X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qh;h=1546d7da49ab6aab437ac464c95789048ddcf331;hb=65ba38c5228d8af26ac2b04b6e6e536a1772f446;hp=598ff0514254cde55dbaaec51fefe7075576cc9d;hpb=2d79d9ed30444579f4a1e3205280eec945201b9f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/ent_cs.qh b/qcsrc/common/ent_cs.qh index 598ff0514..1546d7da4 100644 --- a/qcsrc/common/ent_cs.qh +++ b/qcsrc/common/ent_cs.qh @@ -1,16 +1,29 @@ -#ifndef ENT_CS_H -#define ENT_CS_H +#pragma once + +#ifdef CSQC +#include +#endif REGISTER_NET_LINKED(ENT_CLIENT_ENTCS) +REGISTER_NET_TEMP(CLIENT_ENTCS) +#ifdef CSQC /** True when private information such as origin is available */ .bool m_entcs_private; -/** True when a recent origin is available */ +/** True when origin is available */ +// FIXME: it seems sometimes this is false when observing even though observers should be able to know about all players +// easily reproducible on heart_v2 or The_Yard with bots - might be because they lack waypoints and bots stand still +// it has happened in matches with players and no bots but much more rarely .bool has_origin; +/** True when a recent server sent origin has been received */ +.bool has_sv_origin; +#endif +.int sv_solid; + #ifdef SVQC -/** +/* * The point of these entities is to avoid the problems * with clientprediction. * If you add SendEntity to players, the engine will not @@ -20,30 +33,142 @@ REGISTER_NET_LINKED(ENT_CLIENT_ENTCS) * in onslaught... YAY ;) */ -.entity entcs; - -bool entcs_customize(); + .entity entcs; -bool entcs_send(entity this, entity to, int sf); + bool entcs_send(entity this, entity to, int sf); -void entcs_think(); + void entcs_think(entity this); -void entcs_attach(entity e); + void entcs_attach(entity player); -void entcs_detach(entity e); + void entcs_detach(entity player); -.int m_forceupdate; + .int m_forceupdate; -/** Force an origin update, for player sounds */ -#define entcs_force_origin(e) ((e).entcs.m_forceupdate = BIT(2)) + void entcs_force_origin(entity player); #endif #ifdef CSQC -entity entcs_receiver[255]; // 255 is the engine limit on maxclients -#define entcs_is_self(e) ((e).sv_entnum + 1 == player_localentnum) - -#endif + ArrayList _entcs; + STATIC_INIT(_entcs) + { + AL_NEW(_entcs, 255, NULL, e); // 255 is the engine limit on maxclients + } + SHUTDOWN(_entcs) + { + AL_DELETE(_entcs); + } + #define entcs_receiver(...) EVAL_entcs_receiver(OVERLOAD(entcs_receiver, __VA_ARGS__)) + #define EVAL_entcs_receiver(...) __VA_ARGS__ + #define entcs_receiver_1(i) AL_gete(_entcs, i) + #define entcs_receiver_2(i, v) AL_sete(_entcs, i, v) + #define entcs_is_self(e) ((e).sv_entnum == player_localentnum - 1) + + /** + * @param i zero indexed player + */ + .int frags; + const int ENTCS_SPEC_PURE = 1; // real spectator + const int ENTCS_SPEC_IN_SCOREBOARD = 2; // spectator but still in game (can be in a team) + #define entcs_IsSpectating(i) boolean(entcs_GetSpecState(i)) + + int entcs_GetSpecState(int i) + { + bool unconnected = !playerslots[i].gotscores; + entity e = entcs_receiver(i); + int fr = ((e) ? e.frags : stof(getplayerkeyvalue(i, "frags"))); + if (unconnected || fr == FRAGS_SPECTATOR) + return ENTCS_SPEC_PURE; + int sol = ((e) ? e.sv_solid : SOLID_NOT); + if (fr == FRAGS_PLAYER_OUT_OF_GAME && sol == SOLID_NOT) + return ENTCS_SPEC_IN_SCOREBOARD; + return 0; + } + + /** + * @param i zero indexed player + */ + int entcs_GetClientColors(int i) + { + entity e = entcs_receiver(i); + return e ? e.colormap : stof(getplayerkeyvalue(i, "colors")); + } + + /** + * @param i zero indexed player + * @returns 0 if not teamplay + */ + int entcs_GetTeamColor(int i) + { + return (!teamplay) ? 0 : entcs_GetClientColors(i) & 15; + } + + /** + * @param i zero indexed player + */ + int entcs_GetTeam(int i) + { + return (entcs_GetSpecState(i) == ENTCS_SPEC_PURE) ? NUM_SPECTATOR : entcs_GetTeamColor(i); + } + + /** + * Same as `entcs_GetTeam`, but returns -1 for no team in teamplay + */ + int entcs_GetScoreTeam(int i) + { + int t = entcs_GetTeam(i); + if (teamplay && !t) t = -1; + return t; + } + + /** + * @param i zero indexed player + */ + string entcs_GetName(int i) + { + entity e = entcs_receiver(i); + return ColorTranslateRGB(e ? e.netname : getplayerkeyvalue(i, "name")); + } + + /** + * @param i zero indexed player + */ + entity CSQCModel_server2csqc(int i); + + .float alpha; + + /** + * @param i zero indexed player + */ + float entcs_GetAlpha(int i) + { + entity e = CSQCModel_server2csqc(i); + return e ? e.alpha : 1; + } + + /** + * @param i zero indexed player + */ + vector entcs_GetColor(int i) + { + entity e = CSQCModel_server2csqc(i); + return (!e || e.colormap <= 0) + ? '1 1 1' + : colormapPaletteColor(((e.colormap >= 1024) + ? e.colormap + : entcs_GetClientColors(e.colormap - 1)) & 15, true) + ; + } + + /** + * @param i zero indexed player + */ + bool entcs_IsDead(int i) + { + entity e = CSQCModel_server2csqc(i); + return e ? e.csqcmodel_isdead : false; + } #endif