X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=d8b84709b3739951025f801b070a8384f3d23e7b;hb=1f988ad58a9fb5cef7ed843ad839b23dd23f6dc9;hp=fdfc5eabd2bcfb1992a68a0c8cb32a33e7fd57d7;hpb=b7948bdfd215689f16cacc3467944f2517a2f5a8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index fdfc5eabd..d8b84709b 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -39,9 +39,6 @@ REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0") #define g_lms IS_GAMETYPE(LMS) -REGISTER_GAMETYPE(_("Tower Defense"),td,g_td,TD,"timelimit=0 pointlimit=1 leadlimit=0") -#define g_td IS_GAMETYPE(TD) - REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0") #define g_arena IS_GAMETYPE(ARENA) @@ -81,13 +78,16 @@ REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointli REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30") #define g_keepaway IS_GAMETYPE(KEEPAWAY) -float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps -float MAPINFO_FEATURE_VEHICLES = 2; -float MAPINFO_FEATURE_TURRETS = 4; +REGISTER_GAMETYPE(_("Invasion"),invasion,g_invasion,INVASION,"pointlimit=5") +#define g_invasion IS_GAMETYPE(INVASION) + +const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps +const float MAPINFO_FEATURE_VEHICLES = 2; +const float MAPINFO_FEATURE_TURRETS = 4; -float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually -float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps -float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk +const float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually +const float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps +const float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk float MapInfo_count;