X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fmovetypes%2Ftoss.qc;h=7b8f863a5f775cbc8b6cde185d510b6c37a01757;hb=7666560c6a475aefe6b55ff74a20444f328e0093;hp=5bea38c5b806d97f49594f911be68d64636ceeda;hpb=01470a138909d853d92a85a4bc27ce2afbdd4fd9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/physics/movetypes/toss.qc b/qcsrc/common/physics/movetypes/toss.qc index 5bea38c5b..7b8f863a5 100644 --- a/qcsrc/common/physics/movetypes/toss.qc +++ b/qcsrc/common/physics/movetypes/toss.qc @@ -2,11 +2,11 @@ void _Movetype_Physics_Toss(entity this, float dt) // SV_Physics_Toss { - if (this.move_flags & FL_ONGROUND) + if (this.flags & FL_ONGROUND) { - if (this.move_velocity.z >= 1 / 32 && UPWARD_VELOCITY_CLEARS_ONGROUND(this)) + if (this.velocity.z >= 1 / 32 && UPWARD_VELOCITY_CLEARS_ONGROUND(this)) { - this.move_flags &= ~FL_ONGROUND; + this.flags &= ~FL_ONGROUND; } else if (!this.move_groundentity) { @@ -26,7 +26,7 @@ void _Movetype_Physics_Toss(entity this, float dt) // SV_Physics_Toss /*if (this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS) { this.move_didgravity = 1; - this.move_velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1) + this.velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1) * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this); @@ -35,15 +35,15 @@ void _Movetype_Physics_Toss(entity this, float dt) // SV_Physics_Toss if (this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS) { this.move_didgravity = true; - this.move_velocity_z -= (((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this) * dt); + this.velocity_z -= (((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this) * dt); } - this.move_angles = this.move_angles + this.move_avelocity * dt; + this.angles = this.angles + this.avelocity * dt; float movetime = dt; for (int bump = 0; bump < MAX_CLIP_PLANES && movetime > 0; ++bump) { - vector move = this.move_velocity * movetime; + vector move = this.velocity * movetime; _Movetype_PushEntity(this, move, true); if (wasfreed(this)) return; @@ -63,45 +63,45 @@ void _Movetype_Physics_Toss(entity this, float dt) // SV_Physics_Toss if (this.move_movetype == MOVETYPE_BOUNCEMISSILE) { - this.move_velocity = _Movetype_ClipVelocity(this.move_velocity, trace_plane_normal, 2.0); - this.move_flags &= ~FL_ONGROUND; + this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 2.0); + this.flags &= ~FL_ONGROUND; } else if (this.move_movetype == MOVETYPE_BOUNCE) { - float bouncefac = this.move_bounce_factor; if (!bouncefac) bouncefac = 0.5; - float bouncestop = this.move_bounce_stopspeed; if (!bouncestop) bouncestop = 60 / 800; - bouncestop *= (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this); + float bouncefac = this.bouncefactor; if (!bouncefac) bouncefac = 0.5; + float bstop = this.bouncestop; if (!bstop) bstop = 60 / 800; + bstop *= (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this); - this.move_velocity = _Movetype_ClipVelocity(this.move_velocity, trace_plane_normal, 1 + bouncefac); + this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 1 + bouncefac); - float d = trace_plane_normal * this.move_velocity; - if (trace_plane_normal.z > 0.7 && d < bouncestop && d > -bouncestop) + float d = trace_plane_normal * this.velocity; + if (trace_plane_normal.z > 0.7 && d < bstop && d > -bstop) { - this.move_flags |= FL_ONGROUND; + this.flags |= FL_ONGROUND; this.move_groundentity = trace_ent; - this.move_velocity = '0 0 0'; - this.move_avelocity = '0 0 0'; + this.velocity = '0 0 0'; + this.avelocity = '0 0 0'; } else { - this.move_flags &= ~FL_ONGROUND; + this.flags &= ~FL_ONGROUND; } } else { - this.move_velocity = _Movetype_ClipVelocity(this.move_velocity, trace_plane_normal, 1.0); + this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 1.0); if (trace_plane_normal.z > 0.7) { - this.move_flags |= FL_ONGROUND; + this.flags |= FL_ONGROUND; this.move_groundentity = trace_ent; if (trace_ent.solid == SOLID_BSP) this.move_suspendedinair = true; - this.move_velocity = '0 0 0'; - this.move_avelocity = '0 0 0'; + this.velocity = '0 0 0'; + this.avelocity = '0 0 0'; } else { - this.move_flags &= ~FL_ONGROUND; + this.flags &= ~FL_ONGROUND; } } @@ -110,12 +110,12 @@ void _Movetype_Physics_Toss(entity this, float dt) // SV_Physics_Toss break; // DP revision 8918 (WHY...) - if (this.move_flags & FL_ONGROUND) + if (this.flags & FL_ONGROUND) break; } - //if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE && this.move_didgravity > 0 && !(this.move_flags & FL_ONGROUND)) - // this.move_velocity_z -= 0.5 * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this); + //if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE && this.move_didgravity > 0 && !(this.flags & FL_ONGROUND)) + // this.velocity_z -= 0.5 * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this); _Movetype_CheckWaterTransition(this); }