X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fevents.qh;h=cf858487058de2bbeac734fff836481bae3e4504;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hp=e193d5f8a0e125eacdf657da5d0869e76dc1b812;hpb=221325d0a55851348e3397354225f04cd472d42f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/events.qh b/qcsrc/common/mutators/events.qh index e193d5f8a..cf8584870 100644 --- a/qcsrc/common/mutators/events.qh +++ b/qcsrc/common/mutators/events.qh @@ -1,22 +1,114 @@ -#ifndef COMMON_MUTATORS_EVENTS_H -#define COMMON_MUTATORS_EVENTS_H +#pragma once #define EV_NO_ARGS(i, o) -string ret_string; +#pragma noref 1 -/** appends ":mutatorname" to ret_string for logging */ +#define MUTATOR_TYPES(_, x) \ + _(x, bool) \ + _(x, int) \ + _(x, entity) \ + _(x, float) \ + _(x, vector) \ + _(x, string) \ + /**/ + +// TODO: migrate to arrays some day when no other globals are used +#define M_ARGV(x, type) MUTATOR_ARGV_##x##_##type +#define MUTATOR_NEWGLOBAL(x, type) type MUTATOR_ARGV_##x##_##type; + +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 0) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 1) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 2) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 3) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 4) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 5) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 6) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 7) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 8) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 9) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 10) + +#undef MUTATOR_TYPES +#undef MUTATOR_NEWGLOBAL + +#pragma noref 0 + +/** appends ":mutatorname" to argument for logging */ #define EV_BuildMutatorsString(i, o) \ - /**/ i(string, ret_string) \ - /**/ o(string, ret_string) \ + /** mutator string */ i(string, MUTATOR_ARGV_0_string) \ + /**/ o(string, MUTATOR_ARGV_0_string) \ /**/ MUTATOR_HOOKABLE(BuildMutatorsString, EV_BuildMutatorsString); /** appends ", Mutator name" to ret_string for display */ #define EV_BuildMutatorsPrettyString(i, o) \ - /**/ i(string, ret_string) \ - /**/ o(string, ret_string) \ + /** mutator string */ i(string, MUTATOR_ARGV_0_string) \ + /**/ o(string, MUTATOR_ARGV_0_string) \ /**/ MUTATOR_HOOKABLE(BuildMutatorsPrettyString, EV_BuildMutatorsPrettyString); -#endif +/** appends mutator string for displaying extra gameplay tips */ +#define EV_BuildGameplayTipsString(i, o) \ + /** tips string */ i(string, MUTATOR_ARGV_0_string) \ + /**/ o(string, MUTATOR_ARGV_0_string) \ + /**/ +MUTATOR_HOOKABLE(BuildGameplayTipsString, EV_BuildGameplayTipsString); + +#define EV_IsFlying(i, o) \ + /**/ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ +MUTATOR_HOOKABLE(IsFlying, EV_IsFlying); + +#define EV_WP_Format(i, o) \ + /**/ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ i(string, MUTATOR_ARGV_1_string) \ + /**/ o(vector, MUTATOR_ARGV_2_vector) \ + /**/ o(string, MUTATOR_ARGV_3_string) \ + /**/ o(string, MUTATOR_ARGV_4_string) \ + /**/ +MUTATOR_HOOKABLE(WP_Format, EV_WP_Format); + +/** + * called before any player physics, may adjust variables for movement, + * is run AFTER bot code and idle checking on the server + */ +#define EV_PlayerPhysics(i, o) \ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** ticrate*/ i(float, MUTATOR_ARGV_1_float) \ + /**/ +MUTATOR_HOOKABLE(PlayerPhysics, EV_PlayerPhysics); + +/** called when a player presses the jump key */ +#define EV_PlayerJump(i, o) \ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** jump height */ i(float, MUTATOR_ARGV_1_float) \ + /**/ o(float, MUTATOR_ARGV_1_float) \ + /** multijump */ i(bool, MUTATOR_ARGV_2_bool) \ + /**/ o(bool, MUTATOR_ARGV_2_bool) \ + /**/ +MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump); + +/** called during player physics, allows adjusting the movement type used */ +#define EV_PM_Physics(i, o) \ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** maxspeed_mod */ i(float, MUTATOR_ARGV_1_float) \ + /** tick rate */ i(float, MUTATOR_ARGV_2_float) \ + /**/ +MUTATOR_HOOKABLE(PM_Physics, EV_PM_Physics); + +/** called when a weapon sound is about to be played, allows custom paths etc. */ +#define EV_WeaponSound(i, o) \ + /** sound */ i(string, MUTATOR_ARGV_0_string) \ + /** output */ i(string, MUTATOR_ARGV_1_string) \ + /**/ o(string, MUTATOR_ARGV_1_string) \ + /**/ +MUTATOR_HOOKABLE(WeaponSound, EV_WeaponSound); + +/** called when a weapon model is about to be set, allows custom paths etc. */ +#define EV_WeaponModel(i, o) \ + /** model */ i(string, MUTATOR_ARGV_0_string) \ + /** output */ i(string, MUTATOR_ARGV_1_string) \ + /**/ o(string, MUTATOR_ARGV_1_string) \ + /**/ +MUTATOR_HOOKABLE(WeaponModel, EV_WeaponModel);