X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fdodging%2Fsv_dodging.qc;h=3651e9aa07286d42db46bc13b430cb869f74cf83;hb=caa42d15f2b2cd3ed4bc177a9aa70903e67d5142;hp=66d18ac671e8ad9c5ce074c8f74eee7e494fb9f5;hpb=8e4957c252f8381e37f2a72e227797bf51e5cc2f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc index 66d18ac67..3651e9aa0 100644 --- a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc +++ b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc @@ -18,6 +18,7 @@ #define PHYS_DODGING_AIR autocvar_sv_dodging_air_dodging #define PHYS_DODGING_MAXSPEED autocvar_sv_dodging_maxspeed #define PHYS_DODGING_AIR_MAXSPEED autocvar_sv_dodging_air_maxspeed +#define PHYS_DODGING_CLIENTSELECT autocvar_sv_dodging_clientselect // we ran out of stats slots! TODO: re-enable this when prediction is available for dodging #if 0 @@ -37,18 +38,24 @@ #define PHYS_DODGING_AIR STAT(DODGING_AIR, this) #define PHYS_DODGING_MAXSPEED STAT(DODGING_MAXSPEED, this) #define PHYS_DODGING_AIR_MAXSPEED STAT(DODGING_AIR_MAXSPEED, this) +#define PHYS_DODGING_CLIENTSELECT STAT(DODGING_CLIENTSELECT, this) #endif #ifdef CSQC float cvar_cl_dodging_timeout; + bool cvar_cl_dodging; + bool autocvar_cl_dodging; #define PHYS_DODGING_FRAMETIME (1 / (frametime <= 0 ? 60 : frametime)) #define PHYS_DODGING_TIMEOUT(s) STAT(DODGING_TIMEOUT) #define PHYS_DODGING_PRESSED_KEYS(s) (s).pressedkeys + #define PHYS_DODGING_ENABLED(s) autocvar_cl_dodging #elif defined(SVQC) .float cvar_cl_dodging_timeout; + .bool cvar_cl_dodging; #define PHYS_DODGING_FRAMETIME sys_frametime #define PHYS_DODGING_TIMEOUT(s) CS(s).cvar_cl_dodging_timeout #define PHYS_DODGING_PRESSED_KEYS(s) CS(s).pressedkeys + #define PHYS_DODGING_ENABLED(s) CS(s).cvar_cl_dodging #endif #ifdef SVQC @@ -214,7 +221,7 @@ void PM_dodging(entity this) if (!this.dodging_action) return; // when swimming or dead, no dodging allowed.. - if (this.waterlevel >= WATERLEVEL_SWIMMING || IS_DEAD(this)) + if (this.waterlevel >= WATERLEVEL_SWIMMING || IS_DEAD(this) || (PHYS_DODGING_CLIENTSELECT && !PHYS_DODGING_ENABLED(this))) { this.dodging_action = 0; this.dodging_direction.x = 0; @@ -299,6 +306,7 @@ MUTATOR_HOOKFUNCTION(dodging, PlayerPhysics) #ifdef SVQC REPLICATE(cvar_cl_dodging_timeout, float, "cl_dodging_timeout"); +REPLICATE(cvar_cl_dodging, bool, "cl_dodging"); MUTATOR_HOOKFUNCTION(dodging, GetPressedKeys) {