X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fokmachinegun.qh;h=77082c96211d6b6b4eec9080ff55e1a80cda8726;hb=70ea43b4278e37fb741f01832c447de8eb707c3e;hp=1b085df7d41d938633dc7a49ff841c4209ac5eba;hpb=836465e9876488043b07df9585b25f45c368eaa5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index 1b085df7d..77082c962 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -2,9 +2,9 @@ CLASS(OverkillMachineGun, Weapon) /* spawnfunc */ ATTRIB(OverkillMachineGun, m_canonical_spawnfunc, string, "weapon_okmachinegun"); -/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RESOURCE_BULLETS); +/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RES_BULLETS); /* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3); -/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS); +/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000); /* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0'); /* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg"); @@ -13,7 +13,7 @@ CLASS(OverkillMachineGun, Weapon) #endif /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair, string, "gfx/crosshairuzi"); /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair_size, float, 0.6); -/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "weaponuzi"); +/* wepimg */ ATTRIB(OverkillMachineGun, model2, string, "ok_weapon_smg"); /* refname */ ATTRIB(OverkillMachineGun, netname, string, "okmachinegun"); /* wepname */ ATTRIB(OverkillMachineGun, m_name, string, _("Overkill MachineGun")); @@ -32,6 +32,7 @@ CLASS(OverkillMachineGun, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ @@ -54,4 +55,4 @@ CLASS(OverkillMachineGun, Weapon) ENDCLASS(OverkillMachineGun) REGISTER_WEAPON(OVERKILL_MACHINEGUN, okmachinegun, NEW(OverkillMachineGun)); -SPAWNFUNC_WEAPON(weapon_okmachinegun, WEP_OVERKILL_MACHINEGUN) +//SPAWNFUNC_WEAPON(weapon_okmachinegun, WEP_OVERKILL_MACHINEGUN)