X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=cf51ea66b3ebf7b24d86c16c89756347fa5bca0c;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hp=41a0e7eb974169d9919e694da085f1c17102051e;hpb=c89e099b706d9c07b2ce49fd267c0f35f06f2146;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 41a0e7eb9..cf51ea66b 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -73,7 +73,6 @@ REGISTER_STAT(GAMESTARTTIME, float, game_starttime) REGISTER_STAT(STRENGTH_FINISHED, float) REGISTER_STAT(INVINCIBLE_FINISHED, float) /** arc heat in [0,1] */ -REGISTER_STAT(ARC_HEAT, float) REGISTER_STAT(PRESSED_KEYS, int) /** this stat could later contain some other bits of info, like, more server-side particle config */ REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam) @@ -82,18 +81,12 @@ REGISTER_STAT(NB_METERSTART, float) /** compressShotOrigin */ REGISTER_STAT(SHOTORG, int) REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) -REGISTER_STAT(WEAPON_CLIPLOAD, int) -REGISTER_STAT(WEAPON_CLIPSIZE, int) -REGISTER_STAT(VORTEX_CHARGE, float) REGISTER_STAT(LAST_PICKUP, float) REGISTER_STAT(HUD, int) -REGISTER_STAT(VORTEX_CHARGEPOOL, float) REGISTER_STAT(HIT_TIME, float) REGISTER_STAT(DAMAGE_DEALT_TOTAL, int) REGISTER_STAT(TYPEHIT_TIME, float) -REGISTER_STAT(LAYED_MINES, int) -REGISTER_STAT(HAGAR_LOAD, int) REGISTER_STAT(SUPERWEAPONS_FINISHED, float) REGISTER_STAT(VEHICLESTAT_HEALTH, int) REGISTER_STAT(VEHICLESTAT_SHIELD, int) @@ -127,6 +120,13 @@ REGISTER_STAT(ENTRAP_ORB, float) REGISTER_STAT(ENTRAP_ORB_ALPHA, float) REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime) REGISTER_STAT(KILL_TIME, float) +REGISTER_STAT(VEIL_ORB, float) +REGISTER_STAT(VEIL_ORB_ALPHA, float) + +#ifdef SVQC +float autocvar_sv_showfps = 5; +#endif +REGISTER_STAT(SHOWFPS, float, autocvar_sv_showfps) #ifdef SVQC bool autocvar_g_ctf_leaderboard; @@ -301,10 +301,23 @@ bool autocvar_sv_slick_applygravity; #endif REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity) +#ifdef SVQC +bool autocvar_sv_vq3compat; +#endif +REGISTER_STAT(VQ3COMPAT, bool, autocvar_sv_vq3compat) + #ifdef SVQC #include "physics/movetypes/movetypes.qh" +float warmup_limit; #endif +#ifdef SVQC +bool autocvar_g_shootfromcenter; +bool autocvar_g_shootfromeye; +#endif +REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye) +REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter) + REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float) REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float) @@ -346,11 +359,16 @@ REGISTER_STAT(MOVEVARS_AIRACCELERATE, float) // FIXME: Was 0 on server, 1 on client. Still want that? REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1) REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float) +REGISTER_STAT(MOVEVARS_JUMPVELOCITY_CROUCH, float) REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float) REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight) REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float) REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool) +#ifdef SVQC +int autocvar_sv_wallclip; +#endif +REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip) #ifdef CSQC