X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qh;h=db0dc466ba9144c076f9f60284e5366c68055645;hb=87341f1f306fa3e2fff6e2c4498e25c80d87564f;hp=8ae89fd3b6c49707e06a958ea31ae1700159a8b6;hpb=6ae488fa94396ad9ffa0dc3dbfbedb54c8b7983a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/ent_cs.qh b/qcsrc/common/ent_cs.qh index 8ae89fd3b..db0dc466b 100644 --- a/qcsrc/common/ent_cs.qh +++ b/qcsrc/common/ent_cs.qh @@ -12,9 +12,6 @@ REGISTER_NET_TEMP(CLIENT_ENTCS) .bool m_entcs_private; /** True when origin is available */ -// FIXME: it seems sometimes this is false when observing even though observers should be able to know about all players -// easily reproducible on heart_v2 or The_Yard with bots - might be because they lack waypoints and bots stand still -// it has happened in matches with players and no bots but much more rarely .bool has_origin; /** True when a recent server sent origin has been received */ @@ -47,6 +44,8 @@ REGISTER_NET_TEMP(CLIENT_ENTCS) void entcs_force_origin(entity player); + void entcs_update_players(entity player); + bool radar_showenemies; #endif