X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Ft_items.qh;h=7b0d760df6e61afe908d4aaaf17b3263d1f022ca;hb=65ba38c5228d8af26ac2b04b6e6e536a1772f446;hp=4d3f45380069e9cd6fe397265e2c98291d2132ad;hpb=4f07f47fa93fb083cb44cba05a614b91b6ae9211;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/t_items.qh b/qcsrc/common/t_items.qh index 4d3f45380..7b0d760df 100644 --- a/qcsrc/common/t_items.qh +++ b/qcsrc/common/t_items.qh @@ -1,6 +1,6 @@ #pragma once -const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel +const int AMMO_COUNT = 4; // amount of ammo types to show in the ammo panel // item networking const int ISF_LOCATION = BIT(1); @@ -36,7 +36,6 @@ bool autocvar_cl_items_nofade; float autocvar_cl_animate_items = 1; float autocvar_cl_ghost_items = 0.45; vector autocvar_cl_ghost_items_color = '-1 -1 -1'; -float autocvar_cl_fullbright_items = 0; vector autocvar_cl_weapon_stay_color = '2 0.5 0.5'; float autocvar_cl_weapon_stay_alpha = 0.75; float autocvar_cl_simple_items = 0; @@ -79,12 +78,11 @@ void Item_ScheduleInitialRespawn(entity e); /// \param[in] weapon_names Names of weapons to give separated by spaces. /// \param[in] ammo Entity containing the ammo amount for each possible weapon. /// \return No return. -void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names, - entity ammo_entity); +void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names, entity ammo_entity); -float Item_GiveAmmoTo(entity item, entity player, int resource_type, float ammomax); +bool Item_GiveAmmoTo(entity item, entity player, int res_type, float ammomax); -float Item_GiveTo(entity item, entity player); +bool Item_GiveTo(entity item, entity player); void Item_Touch(entity this, entity toucher); @@ -128,11 +126,11 @@ spawnfunc(target_items); #define PREGIVE_WEAPONS(e) WepSet save_weapons; save_weapons = STAT(WEAPONS, e) #define PREGIVE(e,f) float save_##f; save_##f = (e).f -#define PREGIVE_RESOURCE(e,f) float save_##f = GetResourceAmount((e), (f)) +#define PREGIVE_RESOURCE(e,f) float save_##f = GetResource((e), (f)) #define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), !!(save_weapons & WepSet_FromWeapon(b)), !!(STAT(WEAPONS, e) & WepSet_FromWeapon(b)), 0, snd_incr, snd_decr) #define POSTGIVE_BIT(e,f,b,snd_incr,snd_decr) GiveSound((e), save_##f & (b), (e).f & (b), 0, snd_incr, snd_decr) -#define POSTGIVE_RESOURCE(e,f,t,snd_incr,snd_decr) GiveSound((e), save_##f, GetResourceAmount((e), (f)), t, snd_incr, snd_decr) -#define POSTGIVE_RESOURCE_ROT(e,f,t,rotfield,rottime,regenfield,regentime,snd_incr,snd_decr) GiveRot((e),save_##f,GetResourceAmount((e),(f)),rotfield,rottime,regenfield,regentime);GiveSound((e),save_##f,GetResourceAmount((e),(f)),t,snd_incr,snd_decr) +#define POSTGIVE_RESOURCE(e,f,t,snd_incr,snd_decr) GiveSound((e), save_##f, GetResource((e), (f)), t, snd_incr, snd_decr) +#define POSTGIVE_RES_ROT(e,f,t,rotfield,rottime,regenfield,regentime,snd_incr,snd_decr) GiveRot((e),save_##f,GetResource((e),(f)),rotfield,rottime,regenfield,regentime);GiveSound((e),save_##f,GetResource((e),(f)),t,snd_incr,snd_decr) #define POSTGIVE_VALUE(e,f,t,snd_incr,snd_decr) GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr) #define POSTGIVE_VALUE_ROT(e,f,t,rotfield,rottime,regenfield,regentime,snd_incr,snd_decr) GiveRot((e), save_##f, (e).f, rotfield, rottime, regenfield, regentime); GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr)