X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=aa1d8fd5e7fbd3c05756aed46131fb0bcd2cdd61;hb=d6fa4cbca32e3eb9a1c21a27e97b0c6cbc970fd5;hp=fdfc5eabd2bcfb1992a68a0c8cb32a33e7fd57d7;hpb=bacce979f427e4d69fa7341ceb6ecf390cdecabb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index fdfc5eabd..aa1d8fd5e 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -8,8 +8,9 @@ entity MapInfo_Type_last; .string mdl; // game type short name .string message; // human readable name .string model2; // game type defaults +.string gametype_description; // game type description -#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults) \ +#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults,gdescription) \ var float MAPINFO_TYPE_##NAME; \ var entity MapInfo_Type##g_name; \ void RegisterGametypes_##g_name() \ @@ -22,6 +23,7 @@ entity MapInfo_Type_last; MapInfo_Type##g_name.mdl = #sname; \ MapInfo_Type##g_name.message = hname; \ MapInfo_Type##g_name.model2 = defaults; \ + MapInfo_Type##g_name.gametype_description = gdescription; \ if(!MapInfo_Type_first) \ MapInfo_Type_first = MapInfo_Type##g_name; \ if(MapInfo_Type_last) \ @@ -33,61 +35,60 @@ entity MapInfo_Type_last; #define IS_GAMETYPE(NAME) \ (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) -REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0") +REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies")); #define g_dm IS_GAMETYPE(DEATHMATCH) -REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0") +REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); #define g_lms IS_GAMETYPE(LMS) -REGISTER_GAMETYPE(_("Tower Defense"),td,g_td,TD,"timelimit=0 pointlimit=1 leadlimit=0") -#define g_td IS_GAMETYPE(TD) - -REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0") -#define g_arena IS_GAMETYPE(ARENA) - -REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0") +REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); #define g_race IS_GAMETYPE(RACE) -REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1") +REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1",_("Race for fastest time")); #define g_cts IS_GAMETYPE(CTS) -REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0") +REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates")); #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) -REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0") +REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0",_("Find and bring the enemy flag to your base to capture it")); #define g_ctf IS_GAMETYPE(CTF) -REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0") +REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0",_("Kill all enemy teammates to win the round")); #define g_ca IS_GAMETYPE(CA) -REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0") +REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win")); #define g_domination IS_GAMETYPE(DOMINATION) -REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0") +REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); #define g_keyhunt IS_GAMETYPE(KEYHUNT) -REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20") +REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); #define g_assault IS_GAMETYPE(ASSAULT) -REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20") +REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20",_("Capture control points to reach and destroy the enemy generator")); #define g_onslaught IS_GAMETYPE(ONSLAUGHT) -REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0") +REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports")); #define g_nexball IS_GAMETYPE(NEXBALL) -REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0") +REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them")); #define g_freezetag IS_GAMETYPE(FREEZETAG) -REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30") +REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); #define g_keepaway IS_GAMETYPE(KEEPAWAY) -float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps -float MAPINFO_FEATURE_VEHICLES = 2; -float MAPINFO_FEATURE_TURRETS = 4; +REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0",_("Survive against waves of monsters")); +#define g_invasion IS_GAMETYPE(INVASION) + +const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps +const float MAPINFO_FEATURE_VEHICLES = 2; +const float MAPINFO_FEATURE_TURRETS = 4; +const float MAPINFO_FEATURE_MONSTERS = 8; -float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually -float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps -float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk +const float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually +const float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps +const float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk +const float MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes) float MapInfo_count; @@ -135,13 +136,14 @@ float MapInfo_CheckMap(string s); // returns 0 if the map can't be played with t void MapInfo_LoadMap(string s, float reinit); // list all maps for the current game type -string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden); +string MapInfo_ListAllowedMaps(float type, float pFlagsRequired, float pFlagsForbidden); // list all allowed maps (for any game type) string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden); // gets a gametype from a string string _MapInfo_GetDefaultEx(float t); float MapInfo_Type_FromString(string t); +string MapInfo_Type_Description(float t); string MapInfo_Type_ToString(float t); string MapInfo_Type_ToText(float t); void MapInfo_SwitchGameType(float t);