X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fspider.qc;h=4167476c835df4e8f4f249e77e324396e386ad9c;hb=f93bcb5dd8686abd0b407df953ad211f3265eb91;hp=208ae107993480edc0c4c2d3c90d2e4d13323955;hpb=c51698509e174e343dff48128a1dcfff1527c535;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/spider.qc b/qcsrc/common/monsters/monster/spider.qc index 208ae1079..4167476c8 100644 --- a/qcsrc/common/monsters/monster/spider.qc +++ b/qcsrc/common/monsters/monster/spider.qc @@ -28,7 +28,7 @@ CLASS(SpiderAttack, PortoLaunch) /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(SpiderAttack, impulse, int, 9); /* refname */ ATTRIB(SpiderAttack, netname, string, "spider"); -/* wepname */ ATTRIB(SpiderAttack, message, string, _("Spider attack")); +/* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack")); ENDCLASS(SpiderAttack) REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack)); @@ -50,31 +50,31 @@ float autocvar_g_monster_spider_attack_bite_delay; void M_Spider_Attack_Web(); -METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, bool fire1, bool fire2)) { +METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, int slot, int fire)) { bool isPlayer = IS_PLAYER(actor); - if (fire1) - if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, false, autocvar_g_monster_spider_attack_web_delay)) { + if (fire & 1) + if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, slot, false, autocvar_g_monster_spider_attack_web_delay)) { if (!isPlayer) { actor.spider_web_delay = time + 3; setanim(actor, actor.anim_shoot, true, true, true); - actor.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay); + actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay); actor.anim_finished = time + 1; } if (isPlayer) actor.enemy = Monster_FindTarget(actor); W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin); M_Spider_Attack_Web(); - weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready); + weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready); return; } - if (fire2) - if (!isPlayer || weapon_prepareattack(thiswep, actor, true, 0.5)) { + if (fire & 2) + if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, true, 0.5)) { if (isPlayer) { actor.enemy = Monster_FindTarget(actor); actor.attack_range = 60; } Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); - weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready); + weapon_thinkf(actor, slot, WFRAME_FIRE2, 0, w_ready); } } @@ -160,12 +160,12 @@ bool M_Spider_Attack(int attack_type, entity targ) Weapon wep = WEP_SPIDER_ATTACK; case MONSTER_ATTACK_MELEE: { - wep.wr_think(wep, self, false, true); + wep.wr_think(wep, self, 0, 2); return true; } case MONSTER_ATTACK_RANGED: { - wep.wr_think(wep, self, true, false); + wep.wr_think(wep, self, 0, 1); return true; } }