X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fplayer.qc;h=a8a32998e48f8f01cc6c45f7dad82024e92ffe4d;hb=905ec2fbd2b610eeb2591cdddbf71ce24b7bb3ab;hp=4eb527d62adeddc73a870d334afab0c8ca42e9d2;hpb=fe7b9c0567dc4c9bb44b21ccb39126c1cf28757c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/physics/player.qc b/qcsrc/common/physics/player.qc index 4eb527d62..a8a32998e 100644 --- a/qcsrc/common/physics/player.qc +++ b/qcsrc/common/physics/player.qc @@ -39,6 +39,13 @@ void Physics_UpdateStats(entity this, float maxspd_mod) STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod; STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking + STAT(PL_MIN, this) = autocvar_sv_player_mins; + STAT(PL_MAX, this) = autocvar_sv_player_maxs; + STAT(PL_VIEW_OFS, this) = autocvar_sv_player_viewoffset; + STAT(PL_CROUCH_MIN, this) = autocvar_sv_player_crouch_mins; + STAT(PL_CROUCH_MAX, this) = autocvar_sv_player_crouch_maxs; + STAT(PL_CROUCH_VIEW_OFS, this) = autocvar_sv_player_crouch_viewoffset; + // old stats // fix some new settings STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, this) = Physics_ClientOption(this, "airaccel_qw_stretchfactor", autocvar_sv_airaccel_qw_stretchfactor); @@ -78,7 +85,7 @@ float GeomLerp(float a, float _lerp, float b) { return a == 0 ? (_lerp < 1 ? 0 : b) : b == 0 ? (_lerp > 0 ? 0 : a) - : a * pow(fabs(b / a), _lerp); + : a * (fabs(b / a) ** _lerp); } void PM_ClientMovement_UpdateStatus(entity this) @@ -89,8 +96,15 @@ void PM_ClientMovement_UpdateStatus(entity this) // set crouched bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this); - if(this.hook && !wasfreed(this.hook)) - do_crouch = false; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + entity wep = viewmodels[slot]; + if(wep.hook && !wasfreed(wep.hook)) + { + do_crouch = false; + break; // don't bother checking the others + } + } if(this.waterlevel >= WATERLEVEL_SWIMMING) do_crouch = false; if(hud != HUD_NORMAL) @@ -108,7 +122,7 @@ void PM_ClientMovement_UpdateStatus(entity this) // wants to stand, if currently crouching we need to check for a low ceiling first if (IS_DUCKED(this)) { - tracebox(this.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), this.origin, MOVE_NORMAL, this); + tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, MOVE_NORMAL, this); if (!trace_startsolid) UNSET_DUCKED(this); } } @@ -139,7 +153,7 @@ void CPM_PM_Aircontrol(entity this, float dt, vector wishdir, float wishspeed) if (dot > 0) // we can't change direction while slowing down { - k *= pow(dot, PHYS_AIRCONTROL_POWER(this)) * dt; + k *= (dot ** PHYS_AIRCONTROL_POWER(this)) * dt; xyspeed = max(0, xyspeed - PHYS_AIRCONTROL_PENALTY(this) * sqrt(max(0, 1 - dot*dot)) * k/32); k *= PHYS_AIRCONTROL(this); this.velocity = normalize(this.velocity * xyspeed + wishdir * k); @@ -278,6 +292,7 @@ bool PlayerJump(entity this) bool doublejump = false; float mjumpheight = PHYS_JUMPVELOCITY(this); + bool track_jump = PHYS_CL_TRACK_CANJUMP(this); if (MUTATOR_CALLHOOK(PlayerJump, this, mjumpheight, doublejump)) return true; @@ -291,6 +306,7 @@ bool PlayerJump(entity this) { doublejump = true; mjumpheight *= 0.7; + track_jump = true; } else { @@ -300,10 +316,9 @@ bool PlayerJump(entity this) } if (!doublejump) - if (!IS_ONGROUND(this)) + if (!IS_ONGROUND(this) && !IS_ONSLICK(this)) return IS_JUMP_HELD(this); - bool track_jump = PHYS_CL_TRACK_CANJUMP(this); if(PHYS_TRACK_CANJUMP(this)) track_jump = true; @@ -337,7 +352,7 @@ bool PlayerJump(entity this) } } - if (!WAS_ONGROUND(this)) + if (!WAS_ONGROUND(this) && !WAS_ONSLICK(this)) { #ifdef SVQC if(autocvar_speedmeter) @@ -359,6 +374,7 @@ bool PlayerJump(entity this) this.velocity_z += mjumpheight; UNSET_ONGROUND(this); + UNSET_ONSLICK(this); SET_JUMP_HELD(this); #ifdef SVQC @@ -473,15 +489,15 @@ float racecar_angle(float forward, float down) return ret * angle_mult; } +#ifdef SVQC string specialcommand = "xwxwxsxsxaxdxaxdx1x "; .float specialcommand_pos; void SpecialCommand(entity this) { -#ifdef SVQC if (!CheatImpulse(this, CHIMPULSE_GIVE_ALL.impulse)) LOG_INFO("A hollow voice says \"Plugh\".\n"); -#endif } +#endif bool PM_check_specialcommand(entity this, int buttons) { @@ -600,7 +616,12 @@ void PM_check_hitground(entity this) this.wasFlying = false; if (this.waterlevel >= WATERLEVEL_SWIMMING) return; if (time < this.ladder_time) return; - if (this.hook) return; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(this.(weaponentity).hook) + return; + } this.nextstep = time + 0.3 + random() * 0.1; trace_dphitq3surfaceflags = 0; tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this); @@ -634,6 +655,24 @@ void PM_Footsteps(entity this) #endif } +void PM_check_slick(entity this) +{ + if(!IS_ONGROUND(this)) + return; + + if(!PHYS_SLICK_APPLYGRAVITY(this)) + return; + + tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this); + if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) + { + UNSET_ONGROUND(this); + SET_ONSLICK(this); + } + else + UNSET_ONSLICK(this); +} + void PM_check_blocked(entity this) { #ifdef SVQC @@ -644,8 +683,6 @@ void PM_check_blocked(entity this) #endif } -.vector oldmovement; - void PM_jetpack(entity this, float maxspd_mod, float dt) { //makevectors(this.v_angle.y * '0 1 0'); @@ -779,5 +816,10 @@ void CSQC_ClientMovement_PlayerMove_Frame(entity this) #ifdef SVQC this.pm_frametime = frametime; +#elif defined(CSQC) + if((ITEMS_STAT(this) & IT_USING_JETPACK) && !IS_DEAD(this) && !intermission) + this.csqcmodel_modelflags |= MF_ROCKET; + else + this.csqcmodel_modelflags &= ~MF_ROCKET; #endif }