X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=75f5a0bde762037387dbeb344989a47b1409bc01;hb=1b219f106c4eb8be2b42e3d2f443762e4d5d6263;hp=d0149251f49f6827c80eb06eb33e246ed6b9b069;hpb=ac0133698b6b0cf951e42821864610b922fc344c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index d0149251f..75f5a0bde 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -97,6 +97,8 @@ const float ENT_CLIENT_ACCURACY = 30; const float ENT_CLIENT_SHOWNAMES = 31; const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; const float ENT_CLIENT_MODEL = 33; +const float ENT_CLIENT_ITEM = 34; +const float ENT_CLIENT_BUMBLE_RAYGUN = 35; const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; @@ -166,28 +168,6 @@ const float STAT_HAGAR_LOAD = 57; const float STAT_SWITCHINGWEAPON = 58; const float STAT_SUPERWEAPONS_FINISHED = 59; -// see DP source, quakedef.h -const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; -const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; -const float STAT_MOVEVARS_MAXSPEED = 244; -const float STAT_MOVEVARS_AIRACCEL_QW = 254; - -const float CTF_STATE_ATTACK = 1; -const float CTF_STATE_DEFEND = 2; -const float CTF_STATE_COMMANDER = 3; - -const float HUD_NORMAL = 0; -const float HUD_VEHICLE_FIRST = 10; -const float HUD_SPIDERBOT = 10; -const float HUD_WAKIZASHI = 11; -const float HUD_RAPTOR = 12; -const float HUD_BUMBLEBEE = 13; -const float HUD_VEHICLE_LAST = 13; - -const vector eX = '1 0 0'; -const vector eY = '0 1 0'; -const vector eZ = '0 0 1'; - const float STAT_VEHICLESTAT_HEALTH = 60; const float STAT_VEHICLESTAT_SHIELD = 61; const float STAT_VEHICLESTAT_ENERGY = 62; @@ -199,6 +179,8 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66; const float STAT_SECRETS_TOTAL = 70; const float STAT_SECRETS_FOUND = 71; +const float STAT_RESPAWN_TIME = 72; + // mod stats (1xx) const float STAT_REDALIVE = 100; const float STAT_BLUEALIVE = 101; @@ -209,7 +191,7 @@ const float STAT_PINKALIVE = 103; const float STAT_FROZEN = 104; const float STAT_REVIVE_PROGRESS = 105; - +// domination const float STAT_DOM_TOTAL_PPS = 100; const float STAT_DOM_PPS_RED = 101; const float STAT_DOM_PPS_BLUE = 102; @@ -219,6 +201,29 @@ const float STAT_DOM_PPS_YELLOW = 104; //const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin //const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin +// see DP source, quakedef.h +const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; +const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; +const float STAT_MOVEVARS_MAXSPEED = 244; +const float STAT_MOVEVARS_AIRACCEL_QW = 254; + +const float CTF_STATE_ATTACK = 1; +const float CTF_STATE_DEFEND = 2; +const float CTF_STATE_COMMANDER = 3; + +const float HUD_NORMAL = 0; +const float HUD_VEHICLE_FIRST = 10; +const float HUD_SPIDERBOT = 10; +const float HUD_WAKIZASHI = 11; +const float HUD_RAPTOR = 12; +const float HUD_BUMBLEBEE = 13; +const float HUD_BUMBLEBEE_GUN = 14; +const float HUD_VEHICLE_LAST = 14; + +const vector eX = '1 0 0'; +const vector eY = '0 1 0'; +const vector eZ = '0 0 1'; + // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P #define MAPVOTE_COUNT 10 @@ -348,6 +353,9 @@ float PROJECTILE_SPIDERROCKET = 27; float PROJECTILE_WAKIROCKET = 28; float PROJECTILE_WAKICANNON = 29; +float PROJECTILE_BUMBLE_GUN = 30; +float PROJECTILE_BUMBLE_BEAM = 31; + float SPECIES_HUMAN = 0; float SPECIES_ROBOT_SOLID = 1; float SPECIES_ALIEN = 2; @@ -390,8 +398,12 @@ float DEATH_WAKIBLOWUP = 10036; float DEATH_RAPTOR_CANNON = 10037; float DEATH_RAPTOR_BOMB = 10038; float DEATH_RAPTOR_BOMB_SPLIT = 10039; -float DEATH_RAPTOR_DEATH = 10040; -float DEATH_VHLAST = 10040; +float DEATH_RAPTOR_DEATH = 10040; +float DEATH_BUMB_GUN = 10041; +float DEATH_BUMB_RAY = 10042; +float DEATH_BUMB_RAY_HEAL = 10043; +float DEATH_BUMB_DEATH = 10044; +float DEATH_VHLAST = 10044; #define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST) float DEATH_GENERIC = 10050;