X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fshambler.qc;h=2e3f02a0623a86f5591c5b922e0f8ce13ee27b7d;hb=93afc08b09294e6dea4d0c98ce5226fdee9d1c92;hp=eeefeae8ca51119bc5aa1775e525c2fba3d288cf;hpb=95a5a2479a35e264473e8ba3fc4e584553da42b3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/shambler.qc b/qcsrc/common/monsters/monster/shambler.qc index eeefeae8c..2e3f02a06 100644 --- a/qcsrc/common/monsters/monster/shambler.qc +++ b/qcsrc/common/monsters/monster/shambler.qc @@ -85,15 +85,15 @@ void M_Shambler_Attack_Lightning_Explode_use(entity this, entity actor, entity t void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { - if (this.health <= 0) + if (GetResource(this, RES_HEALTH) <= 0) return; if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt - this.health = this.health - damage; + TakeResource(this, RES_HEALTH, damage); - if (this.health <= 0) + if (GetResource(this, RES_HEALTH) <= 0) W_PrepareExplosionByDamage(this, attacker, adaptor_think2use); } @@ -116,8 +116,6 @@ void M_Shambler_Attack_Lightning_Think(entity this) void M_Shambler_Attack_Lightning(entity this) { - monster_makevectors(this, this.enemy); - entity gren = new(grenade); gren.owner = gren.realowner = this; gren.bot_dodge = true; @@ -136,7 +134,7 @@ void M_Shambler_Attack_Lightning(entity this) settouch(gren, M_Shambler_Attack_Lightning_Touch); gren.takedamage = DAMAGE_YES; - gren.health = 50; + SetResourceExplicit(gren, RES_HEALTH, 50); gren.damageforcescale = 0; gren.event_damage = M_Shambler_Attack_Lightning_Damage; gren.damagedbycontents = true; @@ -246,7 +244,7 @@ METHOD(Shambler, mr_anim, bool(Shambler this, entity actor)) METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) { TC(Shambler, this); - if(!actor.health) actor.health = (autocvar_g_monster_shambler_health); + if(!GetResource(this, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_shambler_health); if(!actor.attack_range) actor.attack_range = 150; if(!actor.speed) { actor.speed = (autocvar_g_monster_shambler_speed_walk); } if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_shambler_speed_run); }