X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Frpc.qc;h=4c59f183a39e53c41104d2c75edb64c107adbc40;hb=a47688cb559bcb2090d69a3a3c0c92d4d8fe02d5;hp=2d9d423cf5502bc1ff66a3ba5d7e7af7defd688e;hpb=35528e99ccad9a20fbd6eed640a5bc1bda884acd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/rpc.qc b/qcsrc/common/mutators/mutator/overkill/rpc.qc index 2d9d423cf..4c59f183a 100644 --- a/qcsrc/common/mutators/mutator/overkill/rpc.qc +++ b/qcsrc/common/mutators/mutator/overkill/rpc.qc @@ -50,23 +50,28 @@ REGISTER_WEAPON(RPC, rpc, NEW(RocketPropelledChainsaw)); #ifdef SVQC spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(this, WEP_RPC); } -void W_RocketPropelledChainsaw_Explode() -{SELFPARAM(); - self.event_damage = func_null; - self.takedamage = DAMAGE_NO; +void W_RocketPropelledChainsaw_Explode(entity this, entity directhitentity) +{ + this.event_damage = func_null; + this.takedamage = DAMAGE_NO; + + RadiusDamage (this, this.realowner, WEP_CVAR(rpc, damage), WEP_CVAR(rpc, edgedamage), WEP_CVAR(rpc, radius), NULL, NULL, WEP_CVAR(rpc, force), this.projectiledeathtype, directhitentity); - RadiusDamage (self, self.realowner, WEP_CVAR(rpc, damage), WEP_CVAR(rpc, edgedamage), WEP_CVAR(rpc, radius), world, world, WEP_CVAR(rpc, force), self.projectiledeathtype, other); + remove (this); +} - remove (self); +void W_RocketPropelledChainsaw_Explode_think(entity this) +{ + W_RocketPropelledChainsaw_Explode(this, NULL); } -void W_RocketPropelledChainsaw_Touch () -{SELFPARAM(); - if(WarpZone_Projectile_Touch()) - if(wasfreed(self)) +void W_RocketPropelledChainsaw_Touch (entity this, entity toucher) +{ + if(WarpZone_Projectile_Touch(this, toucher)) + if(wasfreed(this)) return; - W_RocketPropelledChainsaw_Explode(); + W_RocketPropelledChainsaw_Explode(this, toucher); } void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) @@ -80,42 +85,42 @@ void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity atta this.health = this.health - damage; if (this.health <= 0) - W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode); + W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode_think); } -void W_RocketPropelledChainsaw_Think() -{SELFPARAM(); - if(self.cnt <= time) +void W_RocketPropelledChainsaw_Think(entity this) +{ + if(this.cnt <= time) { - remove(self); + remove(this); return; } - self.cnt = vlen(self.velocity); - self.wait = self.cnt * sys_frametime; - self.pos1 = normalize(self.velocity); + this.cnt = vlen(this.velocity); + this.wait = this.cnt * sys_frametime; + this.pos1 = normalize(this.velocity); - tracebox(self.origin, self.mins, self.maxs, self.origin + self.pos1 * (2 * self.wait), MOVE_NORMAL, self); + tracebox(this.origin, this.mins, this.maxs, this.origin + this.pos1 * (2 * this.wait), MOVE_NORMAL, this); if(IS_PLAYER(trace_ent)) - Damage (trace_ent, self, self.realowner, WEP_CVAR(rpc, damage2), self.projectiledeathtype, self.origin, normalize(self.origin - other.origin) * WEP_CVAR(rpc, force)); + Damage (trace_ent, this, this.realowner, WEP_CVAR(rpc, damage2), this.projectiledeathtype, this.origin, normalize(this.origin - other.origin) * WEP_CVAR(rpc, force)); - self.velocity = self.pos1 * (self.cnt + (WEP_CVAR(rpc, speedaccel) * sys_frametime)); + this.velocity = this.pos1 * (this.cnt + (WEP_CVAR(rpc, speedaccel) * sys_frametime)); - UpdateCSQCProjectile(self); - self.nextthink = time; + UpdateCSQCProjectile(this); + this.nextthink = time; } -void W_RocketPropelledChainsaw_Attack (Weapon thiswep) -{SELFPARAM(); - entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self); +void W_RocketPropelledChainsaw_Attack (Weapon thiswep, entity actor) +{ + entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(actor); entity flash = spawn (); - W_DecreaseAmmo(thiswep, self, WEP_CVAR(rpc, ammo)); - W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage)); + W_DecreaseAmmo(thiswep, actor, WEP_CVAR(rpc, ammo)); + W_SetupShot_ProjectileSize (actor, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage)); Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1); PROJECTILE_MAKETRIGGER(missile); - missile.owner = missile.realowner = self; + missile.owner = missile.realowner = actor; missile.bot_dodge = true; missile.bot_dodgerating = WEP_CVAR(rpc, damage) * 2; @@ -124,17 +129,17 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep) missile.health = WEP_CVAR(rpc, health); missile.event_damage = W_RocketPropelledChainsaw_Damage; missile.damagedbycontents = true; - missile.movetype = MOVETYPE_FLY; + set_movetype(missile, MOVETYPE_FLY); missile.projectiledeathtype = WEP_RPC.m_id; setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot - setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point + setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point W_SetupProjVelocity_Basic(missile, WEP_CVAR(rpc, speed), 0); - missile.touch = W_RocketPropelledChainsaw_Touch; + settouch(missile, W_RocketPropelledChainsaw_Touch); - missile.think = W_RocketPropelledChainsaw_Think; + setthink(missile, W_RocketPropelledChainsaw_Think); missile.cnt = time + WEP_CVAR(rpc, lifetime); missile.nextthink = time; missile.flags = FL_PROJECTILE; @@ -144,16 +149,15 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep) setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below SUB_SetFade (flash, time, 0.1); flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; - W_AttachToShotorg(self, flash, '5 0 0'); + W_AttachToShotorg(actor, flash, '5 0 0'); missile.pos1 = missile.velocity; - MUTATOR_CALLHOOK(EditProjectile, self, missile); + MUTATOR_CALLHOOK(EditProjectile, actor, missile); } -METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep)) +METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep, entity actor)) { - SELFPARAM(); - PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(self, WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false); + PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false); } METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) @@ -166,7 +170,7 @@ METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .en { if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(rpc, refire))) { - W_RocketPropelledChainsaw_Attack(thiswep); + W_RocketPropelledChainsaw_Attack(thiswep, actor); weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready); } } @@ -178,23 +182,21 @@ METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .en } } -METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep)) +METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep, entity actor)) { - SELFPARAM(); - float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo); - ammo_amount += self.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo); + float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo); + ammo_amount += actor.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo); return ammo_amount; } -METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep)) +METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor)) { return false; } METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity)) { - SELFPARAM(); - W_Reload(self, WEP_CVAR(rpc, ammo), SND_RELOAD); + W_Reload(actor, WEP_CVAR(rpc, ammo), SND_RELOAD); } METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep)) @@ -219,14 +221,13 @@ METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep)) #ifdef CSQC -METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep)) +METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep, entity actor)) { - SELFPARAM(); vector org2; org2 = w_org + w_backoff * 12; pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1); if(!w_issilent) - sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); + sound(actor, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); } #endif