X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fcampcheck%2Fcampcheck.qc;h=822d4af7808ea0757d4c3dd67bab12f520fcb681;hb=268f9c69576b6bb929f66d19f0d077d19ba47edd;hp=8be3215498f3ce7a34245121e616edff2af73a03;hpb=c8fd00088a08034de5a36427187ec269308dfbb4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/campcheck/campcheck.qc b/qcsrc/common/mutators/mutator/campcheck/campcheck.qc index 8be321549..822d4af78 100644 --- a/qcsrc/common/mutators/mutator/campcheck/campcheck.qc +++ b/qcsrc/common/mutators/mutator/campcheck/campcheck.qc @@ -1,92 +1 @@ -#ifdef IMPLEMENTATION -float autocvar_g_campcheck_damage; -float autocvar_g_campcheck_distance; -float autocvar_g_campcheck_interval; - -REGISTER_MUTATOR(campcheck, cvar("g_campcheck")); - -.float campcheck_nextcheck; -.float campcheck_traveled_distance; - -MUTATOR_HOOKFUNCTION(campcheck, PlayerDies) -{ - entity frag_target = M_ARGV(2, entity); - - Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK); -} - -MUTATOR_HOOKFUNCTION(campcheck, PlayerDamage_Calculate) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - - if(IS_PLAYER(frag_target)) - if(IS_PLAYER(frag_attacker)) - if(frag_attacker != frag_target) - { - frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance; - frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance; - } -} - -MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink) -{ - entity player = M_ARGV(0, entity); - - if(!gameover) - if(!warmup_stage) // don't consider it camping during warmup? - if(time >= game_starttime) - if(IS_PLAYER(player)) - if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them - if(!IS_DEAD(player)) - if(!forbidWeaponUse(player)) - if(!STAT(FROZEN, player)) - if(!PHYS_INPUT_BUTTON_CHAT(player)) - if(autocvar_g_campcheck_interval) - { - vector dist; - - // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement) - dist = player.prevorigin - player.origin; - dist.z = 0; - player.campcheck_traveled_distance += fabs(vlen(dist)); - - if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted())) - { - player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2; - player.campcheck_traveled_distance = 0; - } - - if(time > player.campcheck_nextcheck) - { - if(player.campcheck_traveled_distance < autocvar_g_campcheck_distance) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK); - if(player.vehicle) - Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0'); - else - Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, player.health + player.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0'); - } - player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; - player.campcheck_traveled_distance = 0; - } - - return; - } - - player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date -} - -MUTATOR_HOOKFUNCTION(campcheck, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2; - player.campcheck_traveled_distance = 0; -} - -MUTATOR_HOOKFUNCTION(campcheck, BuildMutatorsString) -{ - M_ARGV(0, string) = strcat(M_ARGV(0, string), ":CampCheck"); -} -#endif +#include "campcheck.qh"