X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Fsv_freezetag.qc;h=c42c7443ba252a997d778f9c731132a292bc3857;hb=a3a388a32d0ea11fe79341ef44edc21c5ba460f4;hp=0b87c03bd1489cba14f3bca30d31604534c7b65a;hpb=95da641845d520e3f59e5d47f418859a60704de7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc index 0b87c03bd..c42c7443b 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc @@ -19,7 +19,7 @@ void freezetag_count_alive_players() FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it), { ++total_players; - if (GetResourceAmount(it, RESOURCE_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL) + if (GetResource(it, RES_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL) { continue; } @@ -43,12 +43,10 @@ void freezetag_count_alive_players() eliminatedPlayers.SendFlags |= 1; } -#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams)) - bool freezetag_CheckTeams() { static float prev_missing_teams_mask; - if(FREEZETAG_ALIVE_TEAMS_OK()) + if (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams)) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); @@ -154,7 +152,7 @@ entity freezetag_LastPlayerForTeam(entity this) { entity last_pl = NULL; FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { - if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) + if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResource(it, RES_HEALTH) >= 1) { if (!last_pl) last_pl = it; @@ -237,7 +235,7 @@ void havocbot_goalrating_ft_freeplayers(entity this, float ratingscale, vector o navigation_routerating(this, it, ratingscale, 2000); } else if (best_dist2 - && GetResourceAmount(it, RESOURCE_HEALTH) < GetResourceAmount(this, RESOURCE_HEALTH) + 30 + && GetResource(it, RES_HEALTH) < GetResource(this, RES_HEALTH) + 30 && vlen2(it.origin - org) < best_dist2) { // If teamate is not frozen still seek them out as fight better @@ -332,7 +330,7 @@ void ft_RemovePlayer(entity this) freezetag_LastPlayerForTeam_Notify(this); Unfreeze(this, false); - SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to correctly count alive players + SetResourceExplicit(this, RES_HEALTH, 0); // neccessary to correctly count alive players freezetag_count_alive_players(); } @@ -478,7 +476,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout) //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time); - IntrusiveList reviving_players = NULL; + entity reviving_players_last = NULL; + entity reviving_players_first = NULL; if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) n = -1; @@ -487,11 +486,15 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) n = 0; vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), { - if (!reviving_players) - reviving_players = IL_NEW(); - IL_PUSH(reviving_players, it); + if (reviving_players_last) + reviving_players_last.chain = it; + reviving_players_last = it; + if (!reviving_players_first) + reviving_players_first = it; ++n; }); + if (reviving_players_last) + reviving_players_last.chain = NULL; } if (!n) // no teammate nearby @@ -499,7 +502,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) if (STAT(FROZEN, player) == FROZEN_NORMAL) { STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); + SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); } else if (!STAT(FROZEN, player)) STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody @@ -507,7 +510,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us { STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); + SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); if(STAT(REVIVE_PROGRESS, player) >= 1) { @@ -522,25 +525,23 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) } // EVERY team mate nearby gets a point (even if multiple!) - IL_EACH(reviving_players, true, { + for(entity it = reviving_players_first; it; it = it.chain) + { GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1); GameRules_scoring_add(it, SCORE, +1); nades_GiveBonus(it, autocvar_g_nades_bonus_score_low); - }); + } - entity first = IL_FIRST(reviving_players); + entity first = reviving_players_first; Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname); Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname); } - IL_EACH(reviving_players, true, { + for(entity it = reviving_players_first; it; it = it.chain) STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player); - }); } - if (reviving_players) - IL_DELETE(reviving_players); return true; } @@ -602,7 +603,7 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping)); Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, - GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); + GetResource(frag_attacker, RES_HEALTH), GetResource(frag_attacker, RES_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); return true; }