X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fsv_monsters.qc;h=1fbb410da064669374ffd81e47eb7089c548c46f;hb=29fae4d9d59e5ec8afbdd6ef0ebcc5dcdc1bfa3f;hp=795e0310a263f35fd922478f1e9a1ad1125ad47d;hpb=a7bdc71738ce2bcabf678c3c78d45baf928d4261;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 795e0310a..1fbb410da 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1,29 +1,27 @@ -#if defined(CSQC) -#elif defined(MENUQC) -#elif defined(SVQC) - #include - #include "../constants.qh" - #include "../teams.qh" - #include "../util.qh" - #include "all.qh" - #include "sv_monsters.qh" - #include "../physics/movelib.qh" - #include "../weapons/all.qh" - #include - #include - #include "../deathtypes/all.qh" - #include - #include - #include "../turrets/sv_turrets.qh" - #include "../turrets/util.qh" - #include "../vehicles/all.qh" - #include - #include - #include - #include "../triggers/triggers.qh" - #include - #include -#endif +#include "sv_monsters.qh" + +#include +#include +#include "../constants.qh" +#include "../teams.qh" +#include "../util.qh" +#include "all.qh" +#include "../physics/movelib.qh" +#include "../weapons/_mod.qh" +#include +#include +#include "../deathtypes/all.qh" +#include +#include +#include "../turrets/sv_turrets.qh" +#include "../turrets/util.qh" +#include "../vehicles/all.qh" +#include +#include +#include "../triggers/triggers.qh" +#include +#include +#include void monsters_setstatus(entity this) { @@ -50,7 +48,7 @@ void monster_dropitem(entity this, entity attacker) e.noalign = true; e.monster_loot(e); e.gravity = 1; - e.movetype = MOVETYPE_TOSS; + set_movetype(e, MOVETYPE_TOSS); e.reset = SUB_Remove; setorigin(e, org); e.velocity = randomvec() * 175 + '0 0 325'; @@ -94,6 +92,7 @@ bool Monster_ValidTarget(entity this, entity targ) || (SAME_TEAM(targ, this)) || (STAT(FROZEN, targ)) || (targ.alpha != 0 && targ.alpha < 0.5) + || (MUTATOR_CALLHOOK(MonsterValidTarget, this, targ)) ) { // if any of the above checks fail, target is not valid @@ -247,7 +246,7 @@ void Monster_Sound_Precache(string f) { if(tokenize_console(s) != 3) { - LOG_TRACE("Invalid sound info line: ", s, "\n"); + LOG_TRACE("Invalid sound info line: ", s); continue; } PrecacheGlobalSound(strcat(argv(1), " ", argv(2))); @@ -302,7 +301,7 @@ bool Monster_Sounds_Load(entity this, string f, int first) fh = fopen(f, FILE_READ); if(fh < 0) { - LOG_TRACE("Monster sound file not found: ", f, "\n"); + LOG_TRACE("Monster sound file not found: ", f); return false; } while((s = fgets(fh))) @@ -338,7 +337,7 @@ void Monster_Sound(entity this, .string samplefield, float sound_delay, float de if(delaytoo) if(time < this.msound_delay) return; // too early - GlobalSound_string(this, this.(samplefield), chan, VOICETYPE_PLAYERSOUND); + GlobalSound_string(this, this.(samplefield), chan, VOL_BASE, VOICETYPE_PLAYERSOUND); this.msound_delay = time + sound_delay; } @@ -508,6 +507,8 @@ bool Monster_Respawn_Check(entity this) void Monster_Respawn(entity this) { Monster_Spawn(this, this.monsterid); } +.vector pos1, pos2; + void Monster_Dead_Fade(entity this) { if(Monster_Respawn_Check(this)) @@ -543,6 +544,7 @@ void Monster_Use(entity this, entity actor, entity trigger) if(Monster_ValidTarget(this, actor)) { this.enemy = actor; } } +.float pass_distance; vector Monster_Move_Target(entity this, entity targ) { // enemy is always preferred target @@ -685,6 +687,9 @@ void Monster_CalculateVelocity(entity this, vector to, vector from, float turnra //this.angles = vectoangles(this.velocity); } +.entity draggedby; +.entity target2; + void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed) { if(this.target2) { this.goalentity = find(NULL, targetname, this.target2); } @@ -763,15 +768,15 @@ void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed) } - this.movetype = MOVETYPE_BOUNCE; + set_movetype(this, MOVETYPE_BOUNCE); //this.velocity_z = -200; return; } - else if(this.movetype == MOVETYPE_BOUNCE) + else if(this.move_movetype == MOVETYPE_BOUNCE) { this.angles_x = 0; - this.movetype = MOVETYPE_WALK; + set_movetype(this, MOVETYPE_WALK); } } @@ -897,16 +902,20 @@ void Monster_Remove(entity this) if(IS_CLIENT(this)) return; // don't remove it? - .entity weaponentity = weaponentities[0]; if(!this) { return; } if(!MUTATOR_CALLHOOK(MonsterRemove, this)) Send_Effect(EFFECT_ITEM_PICKUP, this.origin, '0 0 0', 1); - if(this.(weaponentity)) { remove(this.(weaponentity)); } - if(this.iceblock) { remove(this.iceblock); } + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(this.(weaponentity)) + delete(this.(weaponentity)); + } + if(this.iceblock) { delete(this.iceblock); } WaypointSprite_Kill(this.sprite); - remove(this); + delete(this); } void Monster_Dead_Think(entity this) @@ -1010,7 +1019,7 @@ void Monster_Dead(entity this, entity attacker, float gibbed) this.takedamage = DAMAGE_AIM; this.deadflag = DEAD_DEAD; this.enemy = NULL; - this.movetype = MOVETYPE_TOSS; + set_movetype(this, MOVETYPE_TOSS); this.moveto = this.origin; settouch(this, Monster_Touch); // reset incase monster was pouncing this.reset = func_null; @@ -1290,6 +1299,9 @@ bool Monster_Spawn(entity this, int mon_id) if(!autocvar_g_monsters) { Monster_Remove(this); return false; } + if(!(this.spawnflags & MONSTERFLAG_RESPAWNED)) + IL_PUSH(g_monsters, this); + if(Monster_Appear_Check(this, mon_id)) { return true; } // return true so the monster isn't removed if(!this.monster_skill) @@ -1312,6 +1324,7 @@ bool Monster_Spawn(entity this, int mon_id) this.classname = "monster"; this.takedamage = DAMAGE_AIM; this.bot_attack = true; + IL_PUSH(g_bot_targets, this); this.iscreature = true; this.teleportable = true; this.damagedbycontents = true; @@ -1320,7 +1333,7 @@ bool Monster_Spawn(entity this, int mon_id) settouch(this, Monster_Touch); this.use = Monster_Use; this.solid = SOLID_BBOX; - this.movetype = MOVETYPE_WALK; + set_movetype(this, MOVETYPE_WALK); this.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime; this.enemy = NULL; this.velocity = '0 0 0'; @@ -1355,7 +1368,7 @@ bool Monster_Spawn(entity this, int mon_id) if(mon.spawnflags & MONSTER_TYPE_FLY) { this.flags |= FL_FLY; - this.movetype = MOVETYPE_FLY; + set_movetype(this, MOVETYPE_FLY); } if(!(this.spawnflags & MONSTERFLAG_RESPAWNED))