X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=7e5e99edbf9a5a2c64476c7e526c305a70284c6f;hb=93a42210757d659fd5b436a66c0c6cdc5eaf0a39;hp=e253ee5c71a3b5f32318edc47d17185449ea4f85;hpb=a1ef51d662c331da95d2aee51d03efff23079ff1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index e253ee5c7..7e5e99edb 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -55,12 +55,12 @@ const float TE_CSQC_NEXGUNBEAMPARTICLE = 104; const float TE_CSQC_LIGHTNINGARC = 105; const float TE_CSQC_TEAMNAGGER = 106; const float TE_CSQC_PINGPLREPORT = 107; -const float TE_CSQC_VOTE = 108; -const float TE_CSQC_VOTERESET = 109; const float TE_CSQC_ANNOUNCE = 110; const float TE_CSQC_TARGET_MUSIC = 111; -const float TE_CSQC_NOTIFY = 112; -const float TE_CSQC_WEAPONCOMPLAIN = 113; +const float TE_CSQC_KILLNOTIFY = 112; +const float TE_CSQC_KILLCENTERPRINT = 113; +const float TE_CSQC_CENTERPRINT_GENERIC = 114; +const float TE_CSQC_WEAPONCOMPLAIN = 115; const float TE_CSQC_NEX_SCOPE = 116; const float TE_CSQC_MINELAYER_MAXMINES = 117; const float TE_CSQC_HAGAR_MAXROCKETS = 118; @@ -81,9 +81,6 @@ const float RACE_NET_SERVER_RANKINGS = 11; const float RACE_NET_SERVER_STATUS = 12; const float RANKINGS_CNT = 15; -const float CSQC_KILLNOTIFY = 0; -const float CSQC_CENTERPRINT = 1; - const float ENT_CLIENT = 0; const float ENT_CLIENT_DEAD = 1; const float ENT_CLIENT_ENTCS = 2; @@ -139,151 +136,6 @@ const float RADARICON_DOMPOINT = 1; const float RADARICON_POWERUP = 1; const float RADARICON_TAGGED = 1; -/////////////////////////// -// key constants - -// -// these are the key numbers that should be passed to Key_Event -// -const float K_TAB = 9; -const float K_ENTER = 13; -const float K_ESCAPE = 27; -const float K_SPACE = 32; - -// normal keys should be passed as lowercased ascii - -const float K_BACKSPACE = 127; -const float K_UPARROW = 128; -const float K_DOWNARROW = 129; -const float K_LEFTARROW = 130; -const float K_RIGHTARROW = 131; - -const float K_ALT = 132; -const float K_CTRL = 133; -const float K_SHIFT = 134; - -const float K_F1 = 135; -const float K_F2 = 136; -const float K_F3 = 137; -const float K_F4 = 138; -const float K_F5 = 139; -const float K_F6 = 140; -const float K_F7 = 141; -const float K_F8 = 142; -const float K_F9 = 143; -const float K_F10 = 144; -const float K_F11 = 145; -const float K_F12 = 146; - -const float K_INS = 147; -const float K_DEL = 148; -const float K_PGDN = 149; -const float K_PGUP = 150; -const float K_HOME = 151; -const float K_END = 152; - -const float K_NUMLOCK = 154; -const float K_CAPSLOCK = 155; -const float K_SCROLLOCK = 156; - -const float K_KP_0 = 157; -const float K_KP_INS = K_KP_0; -const float K_KP_1 = 158; -const float K_KP_END = K_KP_1; -const float K_KP_2 = 159; -const float K_KP_DOWNARROW = K_KP_2; -const float K_KP_3 = 160; -const float K_KP_PGDN = K_KP_3; -const float K_KP_4 = 161; -const float K_KP_LEFTARROW = K_KP_4; -const float K_KP_5 = 162; -const float K_KP_6 = 163; -const float K_KP_RIGHTARROW = K_KP_6; -const float K_KP_7 = 164; -const float K_KP_HOME = K_KP_7; -const float K_KP_8 = 165; -const float K_KP_UPARROW = K_KP_8; -const float K_KP_9 = 166; -const float K_KP_PGUP = K_KP_9; -const float K_KP_PERIOD = 167; -const float K_KP_DEL = K_KP_PERIOD; -const float K_KP_DIVIDE = 168; -const float K_KP_SLASH = K_KP_DIVIDE; -const float K_KP_MULTIPLY = 169; -const float K_KP_MINUS = 170; -const float K_KP_PLUS = 171; -const float K_KP_ENTER = 172; -const float K_KP_EQUALS = 173; - -const float K_PAUSE = 255; - -// -// joystick buttons -// -const float K_JOY1 = 768; -const float K_JOY2 = 769; -const float K_JOY3 = 770; -const float K_JOY4 = 771; - -// -// aux keys are for multi-buttoned joysticks to generate so they can use -// the normal binding process -// -const float K_AUX1 = 772; -const float K_AUX2 = 773; -const float K_AUX3 = 774; -const float K_AUX4 = 775; -const float K_AUX5 = 776; -const float K_AUX6 = 777; -const float K_AUX7 = 778; -const float K_AUX8 = 779; -const float K_AUX9 = 780; -const float K_AUX10 = 781; -const float K_AUX11 = 782; -const float K_AUX12 = 783; -const float K_AUX13 = 784; -const float K_AUX14 = 785; -const float K_AUX15 = 786; -const float K_AUX16 = 787; -const float K_AUX17 = 788; -const float K_AUX18 = 789; -const float K_AUX19 = 790; -const float K_AUX20 = 791; -const float K_AUX21 = 792; -const float K_AUX22 = 793; -const float K_AUX23 = 794; -const float K_AUX24 = 795; -const float K_AUX25 = 796; -const float K_AUX26 = 797; -const float K_AUX27 = 798; -const float K_AUX28 = 799; -const float K_AUX29 = 800; -const float K_AUX30 = 801; -const float K_AUX31 = 802; -const float K_AUX32 = 803; - -// -// mouse buttons generate virtual keys -// -const float K_MOUSE1 = 512; -const float K_MOUSE2 = 513; -const float K_MOUSE3 = 514; -const float K_MWHEELUP = 515; -const float K_MWHEELDOWN = 516; -const float K_MOUSE4 = 517; -const float K_MOUSE5 = 518; -const float K_MOUSE6 = 519; -const float K_MOUSE7 = 520; -const float K_MOUSE8 = 521; -const float K_MOUSE9 = 522; -const float K_MOUSE10 = 523; -const float K_MOUSE11 = 524; -const float K_MOUSE12 = 525; -const float K_MOUSE13 = 526; -const float K_MOUSE14 = 527; -const float K_MOUSE15 = 528; -const float K_MOUSE16 = 529; - /////////////////////////// // keys pressed const float KEY_FORWARD = 1; @@ -326,6 +178,7 @@ const float STAT_HIT_TIME = 54; const float STAT_TYPEHIT_TIME = 55; const float STAT_LAYED_MINES = 56; const float STAT_HAGAR_LOAD = 57; +const float STAT_SWITCHINGWEAPON = 58; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -357,6 +210,9 @@ const float STAT_VEHICLESTAT_RELOAD1 = 64; const float STAT_VEHICLESTAT_AMMO2 = 65; const float STAT_VEHICLESTAT_RELOAD2 = 66; +const float STAT_SECRETS_TOTAL = 70; +const float STAT_SECRETS_FOUND = 71; + // mod stats (1xx) const float STAT_REDALIVE = 100; const float STAT_BLUEALIVE = 101; @@ -444,6 +300,7 @@ float CH_WEAPON_B = 5; // only on players and entities float CH_PAIN = 6; // only on players and csqc float CH_PAIN_SINGLE = 6; // only on players and csqc float CH_PLAYER = 7; // only on players and entities +float CH_TUBA = 5; // only on csqc #else float CH_INFO = 0; float CH_TRIGGER = -3; @@ -459,11 +316,13 @@ float CH_WEAPON_B = -1; float CH_PAIN = -6; float CH_PAIN_SINGLE = 6; float CH_PLAYER = -7; +float CH_TUBA = 5; #endif float ATTN_NONE = 0; float ATTN_MIN = 0.015625; float ATTN_NORM = 0.5; +float ATTN_LARGE = 1; float ATTN_IDLE = 2; float ATTN_STATIC = 3; float ATTN_MAX = 3.984375; @@ -574,9 +433,9 @@ float DEATH_TURRET_LAST = 10512; float DEATH_WEAPONMASK = 0xFF; float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths float HITTYPE_SECONDARY = 0x100; -float HITTYPE_SPLASH = 0x200; +float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage float HITTYPE_BOUNCE = 0x400; -float HITTYPE_HEADSHOT = 0x800; +float HITTYPE_HEADSHOT = 0x800; // automatically set by Damage (if headshotbonus is set) float HITTYPE_RESERVED = 0x1000; // unused yet // macros to access these @@ -593,9 +452,6 @@ float HITTYPE_RESERVED = 0x1000; // unused yet #define FRAGS_PLAYER_NONSOLID -616 // we can use this frags value for both -//misc. stuff -#define NEWLINES "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" - // water levels float WATERLEVEL_NONE = 0; float WATERLEVEL_WETFEET = 1; @@ -604,6 +460,19 @@ float WATERLEVEL_SUBMERGED = 3; float MAX_SHOT_DISTANCE = 32768; +//centerprint ID list +float CPID_TEAMCHANGE = 1; +float CPID_CTF_CAPTURESHIELD = 2; +float CPID_MINSTA_FINDAMMO = 3; +float CPID_NIX_WPNCHANGE = 4; +float CPID_DISCONNECT_IDLING = 5; +float CPID_ROUND_STARTING = 6; +float CPID_GAME_STARTING = 7; +float CPID_TIMEOUT_COUNTDOWN = 8; +float CPID_MOTD = 9; +float CPID_KH_MSG = 10; +float CPID_PREVENT_JOIN = 11; + // CSQC centerprint/notify message types float MSG_SUICIDE = 0; float MSG_KILL = 1; @@ -661,6 +530,7 @@ float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect float WR_SWITCHABLE = 12; // (CSQC) impact effect float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything +float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed float HUD_PANEL_WEAPONS = 0; float HUD_PANEL_AMMO = 1; @@ -678,7 +548,8 @@ float HUD_PANEL_CHAT = 12; float HUD_PANEL_ENGINEINFO = 13; float HUD_PANEL_INFOMESSAGES = 14; float HUD_PANEL_PHYSICS = 15; -float HUD_PANEL_NUM = 16; // always last panel id + 1, please increment when adding a new panel +float HUD_PANEL_CENTERPRINT = 16; +float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel string HUD_PANELNAME_WEAPONS = "weapons"; string HUD_PANELNAME_AMMO = "ammo"; @@ -696,8 +567,16 @@ string HUD_PANELNAME_CHAT = "chat"; string HUD_PANELNAME_ENGINEINFO = "engineinfo"; string HUD_PANELNAME_INFOMESSAGES = "infomessages"; string HUD_PANELNAME_PHYSICS = "physics"; +string HUD_PANELNAME_CENTERPRINT = "centerprint"; float HUD_MENU_ENABLE = 0; #define SERVERFLAG_ALLOW_FULLBRIGHT 1 #define SERVERFLAG_TEAMPLAY 2 +#define SERVERFLAG_PLAYERSTATS 4 + +// spawnpoint prios +#define SPAWN_PRIO_NEAR_TEAMMATE_FOUND 200 +#define SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM 100 +#define SPAWN_PRIO_RACE_PREVIOUS_SPAWN 50 +#define SPAWN_PRIO_GOOD_DISTANCE 10