X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=7649954b325e6c40b85eefd3691bb12859840060;hb=238697513c0d8799ad5c619c94dc79a34b063d24;hp=d6aa068ea67eb775da3cba979c9a62398e9cbcf2;hpb=06ac66a5edaa645e19ed9a6482409e8656a65b1d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index d6aa068ea..7649954b3 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -44,14 +44,14 @@ const int MAX_CL_STATS = 256; REGISTER_STAT(WEAPONS, vectori) REGISTER_STAT(WEAPONSINMAP, vectori) -REGISTER_STAT(PL_VIEW_OFS, vector, autocvar_sv_player_viewoffset) -REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector, autocvar_sv_player_crouch_viewoffset) +REGISTER_STAT(PL_VIEW_OFS, vector) +REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector) -REGISTER_STAT(PL_MIN, vector, autocvar_sv_player_mins) -REGISTER_STAT(PL_CROUCH_MIN, vector, autocvar_sv_player_crouch_mins) +REGISTER_STAT(PL_MIN, vector) +REGISTER_STAT(PL_CROUCH_MIN, vector) -REGISTER_STAT(PL_MAX, vector, autocvar_sv_player_maxs) -REGISTER_STAT(PL_CROUCH_MAX, vector, autocvar_sv_player_crouch_maxs) +REGISTER_STAT(PL_MAX, vector) +REGISTER_STAT(PL_CROUCH_MAX, vector) REGISTER_STAT(KH_KEYS, int) @@ -63,9 +63,10 @@ REGISTER_STAT(WEAPON_NEXTTHINK, float) #ifdef SVQC SPECTATE_COPYFIELD(_STAT(WEAPON_NEXTTHINK)) float W_WeaponRateFactor(entity this); +float gameover; #endif REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this)) - +REGISTER_STAT(GAMEOVER, int, gameover) REGISTER_STAT(GAMESTARTTIME, float) REGISTER_STAT(STRENGTH_FINISHED, float) REGISTER_STAT(INVINCIBLE_FINISHED, float) @@ -243,6 +244,20 @@ REGISTER_STAT(JETPACK_REVERSE_THRUST, float, autocvar_g_jetpack_reverse_thrust) REGISTER_STAT(MOVEVARS_HIGHSPEED, float, autocvar_g_movement_highspeed) +#ifdef SVQC +AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator"); +AUTOCVAR(g_walljump_delay, float, 1, "Minimum delay between wall jumps"); +AUTOCVAR(g_walljump_force, float, 300, "How far to bounce/jump off the wall"); +AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"); +AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "Upwards velocity factor, multiplied by normal jump velocity"); +#endif +REGISTER_STAT(WALLJUMP, int, autocvar_g_walljump) +REGISTER_STAT(WALLJUMP_VELOCITY_Z_FACTOR, float, autocvar_g_walljump_velocity_z_factor) +REGISTER_STAT(WALLJUMP_VELOCITY_XY_FACTOR, float, autocvar_g_walljump_velocity_xy_factor) +REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay) +REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force) +REGISTER_STAT(LASTWJ, float) + // freeze tag, clan arena REGISTER_STAT(REDALIVE, int) REGISTER_STAT(BLUEALIVE, int) @@ -263,6 +278,11 @@ REGISTER_STAT(CAMERA_SPECTATOR, int) REGISTER_STAT(SPECTATORSPEED, float) +#ifdef SVQC +bool autocvar_sv_slick_applygravity; +#endif +REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity) + #ifdef SVQC #include "physics/movetypes/movetypes.qh" #endif @@ -272,6 +292,7 @@ REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float) REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float) REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float) +REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool) noref bool autocvar_sv_gameplayfix_nogravityonground; REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)