X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fcsqcmodel_settings.qh;h=5e5ff42eb47e2893ca4699626fef5bfece9abe13;hb=9c09a961b8674e3a808889d3f34d71855018d3bc;hp=8e794cc76a39612198e1a32c09020dbc5d4cd03a;hpb=b56d8435ab6710d101761c6c2b9746e38e3cc813;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh index 8e794cc76..5e5ff42eb 100644 --- a/qcsrc/common/csqcmodel_settings.qh +++ b/qcsrc/common/csqcmodel_settings.qh @@ -1,3 +1,6 @@ +#ifndef CSQCMODEL_SETTINGS_H +#define CSQCMODEL_SETTINGS_H + // define this if svqc code wants to use .frame2 and .lerpfrac //#define CSQCMODEL_HAVE_TWO_FRAMES @@ -5,7 +8,7 @@ //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW // server decides crouching, this lags, but so be it -#define CSQCMODEL_SERVERSIDE_CROUCH +//#define CSQCMODEL_SERVERSIDE_CROUCH // a hack for Xonotic #ifdef CSQC @@ -22,11 +25,11 @@ // add properties you want networked to CSQC here #define CSQCMODEL_EXTRAPROPERTIES \ - CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \ - CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \ - CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \ + CSQCMODEL_PROPERTY(1, int, ReadShort, WriteShort, colormap) \ + CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \ + CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \ CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \ - CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \ + CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \ CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \ CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \ CSQCMODEL_IF(!isplayer) \ @@ -39,7 +42,7 @@ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \ CSQCMODEL_ENDIF \ CSQCMODEL_IF(isplayer) \ - CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \ + CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \ CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \ CSQCMODEL_IF(!islocalplayer) \ CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \ @@ -47,13 +50,11 @@ CSQCMODEL_ENDIF \ CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \ CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \ - CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \ - CSQCMODEL_ENDIF \ - CSQCMODEL_IF(!isplayer) \ - CSQCMODEL_PROPERTY(2048, float, ReadByte, WriteByte, monsterid) \ CSQCMODEL_ENDIF \ - CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) -// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody + CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \ + CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \ + CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) +// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody // add hook function calls here #define CSQCMODEL_HOOK_PREUPDATE \ @@ -81,3 +82,4 @@ #endif #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE +#endif