X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Feffects%2Fqc%2Fgibs.qc;h=35f0fe52256b8cbca67f35bd846ea1caaf2d9957;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hp=45a28a9b485dbd6299febc78825cee0c529f2428;hpb=db2efd7cabe9d2eb3e09f330d9e5c8f951fbf194;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/effects/qc/gibs.qc b/qcsrc/common/effects/qc/gibs.qc index 45a28a9b4..35f0fe522 100644 --- a/qcsrc/common/effects/qc/gibs.qc +++ b/qcsrc/common/effects/qc/gibs.qc @@ -1,6 +1,5 @@ #include "gibs.qh" -#ifdef IMPLEMENTATION REGISTER_NET_TEMP(net_gibsplash) #ifdef SVQC @@ -17,7 +16,7 @@ bool Violence_GibSplash_SendEntity(entity this, entity to, int sf) WriteShort(channel, floor(this.origin.x / 4)); // not using a coord here, as gibs don't need this accuracy WriteShort(channel, floor(this.origin.y / 4)); // not using a coord here, as gibs don't need this accuracy WriteShort(channel, floor(this.origin.z / 4)); // not using a coord here, as gibs don't need this accuracy - WriteShort(channel, this.oldorigin.x); // acrually compressed velocity + WriteShort(channel, this.oldorigin.x); // actually compressed velocity return true; } @@ -46,7 +45,7 @@ void Violence_GibSplash_At(vector org, vector dir, float type, float amount, ent e.oldorigin_x = compressShortVector(e.velocity); FOREACH_CLIENT(IS_REAL_CLIENT(it), Violence_GibSplash_SendEntity(e, it, 0)); - remove(e); + delete(e); } void Violence_GibSplash(entity source, float type, float amount, entity attacker) @@ -70,7 +69,7 @@ void Violence_GibSplash(entity source, float type, float amount, entity attacker void Gib_Delete(entity this) { - remove(this); + delete(this); } string species_prefix(int specnum); @@ -111,27 +110,27 @@ void new_te_bloodshower (int ef, vector org, float explosionspeed, int howmany) __pointparticles(ef, org, randomvec() * explosionspeed, howmany / 50); } -void SUB_RemoveOnNoImpact() +void SUB_RemoveOnNoImpact(entity this, entity toucher) { if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) - Gib_Delete(self); + Gib_Delete(this); } -void Gib_Touch() -{SELFPARAM(); +void Gib_Touch(entity this, entity toucher) +{ // TODO maybe bounce of walls, make more gibs, etc. if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { - Gib_Delete(self); + Gib_Delete(this); return; } - if(!self.silent) - sound(self, CH_PAIN, SND_GIB_SPLAT_RANDOM(), VOL_BASE, ATTEN_NORM); - __pointparticles(_particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10); + if(!this.silent) + sound(this, CH_PAIN, SND_GIB_SPLAT_RANDOM(), VOL_BASE, ATTEN_NORM); + __pointparticles(_particleeffectnum(strcat(species_prefix(this.cnt), "blood")), this.origin + '0 0 1', '0 0 30', 10); - Gib_Delete(self); + Gib_Delete(this); } void Gib_Draw(entity this) @@ -143,7 +142,7 @@ void Gib_Draw(entity this) if(wasfreed(this)) return; - if(this.touch == Gib_Touch) // don't do this for the "chunk" thingie... + if(gettouch(this) == Gib_Touch) // don't do this for the "chunk" thingie... // TODO somehow make it spray in a direction dependent on this.angles __trailparticles(this, _particleeffectnum(strcat(species_prefix(this.cnt), EFFECT_TR_SLIGHTBLOOD.eent_eff_name)), oldorg, this.origin); else @@ -170,7 +169,7 @@ void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector // TODO remove some gibs according to cl_nogibs gib = RubbleNew("gib"); - gib.move_movetype = MOVETYPE_BOUNCE; + set_movetype(gib, MOVETYPE_BOUNCE); gib.gravity = 1; gib.solid = SOLID_CORPSE; gib.cnt = specnum; @@ -180,10 +179,11 @@ void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector setsize (gib, '-8 -8 -8', '8 8 8'); gib.draw = Gib_Draw; + IL_PUSH(g_drawables, gib); if(destroyontouch) - gib.move_touch = Gib_Touch; + settouch(gib, Gib_Touch); else - gib.move_touch = SUB_RemoveOnNoImpact; + settouch(gib, SUB_RemoveOnNoImpact); // don't spawn gibs inside solid - just don't if(org != safeorg) @@ -192,10 +192,9 @@ void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector org = trace_endpos; } - gib.move_origin = org; setorigin(gib, org); - gib.move_velocity = vconst * autocvar_cl_gibs_velocity_scale + vrand * autocvar_cl_gibs_velocity_random + '0 0 1' * autocvar_cl_gibs_velocity_up; - gib.move_avelocity = prandomvec() * vlen(gib.move_velocity) * autocvar_cl_gibs_avelocity_scale; + gib.velocity = vconst * autocvar_cl_gibs_velocity_scale + vrand * autocvar_cl_gibs_velocity_random + '0 0 1' * autocvar_cl_gibs_velocity_up; + gib.avelocity = prandomvec() * vlen(gib.velocity) * autocvar_cl_gibs_avelocity_scale; gib.move_time = time; gib.damageforcescale = autocvar_cl_gibs_damageforcescale; @@ -311,8 +310,6 @@ NET_HANDLE(net_gibsplash, bool isNew) // no gibs in gentle mode, sorry break; } - remove(this); + delete(this); } #endif - -#endif