X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fdamagetext%2Fcl_damagetext.qc;h=5e59fd9f3274471f866e363894bcb5c510eed6f8;hb=b3b4bdb9f8740bb1d571287064394179c2305456;hp=c6fef763350f3c6ac9b766287bfbb048f94b428e;hpb=1b23faa9ffebcfa148da45d0c4b2e4d96b1a3cfb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc index c6fef7633..5e59fd9f3 100644 --- a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc @@ -23,7 +23,7 @@ AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); AUTOCVAR_SAVE(cl_damagetext_velocity_screen, vector, '0 0 0', "Damage text move direction (screen coordinates)"); AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 20', "Damage text move direction (world coordinates relative to player's view)"); -AUTOCVAR_SAVE(cl_damagetext_offset_screen, vector, '0 -40 0', "Damage text offset (screen coordinates)"); +AUTOCVAR_SAVE(cl_damagetext_offset_screen, vector, '0 -45 0', "Damage text offset (screen coordinates)"); AUTOCVAR_SAVE(cl_damagetext_offset_world, vector, '0 0 0', "Damage text offset (world coordinates relative to player's view)"); AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated"); AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel, float, 0.65, "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"); @@ -237,15 +237,14 @@ NET_HANDLE(damagetext, bool isNew) if (can_use_3d && !prefer_2d) { // world coords - if (autocvar_cl_damagetext_accumulate_range) { - for (entity e = findradius(entcs.origin, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) { - if (e.instanceOfDamageText - && !e.m_screen_coords // we're using origin for both world coords and screen coords so avoid mismatches - && e.m_group == server_entity_index - && current_alpha(e) > autocvar_cl_damagetext_accumulate_alpha_rel * autocvar_cl_damagetext_alpha_start) { - DamageText_update(e, entcs.origin, e.m_healthdamage + health, e.m_armordamage + armor, e.m_potential_damage + potential_damage, deathtype); - return; - } + // 1 as min because shotgun sends damagetext per pellet (see https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/1994). + for (entity e = findradius(entcs.origin, max(autocvar_cl_damagetext_accumulate_range, 1)); e; e = e.chain) { + if (e.instanceOfDamageText + && !e.m_screen_coords // we're using origin for both world coords and screen coords so avoid mismatches + && e.m_group == server_entity_index + && current_alpha(e) > autocvar_cl_damagetext_accumulate_alpha_rel * autocvar_cl_damagetext_alpha_start) { + DamageText_update(e, entcs.origin, e.m_healthdamage + health, e.m_armordamage + armor, e.m_potential_damage + potential_damage, deathtype); + return; } } make_impure(NEW(DamageText, server_entity_index, entcs.origin, false, health, armor, potential_damage, deathtype, friendlyfire));