X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fmovetypes%2Fmovetypes.qh;h=1eb2d95e47b8ab98c8ae6d96e4c24b6135f16b7a;hb=3fbe2612073d87265cecd108e860081db95acf9e;hp=09b6e4d96d0cc17a6c36a7313b39002d285ff056;hpb=c6ebaefab2aca7df4648dac3ccdd4b52de45d0ed;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/physics/movetypes/movetypes.qh b/qcsrc/common/physics/movetypes/movetypes.qh index 09b6e4d96..1eb2d95e4 100644 --- a/qcsrc/common/physics/movetypes/movetypes.qh +++ b/qcsrc/common/physics/movetypes/movetypes.qh @@ -1,58 +1,110 @@ -#ifndef MOVETYPES_H -#define MOVETYPES_H +#pragma once + +// water levels +const int WATERLEVEL_NONE = 0; +const int WATERLEVEL_WETFEET = 1; +const int WATERLEVEL_SWIMMING = 2; +const int WATERLEVEL_SUBMERGED = 3; #define IS_ONGROUND(s) boolean((s).flags & FL_ONGROUND) #define SET_ONGROUND(s) ((s).flags |= FL_ONGROUND) #define UNSET_ONGROUND(s) ((s).flags &= ~FL_ONGROUND) +#define IS_ONSLICK(s) boolean((s).flags & FL_ONSLICK) +#define SET_ONSLICK(s) ((s).flags |= FL_ONSLICK) +#define UNSET_ONSLICK(s) ((s).flags &= ~FL_ONSLICK) + +#define GAMEPLAYFIX_DOWNTRACEONGROUND(s) STAT(GAMEPLAYFIX_DOWNTRACEONGROUND) +#define GAMEPLAYFIX_EASIERWATERJUMP(s) STAT(GAMEPLAYFIX_EASIERWATERJUMP) +#define GAMEPLAYFIX_STEPDOWN(s) STAT(GAMEPLAYFIX_STEPDOWN) +#define GAMEPLAYFIX_STEPMULTIPLETIMES(s) STAT(GAMEPLAYFIX_STEPMULTIPLETIMES) +#define GAMEPLAYFIX_UNSTICKPLAYERS(s) STAT(GAMEPLAYFIX_UNSTICKPLAYERS) +#define GAMEPLAYFIX_WATERTRANSITION(s) STAT(GAMEPLAYFIX_WATERTRANSITION) +#define UPWARD_VELOCITY_CLEARS_ONGROUND(s) STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND) + +#define PHYS_STEPHEIGHT(s) STAT(MOVEVARS_STEPHEIGHT) +#define PHYS_NOSTEP(s) STAT(NOSTEP) +#define PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP) +#define PHYS_WALLFRICTION(s) STAT(MOVEVARS_WALLFRICTION) + +#define PHYS_WALLCLIP(s) STAT(MOVEVARS_WALLCLIP) + +#ifdef CSQC +.float bouncestop; +.float bouncefactor; + + #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)) + #define GAMEPLAYFIX_NOGRAVITYONGROUND (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND)) + #define GAMEPLAYFIX_Q2AIRACCELERATE (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE)) + + #define PHYS_GRAVITY(s) STAT(MOVEVARS_GRAVITY, s) + // FIXME: 0 doesn't mean zero gravity + #define PHYS_ENTGRAVITY(s) STAT(MOVEVARS_ENTGRAVITY, s) + + #define TICRATE ticrate + +#elif defined(SVQC) + + #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate + #define GAMEPLAYFIX_NOGRAVITYONGROUND autocvar_sv_gameplayfix_nogravityonground + #define GAMEPLAYFIX_Q2AIRACCELERATE autocvar_sv_gameplayfix_q2airaccelerate + + #define PHYS_GRAVITY(s) autocvar_sv_gravity + #define PHYS_ENTGRAVITY(s) ((s).gravity) -.float move_ltime; -.void(entity this) move_think; -.float move_nextthink; -.void(entity this, entity blocker) move_blocked; + #define TICRATE sys_frametime + +#endif + +void set_movetype(entity this, int mt); + +.float pm_time; .float move_movetype; .float move_time; -.vector move_origin; -.vector move_angles; -.vector move_velocity; -.vector move_avelocity; -.int move_flags; -.int move_watertype; -.int move_waterlevel; +//.vector move_origin; +//.vector move_angles; +//.vector move_velocity; +//.vector move_avelocity; +//.int move_flags; +//.int move_watertype; +//.int move_waterlevel; .void(float, float)contentstransition; -.float move_bounce_factor; -.float move_bounce_stopspeed; +//.float move_bounce_factor; +//.float move_bounce_stopspeed; .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant .entity aiment; .vector punchangle; -// should match sv_gameplayfix_fixedcheckwatertransition -float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1; - -.entity move_groundentity; // FIXME add move_groundnetworkentity? +.entity groundentity; // FIXME add move_groundnetworkentity? .float move_suspendedinair; .float move_didgravity; +// unsticking +const int UNSTICK_FINE = 0; +const int UNSTICK_FIXED = 1; +const int UNSTICK_STUCK = 2; + void _Movetype_WallFriction(entity this, vector stepnormal); int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight); void _Movetype_CheckVelocity(entity this); void _Movetype_CheckWaterTransition(entity ent); +void _Movetype_CheckStuck(entity this); float _Movetype_CheckWater(entity ent); void _Movetype_LinkEdict_TouchAreaGrid(entity this); void _Movetype_LinkEdict(entity this, float touch_triggers); vector _Movetype_ClipVelocity(vector vel, vector norm, float f); void _Movetype_PushEntityTrace(entity this, vector push); -float _Movetype_PushEntity(entity this, vector push, float failonstartsolid); -void makevectors_matrix(vector myangles); +bool _Movetype_PushEntity(entity this, vector push, float failonstartsolid, bool dolink); +void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient); void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy); void Movetype_Physics_MatchServer(entity this, bool sloppy); void Movetype_Physics_NoMatchServer(entity this); void _Movetype_LinkEdict(entity this, float touch_triggers); void _Movetype_LinkEdict_TouchAreaGrid(entity this); -float _Movetype_UnstickEntity(entity this); +int _Movetype_UnstickEntity(entity this); const int MAX_CLIP_PLANES = 5; @@ -75,8 +127,15 @@ const int MOVETYPE_FLY_WORLDONLY = 33; const int FL_ITEM = 256; const int FL_ONGROUND = 512; +#elif defined(SVQC) +const int MOVETYPE_ANGLENOCLIP = 1; +const int MOVETYPE_ANGLECLIP = 2; #endif +const int MOVETYPE_QCPLAYER = 150; // QC-driven player physics, no think functions! + +const int FL_ONSLICK = BIT(20); + const int MOVETYPE_FAKEPUSH = 13; const int MOVEFLAG_VALID = BIT(23); @@ -87,5 +146,3 @@ const int MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = BIT(2); #ifdef CSQC #define moveflags STAT(MOVEFLAGS) #endif - -#endif