X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fplayer.qc;h=572bee349f205ca81caac2d23d0ff6da1d839696;hb=958d2ae389ca20ed9ff65ff4f8253f4388edc3fc;hp=20e2d4cc32f16d0b736e421d0a1172262492ff7c;hpb=f934b2c5771b8d509fb1114b4dd89d74776f248d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/physics/player.qc b/qcsrc/common/physics/player.qc index 20e2d4cc3..572bee349 100644 --- a/qcsrc/common/physics/player.qc +++ b/qcsrc/common/physics/player.qc @@ -1,11 +1,11 @@ #include "player.qh" -#include "../triggers/include.qh" +#include "../mapobjects/_mod.qh" #include "../viewloc.qh" #ifdef SVQC #include -#include "../triggers/trigger/viewloc.qh" +#include "../mapobjects/trigger/viewloc.qh" // client side physics bool Physics_Valid(string thecvar) @@ -21,7 +21,7 @@ float Physics_ClientOption(entity this, string option, float defaultval) if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS) return cvar(s); } - if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default) + if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default && autocvar_g_physics_clientselect_default != "") { string s = strcat("g_physics_", autocvar_g_physics_clientselect_default, "_", option); if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS) @@ -75,7 +75,10 @@ void Physics_UpdateStats(entity this) STAT(MOVEVARS_AIRACCELERATE, this) = Physics_ClientOption(this, "airaccelerate", autocvar_sv_airaccelerate); STAT(MOVEVARS_AIRSTOPACCELERATE, this) = Physics_ClientOption(this, "airstopaccelerate", autocvar_sv_airstopaccelerate); STAT(MOVEVARS_JUMPVELOCITY, this) = Physics_ClientOption(this, "jumpvelocity", autocvar_sv_jumpvelocity); + STAT(MOVEVARS_JUMPVELOCITY_CROUCH, this) = Physics_ClientOption(this, "jumpvelocity_crouch", autocvar_sv_jumpvelocity_crouch); STAT(MOVEVARS_TRACK_CANJUMP, this) = Physics_ClientOption(this, "track_canjump", autocvar_sv_track_canjump); + + MUTATOR_CALLHOOK(PlayerPhysics_PostUpdateStats, this, maxspd_mod); } #endif @@ -97,42 +100,53 @@ float GeomLerp(float a, float _lerp, float b) void PM_ClientMovement_UpdateStatus(entity this) { -#ifdef CSQC if(!IS_PLAYER(this)) return; - // set crouched - bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this); + bool have_hook = false; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - entity wep = viewmodels[slot]; - if(wep.hook && !wasfreed(wep.hook)) + #if defined(CSQC) + entity wepent = viewmodels[slot]; + #elif defined(SVQC) + .entity weaponentity = weaponentities[slot]; + entity wepent = this.(weaponentity); + #endif + if(wepent.hook && !wasfreed(wepent.hook)) { - do_crouch = false; - break; // don't bother checking the others + have_hook = true; + break; } } - if(this.waterlevel >= WATERLEVEL_SWIMMING) + bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this); + if(this.viewloc && !(this.viewloc.spawnflags & VIEWLOC_FREEMOVE) && PHYS_CS(this).movement.x < 0) + do_crouch = true; + if (have_hook) { do_crouch = false; - if(hud != HUD_NORMAL) + //} else if (this.waterlevel >= WATERLEVEL_SWIMMING) { + //do_crouch = false; + } else if (PHYS_INVEHICLE(this)) { do_crouch = false; - if(STAT(FROZEN, this)) + } else if (STAT(FROZEN, this)) { do_crouch = false; + } - if (do_crouch) - { - // wants to crouch, this always works - if (!IS_DUCKED(this)) SET_DUCKED(this); - } - else - { - // wants to stand, if currently crouching we need to check for a low ceiling first - if (IS_DUCKED(this)) - { - tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, MOVE_NORMAL, this); - if (!trace_startsolid) UNSET_DUCKED(this); + if (do_crouch) { + if (!IS_DUCKED(this)) { + SET_DUCKED(this); + this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, this); + setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this)); + // setanim(this, this.anim_duck, false, true, true); // this anim is BROKEN anyway } + } else if (IS_DUCKED(this)) { + tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, false, this); + if (!trace_startsolid) { + UNSET_DUCKED(this); + this.view_ofs = STAT(PL_VIEW_OFS, this); + setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this)); + } } +#ifdef CSQC if (IS_ONGROUND(this) || this.velocity.z <= 0 || PHYS_WATERJUMP_TIME(this) <= 0) PHYS_WATERJUMP_TIME(this) = 0; @@ -303,7 +317,7 @@ bool PlayerJump(entity this) #endif bool doublejump = false; - float mjumpheight = PHYS_JUMPVELOCITY(this); + float mjumpheight = ((PHYS_JUMPVELOCITY_CROUCH(this) && IS_DUCKED(this)) ? PHYS_JUMPVELOCITY_CROUCH(this) : PHYS_JUMPVELOCITY(this)); bool track_jump = PHYS_CL_TRACK_CANJUMP(this); if (MUTATOR_CALLHOOK(PlayerJump, this, mjumpheight, doublejump)) @@ -780,7 +794,7 @@ void PM_jetpack(entity this, float maxspd_mod, float dt) #ifdef SVQC if (!(ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO)) - this.ammo_fuel -= PHYS_JETPACK_FUEL(this) * dt * fvel * f; + TakeResource(this, RESOURCE_FUEL, PHYS_JETPACK_FUEL(this) * dt * fvel * f); ITEMS_STAT(this) |= IT_USING_JETPACK; @@ -797,7 +811,8 @@ bool IsFlying(entity this) return false; if(this.waterlevel >= WATERLEVEL_SWIMMING) return false; - traceline(this.origin, this.origin - '0 0 48', MOVE_NORMAL, this); + tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 24', MOVE_NORMAL, this); + //traceline(this.origin, this.origin - '0 0 48', MOVE_NORMAL, this); if(trace_fraction < 1) return false; return true;