X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Feffects%2Fqc%2Fglobalsound.qh;h=5460d72ac07d90671728f64e9a46e8d696fc4aec;hb=8e5d3750fe6c2938222b1a6547b0d26b7a1ede60;hp=892d3d078b3dfb523f41c6bb59ea44d4eb8c0ec6;hpb=71ce27cd515d7e8157535466ef357f83253b64f0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/effects/qc/globalsound.qh b/qcsrc/common/effects/qc/globalsound.qh index 892d3d078..5460d72ac 100644 --- a/qcsrc/common/effects/qc/globalsound.qh +++ b/qcsrc/common/effects/qc/globalsound.qh @@ -1,5 +1,9 @@ -#ifndef GLOBALSOUND_H -#define GLOBALSOUND_H +#pragma once + +#ifdef SVQC + /** Use new sound handling. TODO: use when sounds play correctly on clients */ + bool autocvar_g_debug_globalsounds = false; +#endif // player sounds, voice messages @@ -7,25 +11,23 @@ ..string m_playersoundfld; REGISTRY(PlayerSounds, BITS(8) - 1) -#define PlayerSounds_from(i) _PlayerSounds_from(i, NULL) #define REGISTER_PLAYERSOUND(id) \ .string _playersound_##id; \ - REGISTER(PlayerSounds, playersound, id, m_id, new(PlayerSound)) \ + REGISTER(PlayerSounds, playersound, id, m_id, new_pure(PlayerSound)) \ { \ - make_pure(this); \ this.m_playersoundstr = #id; \ this.m_playersoundfld = _playersound_##id; \ } REGISTER_REGISTRY(PlayerSounds) REGISTRY_SORT(PlayerSounds) + +REGISTRY_DEFINE_GET(PlayerSounds, NULL) STATIC_INIT(PlayerSounds_renumber) { - FOREACH(PlayerSounds, true, LAMBDA(it.m_id = i)); + FOREACH(PlayerSounds, true, it.m_id = i); } REGISTRY_CHECK(PlayerSounds) -// TODO implement fall and falling - REGISTER_PLAYERSOUND(death) REGISTER_PLAYERSOUND(drown) REGISTER_PLAYERSOUND(fall) @@ -39,12 +41,11 @@ REGISTER_PLAYERSOUND(pain75) .bool instanceOfVoiceMessage; .int m_playersoundvt; -#define REGISTER_VOICEMSG(id, vt) \ +#define REGISTER_VOICEMSG(id, vt, listed) \ .string _playersound_##id; \ - REGISTER(PlayerSounds, playersound, id, m_id, new(VoiceMessage)) \ + REGISTER(PlayerSounds, playersound, id, m_id, new_pure(VoiceMessage)) \ { \ - make_pure(this); \ - this.instanceOfVoiceMessage = true; \ + this.instanceOfVoiceMessage = listed; \ this.m_playersoundstr = #id; \ this.m_playersoundfld = _playersound_##id; \ this.m_playersoundvt = vt; \ @@ -57,51 +58,51 @@ const int VOICETYPE_LASTATTACKER_ONLY = 13; const int VOICETYPE_AUTOTAUNT = 14; const int VOICETYPE_TAUNT = 15; -REGISTER_VOICEMSG(attack, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(attackinfive, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(coverme, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(defend, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(freelance, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(incoming, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(meet, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(needhelp, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(seenflag, VOICETYPE_TEAMRADIO) -REGISTER_VOICEMSG(taunt, VOICETYPE_TAUNT) -REGISTER_VOICEMSG(teamshoot, VOICETYPE_LASTATTACKER) - -// reserved sound names for the future (some models lack sounds for them): -// _VOICEMSG(flagcarriertakingdamage) -// _VOICEMSG(getflag) -// reserved sound names for the future (ALL models lack sounds for them): -// _VOICEMSG(affirmative) -// _VOICEMSG(attacking) -// _VOICEMSG(defending) -// _VOICEMSG(roaming) -// _VOICEMSG(onmyway) -// _VOICEMSG(droppedflag) -// _VOICEMSG(negative) -// _VOICEMSG(seenenemy) +REGISTER_VOICEMSG(attack, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(attackinfive, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(coverme, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(defend, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(freelance, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(incoming, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(meet, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(needhelp, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(seenflag, VOICETYPE_TEAMRADIO, true) +REGISTER_VOICEMSG(taunt, VOICETYPE_TAUNT, true) +REGISTER_VOICEMSG(teamshoot, VOICETYPE_LASTATTACKER, true) + +//NOTE: some models lack sounds for these: +REGISTER_VOICEMSG(flagcarriertakingdamage, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(getflag, VOICETYPE_TEAMRADIO, false) +//NOTE: ALL models lack sounds for these (only available in default sounds currently): +REGISTER_VOICEMSG(affirmative, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(attacking, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(defending, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(roaming, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(onmyway, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(droppedflag, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(negative, VOICETYPE_TEAMRADIO, false) +REGISTER_VOICEMSG(seenenemy, VOICETYPE_TEAMRADIO, false) .string m_globalsoundstr; REGISTRY(GlobalSounds, BITS(8) - 1) -#define GlobalSounds_from(i) _GlobalSounds_from(i, NULL) #define REGISTER_GLOBALSOUND(id, str) \ - REGISTER(GlobalSounds, GS, id, m_id, new(GlobalSound)) \ + REGISTER(GlobalSounds, GS, id, m_id, new_pure(GlobalSound)) \ { \ - make_pure(this); \ this.m_globalsoundstr = str; \ } REGISTER_REGISTRY(GlobalSounds) REGISTRY_SORT(GlobalSounds) + +REGISTRY_DEFINE_GET(GlobalSounds, NULL) STATIC_INIT(GlobalSounds_renumber) { - FOREACH(GlobalSounds, true, LAMBDA(it.m_id = i)); + FOREACH(GlobalSounds, true, it.m_id = i); } REGISTRY_CHECK(GlobalSounds) void PrecacheGlobalSound(string samplestring); PRECACHE(GlobalSounds) { - FOREACH(GlobalSounds, true, LAMBDA(PrecacheGlobalSound(it.m_globalsoundstr))); + FOREACH(GlobalSounds, true, PrecacheGlobalSound(it.m_globalsoundstr)); } REGISTER_GLOBALSOUND(STEP, "misc/footstep0 6") @@ -111,35 +112,43 @@ REGISTER_GLOBALSOUND(FALL_METAL, "misc/metalhitground 4") bool GetPlayerSoundSampleField_notFound; void PrecachePlayerSounds(string f); -#ifdef CSQC +//#ifdef CSQC .string GetVoiceMessageSampleField(string type); .string GetPlayerSoundSampleField(string type); void ClearPlayerSounds(entity this); float LoadPlayerSounds(entity this, string f, bool strict); void UpdatePlayerSounds(entity this); -#endif +//#endif +entity GetVoiceMessage(string type); + +string GlobalSound_sample(string pair, float r); + +float GlobalSound_pitch(float _pitch); #ifdef SVQC - void _GlobalSound(entity this, entity gs, entity ps, string sample, float chan, float voicetype, bool fake); - #define GlobalSound(this, def, chan, voicetype) _GlobalSound(this, def, NULL, string_null, chan, voicetype, false) - #define GlobalSound_string(this, def, chan, voicetype) _GlobalSound(this, NULL, NULL, def, chan, voicetype, false) - #define PlayerSound(thise, def, chan, voicetype) _GlobalSound(this, NULL, def, string_null, chan, voicetype, false) + void _GlobalSound(entity this, entity gs, entity ps, string sample, float chan, float vol, float voicetype, bool fake); + #define GlobalSound(this, def, chan, vol, voicetype) _GlobalSound(this, def, NULL, string_null, chan, vol, voicetype, false) + #define GlobalSound_string(this, def, chan, vol, voicetype) _GlobalSound(this, NULL, NULL, def, chan, vol, voicetype, false) + #define PlayerSound(this, def, chan, vol, voicetype) _GlobalSound(this, NULL, def, string_null, chan, vol, voicetype, false) #define VoiceMessage(this, def, msg) \ - do \ - { \ + MACRO_BEGIN \ entity VM = def; \ int voicetype = VM.m_playersoundvt; \ bool ownteam = (voicetype == VOICETYPE_TEAMRADIO); \ - int flood = Say(this, ownteam, world, msg, true); \ + int flood = Say(this, ownteam, NULL, msg, true); \ bool fake; \ if (IS_SPEC(this) || IS_OBSERVER(this) || flood < 0) fake = true; \ else if (flood > 0) fake = false; \ else break; \ - _GlobalSound(this, NULL, VM, string_null, CH_VOICE, voicetype, fake); \ - } \ - while (0) + _GlobalSound(this, NULL, VM, string_null, CH_VOICE, VOL_BASEVOICE, voicetype, fake); \ + MACRO_END #endif -#endif +string allvoicesamples; +STATIC_INIT(allvoicesamples) +{ + FOREACH(PlayerSounds, it.instanceOfVoiceMessage, allvoicesamples = strcat(allvoicesamples, " ", it.m_playersoundstr)); + allvoicesamples = strzone(substring(allvoicesamples, 1, -1)); +}