X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fplayer.qc;h=20e2d4cc32f16d0b736e421d0a1172262492ff7c;hb=0c6b993abfdde30411dc771643b8d25b8377cb50;hp=2f62c409ad30a02e372f38fe0f969c4a02a756f0;hpb=7b55e194426a9015288d8411f1caee5cabbf964e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/physics/player.qc b/qcsrc/common/physics/player.qc index 2f62c409a..20e2d4cc3 100644 --- a/qcsrc/common/physics/player.qc +++ b/qcsrc/common/physics/player.qc @@ -15,9 +15,9 @@ bool Physics_Valid(string thecvar) float Physics_ClientOption(entity this, string option, float defaultval) { - if(IS_REAL_CLIENT(this) && Physics_Valid(this.cvar_cl_physics)) + if(IS_REAL_CLIENT(this) && Physics_Valid(CS(this).cvar_cl_physics)) { - string s = strcat("g_physics_", this.cvar_cl_physics, "_", option); + string s = strcat("g_physics_", CS(this).cvar_cl_physics, "_", option); if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS) return cvar(s); } @@ -30,8 +30,14 @@ float Physics_ClientOption(entity this, string option, float defaultval) return defaultval; } -void Physics_UpdateStats(entity this, float maxspd_mod) +void Physics_UpdateStats(entity this) { + // update this first, as it's used on all stats (wouldn't want to update them all manually from a mutator hook now, would we?) + STAT(MOVEVARS_HIGHSPEED, this) = autocvar_g_movement_highspeed; + + MUTATOR_CALLHOOK(PlayerPhysics_UpdateStats, this); + float maxspd_mod = PHYS_HIGHSPEED(this); + STAT(MOVEVARS_AIRACCEL_QW, this) = AdjustAirAccelQW(Physics_ClientOption(this, "airaccel_qw", autocvar_sv_airaccel_qw), maxspd_mod); STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = (Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw)) ? AdjustAirAccelQW(Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw), maxspd_mod) @@ -135,13 +141,13 @@ void PM_ClientMovement_UpdateStatus(entity this) void CPM_PM_Aircontrol(entity this, float dt, vector wishdir, float wishspeed) { - float movity = IsMoveInDirection(this.movement, 0); + float movity = IsMoveInDirection(PHYS_CS(this).movement, 0); if(PHYS_AIRCONTROL_BACKWARDS(this)) - movity += IsMoveInDirection(this.movement, 180); + movity += IsMoveInDirection(PHYS_CS(this).movement, 180); if(PHYS_AIRCONTROL_SIDEWARDS(this)) { - movity += IsMoveInDirection(this.movement, 90); - movity += IsMoveInDirection(this.movement, -90); + movity += IsMoveInDirection(PHYS_CS(this).movement, 90); + movity += IsMoveInDirection(PHYS_CS(this).movement, -90); } float k = 32 * (2 * movity - 1); @@ -427,7 +433,7 @@ void CheckWaterJump(entity this) #ifdef SVQC - #define JETPACK_JUMP(s) s.cvar_cl_jetpack_jump + #define JETPACK_JUMP(s) CS(s).cvar_cl_jetpack_jump #elif defined(CSQC) float autocvar_cl_jetpack_jump; #define JETPACK_JUMP(s) autocvar_cl_jetpack_jump @@ -477,31 +483,18 @@ void CheckPlayerJump(entity this) CheckWaterJump(this); } -float racecar_angle(float forward, float down) -{ - if (forward < 0) - { - forward = -forward; - down = -down; - } - - float ret = vectoyaw('0 1 0' * down + '1 0 0' * forward); - - float angle_mult = forward / (800 + forward); - - if (ret > 180) - return ret * angle_mult + 360 * (1 - angle_mult); - else - return ret * angle_mult; -} - #ifdef SVQC string specialcommand = "xwxwxsxsxaxdxaxdx1x "; .float specialcommand_pos; void SpecialCommand(entity this) { - if (!CheatImpulse(this, CHIMPULSE_GIVE_ALL.impulse)) - LOG_INFO("A hollow voice says \"Plugh\".\n"); + if(autocvar_sv_cheats || this.maycheat) + { + if (!CheatImpulse(this, CHIMPULSE_GIVE_ALL.impulse)) + LOG_INFO("A hollow voice says \"Plugh\"."); + } + else + STAT(MOVEVARS_SPECIALCOMMAND, this) = true; } #endif @@ -526,18 +519,18 @@ bool PM_check_specialcommand(entity this, int buttons) else c = "?"; - if (c == substring(specialcommand, this.specialcommand_pos, 1)) + if (c == substring(specialcommand, CS(this).specialcommand_pos, 1)) { - this.specialcommand_pos += 1; - if (this.specialcommand_pos >= strlen(specialcommand)) + CS(this).specialcommand_pos += 1; + if (CS(this).specialcommand_pos >= strlen(specialcommand)) { - this.specialcommand_pos = 0; + CS(this).specialcommand_pos = 0; SpecialCommand(this); return true; } } - else if (this.specialcommand_pos && (c != substring(specialcommand, this.specialcommand_pos - 1, 1))) - this.specialcommand_pos = 0; + else if (CS(this).specialcommand_pos && (c != substring(specialcommand, CS(this).specialcommand_pos - 1, 1))) + CS(this).specialcommand_pos = 0; #endif return false; } @@ -550,7 +543,7 @@ void PM_check_nickspam(entity this) if (this.nickspamcount >= autocvar_g_nick_flood_penalty_yellow) { // slight annoyance for nick change scripts - this.movement = -1 * this.movement; + PHYS_CS(this).movement = -1 * PHYS_CS(this).movement; PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = PHYS_INPUT_BUTTON_HOOK(this) = PHYS_INPUT_BUTTON_USE(this) = false; if (this.nickspamcount >= autocvar_g_nick_flood_penalty_red) // if you are persistent and the slight annoyance above does not stop you, I'll show you! @@ -598,12 +591,12 @@ void PM_check_frozen(entity this) #endif ) { - this.movement_x = bound(-5, this.movement.x, 5); - this.movement_y = bound(-5, this.movement.y, 5); - this.movement_z = bound(-5, this.movement.z, 5); + PHYS_CS(this).movement_x = bound(-5, PHYS_CS(this).movement.x, 5); + PHYS_CS(this).movement_y = bound(-5, PHYS_CS(this).movement.y, 5); + PHYS_CS(this).movement_z = bound(-5, PHYS_CS(this).movement.z, 5); } else - this.movement = '0 0 0'; + PHYS_CS(this).movement = '0 0 0'; vector midpoint = ((this.absmin + this.absmax) * 0.5); if (pointcontents(midpoint) == CONTENT_WATER) @@ -684,7 +677,7 @@ void PM_check_blocked(entity this) #ifdef SVQC if (!this.player_blocked) return; - this.movement = '0 0 0'; + PHYS_CS(this).movement = '0 0 0'; this.disableclientprediction = 1; #endif } @@ -693,8 +686,8 @@ void PM_jetpack(entity this, float maxspd_mod, float dt) { //makevectors(this.v_angle.y * '0 1 0'); makevectors(this.v_angle); - vector wishvel = v_forward * this.movement_x - + v_right * this.movement_y; + vector wishvel = v_forward * PHYS_CS(this).movement_x + + v_right * PHYS_CS(this).movement_y; // add remaining speed as Z component float maxairspd = PHYS_MAXAIRSPEED(this) * max(1, maxspd_mod); // fix speedhacks :P @@ -818,6 +811,12 @@ void SV_PlayerPhysics(entity this) void CSQC_ClientMovement_PlayerMove_Frame(entity this) #endif { +#ifdef SVQC + // needs to be called before physics are run! + if(IS_REAL_CLIENT(this)) + PM_UpdateButtons(this, CS(this)); +#endif + sys_phys_update(this, PHYS_INPUT_TIMELENGTH); #ifdef SVQC