X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstate.qc;h=2a1168eae017978fe7f56d72004bda716fc49344;hb=ca9f533b1a28ea7648da1df2c6548f11675d2bc1;hp=d75e08027171aee5cf812333cb56367bb974a3e8;hpb=d271f27a5ac351a3a7b39636932f6d661492be1d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index d75e08027..2a1168eae 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -1,13 +1,13 @@ #include "state.qh" -void Inventory_new(entity this); +void Inventory_new(PlayerState this); void Inventory_delete(entity this); void PlayerState_attach(entity this) { this._ps = NEW(PlayerState, this); - Inventory_new(this); + Inventory_new(PS(this)); } void PlayerState_detach(entity this) @@ -15,20 +15,21 @@ void PlayerState_detach(entity this) PlayerState ps = PS(this); if (!ps) return; // initial connect PS(this) = NULL; + if (ps.m_client != this) return; // don't own state, spectator - FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); - remove(ps); + ps.ps_push(ps, this); + Inventory_delete(ps); - Inventory_delete(this); + FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); + delete(ps); } -void GetCvars(entity this, int); +void GetCvars(entity this, entity store, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); void accuracy_init(entity this); void entcs_attach(entity this); -void playerdemo_init(entity this); void anticheat_init(entity this); void W_HitPlotOpen(entity this); void bot_clientconnect(entity this); @@ -37,30 +38,24 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, 0); // get other cvars from player - - // TODO: xonstat elo.txt support, until then just 404s - if (false && IS_REAL_CLIENT(this)) { PlayerStats_PlayerBasic_CheckUpdate(this); } + GetCvars(this, CS(this), 0); // get other cvars from player // TODO: fold all of these into ClientState DecodeLevelParms(this); PlayerScore_Attach(this); + PlayerStats_PlayerBasic_CheckUpdate(this); ClientData_Attach(this); accuracy_init(this); entcs_attach(this); - playerdemo_init(this); anticheat_init(this); W_HitPlotOpen(this); - - bot_clientconnect(this); } void bot_clientdisconnect(entity this); void W_HitPlotClose(entity this); -void anticheat_report(entity this); -void playerdemo_shutdown(); +void anticheat_report_to_eventlog(entity this); void entcs_detach(entity this); void accuracy_free(entity this); void ClientData_Detach(entity this); @@ -68,18 +63,16 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { - remove(CS(this)); + GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? + accuracy_free(this); // TODO: needs to be before CS() is deleted! + PlayerScore_Detach(this); // what ^they^ said + W_HitPlotClose(this); + ClientData_Detach(this); + entcs_detach(this); + delete(CS(this)); this._cs = NULL; - GetCvars(this, -1); // free cvars - bot_clientdisconnect(this); - W_HitPlotClose(this); - anticheat_report(this); - playerdemo_shutdown(); - entcs_detach(this); - accuracy_free(self); - ClientData_Detach(this); - PlayerScore_Detach(self); + anticheat_report_to_eventlog(this); }