X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Finventory.qh;h=75abe46cc49e031d22093ec99161644d41828b09;hb=a568545ed787883224aa1cff980bd5b50a661edc;hp=8520075019b97c616107cabf94420ef9a27d58d6;hpb=5c9f51cd3a9f0b63733ee7b81649e81872a86765;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index 852007501..75abe46cc 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -2,6 +2,7 @@ #include "all.qh" +#ifdef GAMEQC CLASS(Inventory, Object) /** Stores counts of items, the id being the index */ ATTRIBARRAY(Inventory, inv_items, int, Items_MAX); @@ -19,11 +20,14 @@ const int Inventory_groups_minor = 8; // ceil(Items_MAX / Inventory_groups_major #define G_MAJOR(id) (floor((id) / Inventory_groups_minor)) #define G_MINOR(id) ((id) % Inventory_groups_minor) +#endif #ifdef CSQC +Inventory g_inventory; NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) { make_pure(this); + g_inventory = this; const int majorBits = ReadShort(); for (int i = 0; i < Inventory_groups_major; ++i) { if (!(majorBits & BIT(i))) { @@ -104,20 +108,23 @@ bool Inventory_Send(Inventory this, Client to, int sf) { TC(Inventory, this); WriteHeader(MSG_ENTITY, ENT_CLIENT_INVENTORY); - entity e = this.owner; - if (IS_SPEC(e)) e = e.enemy; - TC(Player, e); - Inventory data = e.inventory; - Inventory_Write(data); + TC(PlayerState, this.owner); + Inventory_Write(this); return true; } -void Inventory_new(entity e) +bool Inventory_customize(entity this, entity client) +{ + // sends to spectators too! + return (PS(client) && PS(client).inventory == this); +} + +void Inventory_new(PlayerState this) { Inventory inv = NEW(Inventory), bak = NEW(Inventory); inv.inventory = bak; - inv.drawonlytoclient = e; - Net_LinkEntity((inv.owner = e).inventory = inv, false, 0, Inventory_Send); + setcefc(inv, Inventory_customize); + Net_LinkEntity((inv.owner = this).inventory = inv, false, 0, Inventory_Send); } void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); } void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; }