X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fspider.qc;h=b9f9bfc21c2992807c513abaf5cd0c7649720138;hb=490a31934aa67cc7de5299a4d3f625d5271f8583;hp=a25a89e7dde125194dedfe8124412ed8bc2edc20;hpb=1d0313b550f20ceef79a51c4c8a2029eb673d979;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/spider.qc b/qcsrc/common/monsters/monster/spider.qc index a25a89e7d..b9f9bfc21 100644 --- a/qcsrc/common/monsters/monster/spider.qc +++ b/qcsrc/common/monsters/monster/spider.qc @@ -22,7 +22,7 @@ REGISTER_MONSTER(SPIDER, NEW(Spider)) { #endif } -#include "../../weapons/all.qh" +#include CLASS(SpiderAttack, PortoLaunch) /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); @@ -50,23 +50,25 @@ float autocvar_g_monster_spider_attack_web_delay; float autocvar_g_monster_spider_attack_bite_damage; float autocvar_g_monster_spider_attack_bite_delay; -void M_Spider_Attack_Web(); +void M_Spider_Attack_Web(entity this); REGISTER_MUTATOR(spiderweb, true); MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics) { - if (time >= self.spider_slowness) + SELFPARAM(); + if (time >= this.spider_slowness) return false; - PHYS_MAXSPEED(self) *= 0.5; // half speed while slow from spider - PHYS_MAXAIRSPEED(self) *= 0.5; - PHYS_AIRSPEEDLIMIT_NONQW(self) *= 0.5; - PHYS_AIRSTRAFEACCELERATE(self) *= 0.5; + PHYS_MAXSPEED(this) *= 0.5; // half speed while slow from spider + PHYS_MAXAIRSPEED(this) *= 0.5; + PHYS_AIRSPEEDLIMIT_NONQW(this) *= 0.5; + PHYS_AIRSTRAFEACCELERATE(this) *= 0.5; return false; } MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove) { + SELFPARAM(); if(time < self.spider_slowness) { monster_speed_run *= 0.5; @@ -77,18 +79,23 @@ MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove) MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn) { + SELFPARAM(); self.spider_slowness = 0; return false; } MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn) { + SELFPARAM(); self.spider_slowness = 0; return false; } SOUND(SpiderAttack_FIRE, W_Sound("electro_fire")); -METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) { +METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) +{ + SELFPARAM(); + TC(SpiderAttack, thiswep); bool isPlayer = IS_PLAYER(actor); if (fire & 1) if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) { @@ -99,9 +106,9 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity actor.anim_finished = time + 1; } if (isPlayer) actor.enemy = Monster_FindTarget(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, SND(SpiderAttack_FIRE), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0); if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin); - M_Spider_Attack_Web(); + M_Spider_Attack_Web(actor); weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready); return; } @@ -111,7 +118,7 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity actor.enemy = Monster_FindTarget(actor); actor.attack_range = 60; } - Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); + Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready); } } @@ -137,44 +144,49 @@ void M_Spider_Attack_Web_Explode() Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1); RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world); - for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) + for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); remove(self); } } -void M_Spider_Attack_Web_Touch() +void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger) +{ + WITHSELF(this, M_Spider_Attack_Web_Explode()); +} + +void M_Spider_Attack_Web_Touch(entity this) { - PROJECTILE_TOUCH; + PROJECTILE_TOUCH(this); M_Spider_Attack_Web_Explode(); } -void adaptor_think2use_hittype_splash(); +void adaptor_think2use_hittype_splash(entity this); -void M_Spider_Attack_Web() -{SELFPARAM(); - monster_makevectors(self.enemy); +void M_Spider_Attack_Web(entity this) +{ + monster_makevectors(this, this.enemy); - sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); entity proj = new(plasma); - proj.owner = proj.realowner = self; - proj.use = M_Spider_Attack_Web_Explode; - proj.think = adaptor_think2use_hittype_splash; + proj.owner = proj.realowner = this; + proj.use = M_Spider_Attack_Web_Explode_use; + setthink(proj, adaptor_think2use_hittype_splash); proj.bot_dodge = true; proj.bot_dodgerating = 0; proj.nextthink = time + 5; PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id; - setorigin(proj, CENTER_OR_VIEWOFS(self)); + setorigin(proj, CENTER_OR_VIEWOFS(this)); //proj.glow_size = 50; //proj.glow_color = 45; proj.movetype = MOVETYPE_BOUNCE; W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false); - proj.touch = M_Spider_Attack_Web_Touch; + settouch(proj, M_Spider_Attack_Web_Touch); setsize(proj, '-4 -4 -4', '4 4 4'); proj.takedamage = DAMAGE_NO; proj.damageforcescale = 0; @@ -190,20 +202,20 @@ void M_Spider_Attack_Web() CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true); } -bool M_Spider_Attack(int attack_type, entity targ) -{SELFPARAM(); +bool M_Spider_Attack(int attack_type, entity actor, entity targ) +{ .entity weaponentity = weaponentities[0]; switch(attack_type) { Weapon wep = WEP_SPIDER_ATTACK; case MONSTER_ATTACK_MELEE: { - wep.wr_think(wep, self, weaponentity, 2); + wep.wr_think(wep, actor, weaponentity, 2); return true; } case MONSTER_ATTACK_RANGED: { - wep.wr_think(wep, self, weaponentity, 1); + wep.wr_think(wep, actor, weaponentity, 1); return true; } } @@ -211,60 +223,65 @@ bool M_Spider_Attack(int attack_type, entity targ) return false; } -spawnfunc(monster_spider) { Monster_Spawn(MON_SPIDER.monsterid); } +spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); } #endif // SVQC - #ifdef SVQC - METHOD(Spider, mr_think, bool(Spider thismon)) - { - return true; - } - METHOD(Spider, mr_pain, bool(Spider thismon)) - { - return true; - } - METHOD(Spider, mr_death, bool(Spider thismon)) - { - SELFPARAM(); - setanim(self, self.anim_melee, false, true, true); - self.angles_x = 180; - return true; - } - #endif - #ifndef MENUQC - METHOD(Spider, mr_anim, bool(Spider thismon)) - { - SELFPARAM(); - vector none = '0 0 0'; - self.anim_walk = animfixfps(self, '1 1 1', none); - self.anim_idle = animfixfps(self, '0 1 1', none); - self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate - self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate - self.anim_run = animfixfps(self, '1 1 1', none); +#ifdef SVQC +METHOD(Spider, mr_think, bool(Spider this, entity actor)) +{ + TC(Spider, this); + return true; +} - return true; - } - #endif - #ifdef SVQC - spawnfunc(item_health_medium); - METHOD(Spider, mr_setup, bool(Spider thismon)) - { - SELFPARAM(); - if(!self.health) self.health = (autocvar_g_monster_spider_health); - if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); } - if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); } - if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); } - if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } +METHOD(Spider, mr_pain, bool(Spider this, entity actor)) +{ + TC(Spider, this); + return true; +} - self.monster_loot = spawnfunc_item_health_medium; - self.monster_attackfunc = M_Spider_Attack; +METHOD(Spider, mr_death, bool(Spider this, entity actor)) +{ + TC(Spider, this); + setanim(actor, actor.anim_melee, false, true, true); + actor.angles_x = 180; + return true; +} +#endif +#ifndef MENUQC +METHOD(Spider, mr_anim, bool(Spider this, entity actor)) +{ + TC(Spider, this); + vector none = '0 0 0'; + actor.anim_walk = animfixfps(actor, '1 1 1', none); + actor.anim_idle = animfixfps(actor, '0 1 1', none); + actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate + actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate + actor.anim_run = animfixfps(actor, '1 1 1', none); + return true; +} +#endif +#ifdef SVQC +spawnfunc(item_health_medium); +METHOD(Spider, mr_setup, bool(Spider this, entity actor)) +{ + TC(Spider, this); + if(!actor.health) actor.health = (autocvar_g_monster_spider_health); + if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); } + if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); } + if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); } + if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } - return true; - } - METHOD(Spider, mr_precache, bool(Spider thismon)) - { - return true; - } - #endif + actor.monster_loot = spawnfunc_item_health_medium; + actor.monster_attackfunc = M_Spider_Attack; + + return true; +} + +METHOD(Spider, mr_precache, bool(Spider this)) +{ + TC(Spider, this); + return true; +} +#endif #endif