X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=bd67f67a825104abcd3108d8096d501fa8a27762;hb=47680cd7b5ef071d9fcbe9049a162543eafb19ea;hp=e47a28369f783589cfae824b6b603a61e0b91a03;hpb=4b15b999e2716d2ddc35075f75910b330a6cbf5c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index e47a28369..bd67f67a8 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -1,9 +1,9 @@ -var float MAPINFO_TYPE_ALL = 0; +float MAPINFO_TYPE_ALL; entity MapInfo_Type_first; entity MapInfo_Type_last; .entity enemy; // internal next pointer -.float weapons; // game type ID +.float items; // game type ID .string netname; // game type name as in cvar (with g_ prefix) .string mdl; // game type short name .string message; // human readable name @@ -17,7 +17,7 @@ entity MapInfo_Type_last; MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \ MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \ MapInfo_Type##g_name = spawn(); \ - MapInfo_Type##g_name.weapons = MAPINFO_TYPE_##NAME; \ + MapInfo_Type##g_name.items = MAPINFO_TYPE_##NAME; \ MapInfo_Type##g_name.netname = #g_name; \ MapInfo_Type##g_name.mdl = #sname; \ MapInfo_Type##g_name.message = hname; \ @@ -72,13 +72,13 @@ REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20") REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20") #define g_onslaught IS_GAMETYPE(ONSLAUGHT) -REGISTER_GAMETYPE(_("Nexball"),nexball,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0") +REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0") #define g_nexball IS_GAMETYPE(NEXBALL) -REGISTER_GAMETYPE(_("Freeze Tag"),freezetag,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0") +REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0") #define g_freezetag IS_GAMETYPE(FREEZETAG) -REGISTER_GAMETYPE(_("Keepaway"),keepaway,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30") +REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30") #define g_keepaway IS_GAMETYPE(KEEPAWAY) float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps @@ -140,6 +140,7 @@ string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden); string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden); // gets a gametype from a string +string _MapInfo_GetDefaultEx(float t); float MapInfo_Type_FromString(string t); string MapInfo_Type_ToString(float t); string MapInfo_Type_ToText(float t);