X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fmovetypes%2Fmovetypes.qh;h=4cd184e9ec6de1557665415ecef80d36b5ad5706;hb=e288cd619f3a9ccebf3378d0fcc4317355a03d21;hp=ada026df9f93cdc5dc6f3613cb311c455031e97d;hpb=f72821fdcebe3ca01181a99727a06198de65ea08;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/physics/movetypes/movetypes.qh b/qcsrc/common/physics/movetypes/movetypes.qh index ada026df9..4cd184e9e 100644 --- a/qcsrc/common/physics/movetypes/movetypes.qh +++ b/qcsrc/common/physics/movetypes/movetypes.qh @@ -1,37 +1,72 @@ -#ifndef MOVETYPES_H -#define MOVETYPES_H +#pragma once #define IS_ONGROUND(s) boolean((s).flags & FL_ONGROUND) #define SET_ONGROUND(s) ((s).flags |= FL_ONGROUND) #define UNSET_ONGROUND(s) ((s).flags &= ~FL_ONGROUND) +#define IS_ONSLICK(s) boolean((s).flags & FL_ONSLICK) +#define SET_ONSLICK(s) ((s).flags |= FL_ONSLICK) +#define UNSET_ONSLICK(s) ((s).flags &= ~FL_ONSLICK) + +#define GAMEPLAYFIX_DOWNTRACEONGROUND(s) STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, NULL) +#define GAMEPLAYFIX_EASIERWATERJUMP(s) STAT(GAMEPLAYFIX_EASIERWATERJUMP, NULL) +#define GAMEPLAYFIX_STEPDOWN(s) STAT(GAMEPLAYFIX_STEPDOWN, NULL) +#define GAMEPLAYFIX_STEPMULTIPLETIMES(s) STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, NULL) +#define GAMEPLAYFIX_UNSTICKPLAYERS(s) STAT(GAMEPLAYFIX_UNSTICKPLAYERS, NULL) +#define GAMEPLAYFIX_WATERTRANSITION(s) STAT(GAMEPLAYFIX_WATERTRANSITION, NULL) +#define UPWARD_VELOCITY_CLEARS_ONGROUND(s) STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, NULL) + +#define PHYS_STEPHEIGHT(s) STAT(MOVEVARS_STEPHEIGHT, NULL) +#define PHYS_NOSTEP(s) STAT(NOSTEP, NULL) +#define PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP, NULL) +#define PHYS_WALLFRICTION(s) STAT(MOVEVARS_WALLFRICTION, NULL) -.float move_ltime; -.void()move_think; -.float move_nextthink; -.void()move_blocked; +#ifdef CSQC +.float bouncestop; +.float bouncefactor; + + #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)) + #define GAMEPLAYFIX_NOGRAVITYONGROUND (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND)) + #define GAMEPLAYFIX_Q2AIRACCELERATE (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE)) + + #define PHYS_GRAVITY(s) STAT(MOVEVARS_GRAVITY, s) + // FIXME: 0 doesn't mean zero gravity + #define PHYS_ENTGRAVITY(s) STAT(MOVEVARS_ENTGRAVITY, s) + + #define TICRATE ticrate + +#elif defined(SVQC) + + #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate + #define GAMEPLAYFIX_NOGRAVITYONGROUND autocvar_sv_gameplayfix_nogravityonground + #define GAMEPLAYFIX_Q2AIRACCELERATE autocvar_sv_gameplayfix_q2airaccelerate + + #define PHYS_GRAVITY(s) autocvar_sv_gravity + #define PHYS_ENTGRAVITY(s) ((s).gravity) + + #define TICRATE sys_frametime + +#endif + +void set_movetype(entity this, int mt); .float move_movetype; .float move_time; -.vector move_origin; -.vector move_angles; -.vector move_velocity; -.vector move_avelocity; -.int move_flags; -.int move_watertype; -.int move_waterlevel; -.void()move_touch; +//.vector move_origin; +//.vector move_angles; +//.vector move_velocity; +//.vector move_avelocity; +//.int move_flags; +//.int move_watertype; +//.int move_waterlevel; .void(float, float)contentstransition; -.float move_bounce_factor; -.float move_bounce_stopspeed; +//.float move_bounce_factor; +//.float move_bounce_stopspeed; .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant -.entity move_aiment; -.vector move_punchangle; +.entity aiment; +.vector punchangle; -// should match sv_gameplayfix_fixedcheckwatertransition -float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1; - -.entity move_groundentity; // FIXME add move_groundnetworkentity? +.entity groundentity; // FIXME add move_groundnetworkentity? .float move_suspendedinair; .float move_didgravity; @@ -45,8 +80,8 @@ void _Movetype_LinkEdict(entity this, float touch_triggers); vector _Movetype_ClipVelocity(vector vel, vector norm, float f); void _Movetype_PushEntityTrace(entity this, vector push); float _Movetype_PushEntity(entity this, vector push, float failonstartsolid); -void makevectors_matrix(vector myangles); +void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient); void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy); void Movetype_Physics_MatchServer(entity this, bool sloppy); void Movetype_Physics_NoMatchServer(entity this); @@ -76,8 +111,13 @@ const int MOVETYPE_FLY_WORLDONLY = 33; const int FL_ITEM = 256; const int FL_ONGROUND = 512; +#elif defined(SVQC) +const int MOVETYPE_ANGLENOCLIP = 1; +const int MOVETYPE_ANGLECLIP = 2; #endif +const int FL_ONSLICK = BIT(20); + const int MOVETYPE_FAKEPUSH = 13; const int MOVEFLAG_VALID = BIT(23); @@ -88,5 +128,3 @@ const int MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = BIT(2); #ifdef CSQC #define moveflags STAT(MOVEFLAGS) #endif - -#endif