprocess") == 2) cvar_set("r_glsl_postprocess", "0"); - /*if(gametype == MAPINFO_TYPE_CTF) + /*if(ISGAMETYPE(CTF)) { ctf_view(); } else */ @@ -2441,16 +2456,7 @@ void CSQC_UpdateView(entity this, float w, float h) cvar_set("vid_conheight", h0); } - if(autocvar__hud_configure) - HUD_Panel_Mouse(); - else if (HUD_MinigameMenu_IsOpened() || active_minigame) - HUD_Minigame_Mouse(); - else if(QuickMenu_IsOpened()) - QuickMenu_Mouse(); - else if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM)) - ViewLocation_Mouse(); // NOTE: doesn't use cursormode - else - HUD_Radar_Mouse(); + HUD_Mouse(local_player); cl_notice_run(); unpause_update();