X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fspider.qc;h=b9f9bfc21c2992807c513abaf5cd0c7649720138;hb=490a31934aa67cc7de5299a4d3f625d5271f8583;hp=f6c3089ce358d0c45b64e985f04d507a674d29e5;hpb=5607e279fe7b0dc9f92e15556ed6dc33f17f549c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/spider.qc b/qcsrc/common/monsters/monster/spider.qc index f6c3089ce..b9f9bfc21 100644 --- a/qcsrc/common/monsters/monster/spider.qc +++ b/qcsrc/common/monsters/monster/spider.qc @@ -1,29 +1,130 @@ +#ifndef SPIDER_H +#define SPIDER_H + #ifndef MENUQC -bool M_Spider(int); +MODEL(MON_SPIDER, M_Model("spider.dpm")); #endif -REGISTER_MONSTER_SIMPLE( -/* MON_##id */ SPIDER, -/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE, -/* mins,maxs */ '-18 -18 -25', '18 18 30', -/* model */ "spider.dpm", -/* netname */ "spider", -/* fullname */ _("Spider") -) { + +CLASS(Spider, Monster) + ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE); + ATTRIB(Spider, mins, vector, '-18 -18 -25'); + ATTRIB(Spider, maxs, vector, '18 18 30'); #ifndef MENUQC - this.monster_func = M_Spider; - this.monster_func(MR_PRECACHE); + ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER); +#endif + ATTRIB(Spider, netname, string, "spider"); + ATTRIB(Spider, monster_name, string, _("Spider")); +ENDCLASS(Spider) + +REGISTER_MONSTER(SPIDER, NEW(Spider)) { +#ifndef MENUQC + this.mr_precache(this); #endif } +#include + +CLASS(SpiderAttack, PortoLaunch) +/* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); +/* impulse */ ATTRIB(SpiderAttack, impulse, int, 9); +/* refname */ ATTRIB(SpiderAttack, netname, string, "spider"); +/* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack")); +ENDCLASS(SpiderAttack) +REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack)); + +#endif + +#ifdef IMPLEMENTATION + #ifdef SVQC -float autocvar_g_monster_spider_health; -float autocvar_g_monster_spider_damageforcescale = 0.6; -float autocvar_g_monster_spider_attack_bite_damage; -float autocvar_g_monster_spider_attack_bite_delay; + +.float spider_slowness; // effect time of slowness inflicted by spiders + +.float spider_web_delay; + float autocvar_g_monster_spider_attack_web_damagetime; float autocvar_g_monster_spider_attack_web_speed; float autocvar_g_monster_spider_attack_web_speed_up; float autocvar_g_monster_spider_attack_web_delay; + +float autocvar_g_monster_spider_attack_bite_damage; +float autocvar_g_monster_spider_attack_bite_delay; + +void M_Spider_Attack_Web(entity this); + +REGISTER_MUTATOR(spiderweb, true); + +MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics) +{ + SELFPARAM(); + if (time >= this.spider_slowness) + return false; + PHYS_MAXSPEED(this) *= 0.5; // half speed while slow from spider + PHYS_MAXAIRSPEED(this) *= 0.5; + PHYS_AIRSPEEDLIMIT_NONQW(this) *= 0.5; + PHYS_AIRSTRAFEACCELERATE(this) *= 0.5; + return false; +} + +MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove) +{ + SELFPARAM(); + if(time < self.spider_slowness) + { + monster_speed_run *= 0.5; + monster_speed_walk *= 0.5; + } + return false; +} + +MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn) +{ + SELFPARAM(); + self.spider_slowness = 0; + return false; +} + +MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn) +{ + SELFPARAM(); + self.spider_slowness = 0; + return false; +} + +SOUND(SpiderAttack_FIRE, W_Sound("electro_fire")); +METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) +{ + SELFPARAM(); + TC(SpiderAttack, thiswep); + bool isPlayer = IS_PLAYER(actor); + if (fire & 1) + if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) { + if (!isPlayer) { + actor.spider_web_delay = time + 3; + setanim(actor, actor.anim_shoot, true, true, true); + actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay); + actor.anim_finished = time + 1; + } + if (isPlayer) actor.enemy = Monster_FindTarget(actor); + W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0); + if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin); + M_Spider_Attack_Web(actor); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready); + return; + } + if (fire & 2) + if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) { + if (isPlayer) { + actor.enemy = Monster_FindTarget(actor); + actor.attack_range = 60; + } + Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready); + } +} + +float autocvar_g_monster_spider_health; +float autocvar_g_monster_spider_damageforcescale = 0.6; float autocvar_g_monster_spider_speed_stop; float autocvar_g_monster_spider_speed_run; float autocvar_g_monster_spider_speed_walk; @@ -35,8 +136,6 @@ const float spider_anim_attack = 2; const float spider_anim_attack2 = 3; */ -.float spider_web_delay; - void M_Spider_Attack_Web_Explode() {SELFPARAM(); entity e; @@ -45,43 +144,49 @@ void M_Spider_Attack_Web_Explode() Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1); RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world); - for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) + for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); remove(self); } } -void M_Spider_Attack_Web_Touch() +void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger) { - PROJECTILE_TOUCH; + WITHSELF(this, M_Spider_Attack_Web_Explode()); +} + +void M_Spider_Attack_Web_Touch(entity this) +{ + PROJECTILE_TOUCH(this); M_Spider_Attack_Web_Explode(); } -void M_Spider_Attack_Web() -{SELFPARAM(); - monster_makevectors(self.enemy); +void adaptor_think2use_hittype_splash(entity this); - sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); +void M_Spider_Attack_Web(entity this) +{ + monster_makevectors(this, this.enemy); - entity proj = spawn (); - proj.classname = "plasma"; - proj.owner = proj.realowner = self; - proj.use = M_Spider_Attack_Web_Explode; - proj.think = adaptor_think2use_hittype_splash; + sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); + + entity proj = new(plasma); + proj.owner = proj.realowner = this; + proj.use = M_Spider_Attack_Web_Explode_use; + setthink(proj, adaptor_think2use_hittype_splash); proj.bot_dodge = true; proj.bot_dodgerating = 0; proj.nextthink = time + 5; PROJECTILE_MAKETRIGGER(proj); - proj.projectiledeathtype = DEATH_MONSTER_SPIDER; - setorigin(proj, CENTER_OR_VIEWOFS(self)); + proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id; + setorigin(proj, CENTER_OR_VIEWOFS(this)); //proj.glow_size = 50; //proj.glow_color = 45; proj.movetype = MOVETYPE_BOUNCE; W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false); - proj.touch = M_Spider_Attack_Web_Touch; + settouch(proj, M_Spider_Attack_Web_Touch); setsize(proj, '-4 -4 -4', '4 4 4'); proj.takedamage = DAMAGE_NO; proj.damageforcescale = 0; @@ -97,89 +202,86 @@ void M_Spider_Attack_Web() CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true); } -bool M_Spider_Attack(int attack_type) -{SELFPARAM(); +bool M_Spider_Attack(int attack_type, entity actor, entity targ) +{ + .entity weaponentity = weaponentities[0]; switch(attack_type) { + Weapon wep = WEP_SPIDER_ATTACK; case MONSTER_ATTACK_MELEE: { - return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true); + wep.wr_think(wep, actor, weaponentity, 2); + return true; } case MONSTER_ATTACK_RANGED: { - if(time >= self.spider_web_delay) - { - setanim(self, self.anim_shoot, true, true, true); - self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay); - self.anim_finished = time + 1; - M_Spider_Attack_Web(); - self.spider_web_delay = time + 3; - return true; - } - - return false; + wep.wr_think(wep, actor, weaponentity, 1); + return true; } } return false; } -void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); } +spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); } #endif // SVQC -bool M_Spider(int req) -{SELFPARAM(); - switch(req) - { - #ifdef SVQC - case MR_THINK: - { - return true; - } - case MR_PAIN: - { - return true; - } - case MR_DEATH: - { - setanim(self, self.anim_melee, false, true, true); - self.angles_x = 180; - return true; - } - #endif - #ifndef MENUQC - case MR_ANIM: - { - vector none = '0 0 0'; - self.anim_walk = animfixfps(self, '1 1 1', none); - self.anim_idle = animfixfps(self, '0 1 1', none); - self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate - self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate - self.anim_run = animfixfps(self, '1 1 1', none); +#ifdef SVQC +METHOD(Spider, mr_think, bool(Spider this, entity actor)) +{ + TC(Spider, this); + return true; +} - return true; - } - #endif - #ifdef SVQC - case MR_SETUP: - { - if(!self.health) self.health = (autocvar_g_monster_spider_health); - if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); } - if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); } - if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); } - if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } +METHOD(Spider, mr_pain, bool(Spider this, entity actor)) +{ + TC(Spider, this); + return true; +} - self.monster_loot = spawnfunc_item_health_medium; - self.monster_attackfunc = M_Spider_Attack; +METHOD(Spider, mr_death, bool(Spider this, entity actor)) +{ + TC(Spider, this); + setanim(actor, actor.anim_melee, false, true, true); + actor.angles_x = 180; + return true; +} +#endif +#ifndef MENUQC +METHOD(Spider, mr_anim, bool(Spider this, entity actor)) +{ + TC(Spider, this); + vector none = '0 0 0'; + actor.anim_walk = animfixfps(actor, '1 1 1', none); + actor.anim_idle = animfixfps(actor, '0 1 1', none); + actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate + actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate + actor.anim_run = animfixfps(actor, '1 1 1', none); + return true; +} +#endif +#ifdef SVQC +spawnfunc(item_health_medium); +METHOD(Spider, mr_setup, bool(Spider this, entity actor)) +{ + TC(Spider, this); + if(!actor.health) actor.health = (autocvar_g_monster_spider_health); + if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); } + if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); } + if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); } + if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } - return true; - } - case MR_PRECACHE: - { - return true; - } - #endif - } + actor.monster_loot = spawnfunc_item_health_medium; + actor.monster_attackfunc = M_Spider_Attack; - return true; + return true; } + +METHOD(Spider, mr_precache, bool(Spider this)) +{ + TC(Spider, this); + return true; +} +#endif + +#endif