X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem.qh;h=1a71a217db170904944254ed02ddb615209c5603;hb=65ba38c5228d8af26ac2b04b6e6e536a1772f446;hp=6ec6dd8a4a843cf000b03d91b6d72fed1b94d63a;hpb=d5176859998b4f2a20b13a629fd7b5e5df5eb58b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/item.qh b/qcsrc/common/items/item.qh index 6ec6dd8a4..1a71a217d 100644 --- a/qcsrc/common/items/item.qh +++ b/qcsrc/common/items/item.qh @@ -7,7 +7,11 @@ #include #endif -const int IT_UNLIMITED_WEAPON_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. +#ifdef SVQC +#include +#endif + +const int IT_UNLIMITED_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. const int IT_UNLIMITED_SUPERWEAPONS = BIT(1); // when this bit is set, superweapons don't expire. Checkpoints can give this powerup. const int IT_JETPACK = BIT(2); // actual item @@ -40,15 +44,33 @@ const int IT_SUPERWEAPON = BIT(21); // suit const int IT_STRENGTH = BIT(22); // item masks -const int IT_UNLIMITED_AMMO = IT_UNLIMITED_WEAPON_AMMO | IT_UNLIMITED_SUPERWEAPONS; -const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately +const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately #ifdef SVQC -.float strength_finished = _STAT(STRENGTH_FINISHED); -.float invincible_finished = _STAT(INVINCIBLE_FINISHED); +.float strength_finished; // NOTE: this field is used only by map entities, it does not directly apply the strength stat +const .float invincible_finished = _STAT(INVINCIBLE_FINISHED); + +#define spawnfunc_body(item) \ + if (!Item_IsDefinitionAllowed(item)) \ + { \ + startitem_failed = true; \ + delete(this); \ + return; \ + } \ + StartItem(this, item) #define SPAWNFUNC_ITEM(name, item) \ - spawnfunc(name) { StartItem(this, item); } + spawnfunc(name) \ + { \ + spawnfunc_body(item); \ + } + +#define SPAWNFUNC_ITEM_COND(name, cond, item1, item2) \ + spawnfunc(name) \ + { \ + entity item = (cond) ? item1 : item2; \ + spawnfunc_body(item); \ + } #else @@ -56,8 +78,11 @@ const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FU #endif -enum { - ITEM_FLAG_MUTATORBLOCKED = BIT(0) +enum +{ + ITEM_FLAG_NORMAL = BIT(0), ///< Item is usable during normal gameplay. + ITEM_FLAG_MUTATORBLOCKED = BIT(1), + ITEM_FLAG_RESOURCE = BIT(2) ///< Item is is a resource, not a held item. }; #define ITEM_HANDLE(signal, ...) __Item_Send_##signal(__VA_ARGS__)