X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=c5e45e866a9a00df69697a5efe3f58ee86b80151;hb=caa42d15f2b2cd3ed4bc177a9aa70903e67d5142;hp=488d44220b19e46ca047d18e11511e3d2d223e0b;hpb=0d0a2025de767dbfae0519941294f5947fe38c1f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 488d44220..c5e45e866 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -85,6 +85,7 @@ REGISTER_STAT(NB_METERSTART, float) /** compressShotOrigin */ REGISTER_STAT(SHOTORG, int) REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) +REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit) REGISTER_STAT(LAST_PICKUP, float) REGISTER_STAT(HUD, int) @@ -92,6 +93,7 @@ REGISTER_STAT(HIT_TIME, float) REGISTER_STAT(DAMAGE_DEALT_TOTAL, int) REGISTER_STAT(TYPEHIT_TIME, float) REGISTER_STAT(SUPERWEAPONS_FINISHED, float) +REGISTER_STAT(AIR_FINISHED, float) REGISTER_STAT(VEHICLESTAT_HEALTH, int) REGISTER_STAT(VEHICLESTAT_SHIELD, int) REGISTER_STAT(VEHICLESTAT_ENERGY, int) @@ -143,11 +145,13 @@ float autocvar_g_multijump_add; float autocvar_g_multijump_speed; float autocvar_g_multijump_maxspeed; float autocvar_g_multijump_dodging = 1; +bool autocvar_g_multijump_client = true; #endif REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging) REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed) REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add) REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed) +REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client) .int multijump_count; REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count) REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump) @@ -190,17 +194,27 @@ REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer) int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1; int autocvar_sv_gameplayfix_easierwaterjump = 1; int autocvar_sv_gameplayfix_stepdown = 2; +float autocvar_sv_gameplayfix_stepdown_maxspeed = 0; int autocvar_sv_gameplayfix_stepmultipletimes = 1; int autocvar_sv_gameplayfix_unstickplayers = 1; int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1; +int autocvar_sv_gameplayfix_slidemoveprojectiles = 1; +int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1; +int autocvar_sv_gameplayfix_noairborncorpse = 1; +int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1; #endif REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag) REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump) REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown) +REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed) REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes) REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers) REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag) REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition) +REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles) +REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes) +REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse) +REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems) REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep")) REGISTER_STAT(NOSTEP, int, cvar("sv_nostep")) @@ -232,6 +246,7 @@ bool autocvar_sv_dodging_wall_dodging; bool autocvar_sv_dodging_air_dodging; float autocvar_sv_dodging_maxspeed; float autocvar_sv_dodging_air_maxspeed; +bool autocvar_sv_dodging_clientselect; #endif #if 0 @@ -251,6 +266,7 @@ REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging) REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging) REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed) REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed) +REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect) #endif /** cvar loopback */ REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen) @@ -280,6 +296,11 @@ REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay) REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force) REGISTER_STAT(LASTWJ, float) +#ifdef SVQC +float autocvar_g_bloodloss; +#endif +REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss) + // freeze tag, clan arena REGISTER_STAT(REDALIVE, int) REGISTER_STAT(BLUEALIVE, int) @@ -306,9 +327,9 @@ bool autocvar_sv_slick_applygravity; REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity) #ifdef SVQC -bool autocvar_sv_vq3compat; +bool autocvar_sv_q3defragcompat; #endif -REGISTER_STAT(VQ3COMPAT, bool, autocvar_sv_vq3compat) +REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat) #ifdef SVQC #include "physics/movetypes/movetypes.qh"