X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fteams.qh;h=88666db0e836a1b3592987d969eed7b091cfd940;hb=f950c7d3814c98b3603d60a11674a347d77444b2;hp=074835d5e79c4914807f79ed60ab51137525c3f4;hpb=4e85c153239969d8dccea38031e18ddb24b6c935;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/teams.qh b/qcsrc/common/teams.qh index 074835d5e..88666db0e 100644 --- a/qcsrc/common/teams.qh +++ b/qcsrc/common/teams.qh @@ -1,5 +1,6 @@ -#ifndef TEAMS_H -#define TEAMS_H +#pragma once + +const int NUM_TEAMS = 4; ///< Number of teams in the game. #ifdef TEAMNUMBERS_THAT_ARENT_STUPID const int NUM_TEAM_1 = 1; // red @@ -26,12 +27,27 @@ const string COL_TEAM_1 = "^1"; const string COL_TEAM_2 = "^4"; const string COL_TEAM_3 = "^3"; const string COL_TEAM_4 = "^6"; -const string NAME_TEAM_1 = _("Red"); -const string NAME_TEAM_2 = _("Blue"); -const string NAME_TEAM_3 = _("Yellow"); -const string NAME_TEAM_4 = _("Pink"); -const string NAME_TEAM = _("Team"); -const string NAME_NEUTRAL = _("Neutral"); +// must be #defined, const globals drop the translation attribute +#define NAME_TEAM_1 CTX(_("TEAM^Red")) +#define NAME_TEAM_2 CTX(_("TEAM^Blue")) +#define NAME_TEAM_3 CTX(_("TEAM^Yellow")) +#define NAME_TEAM_4 CTX(_("TEAM^Pink")) +#define NAME_TEAM _("Team") +#define NAME_NEUTRAL _("Neutral") + +// items colors, so they are handled properly in languages which decline things with grammatical gender +#define KEY_TEAM_1 CTX(_("KEY^Red")) +#define KEY_TEAM_2 CTX(_("KEY^Blue")) +#define KEY_TEAM_3 CTX(_("KEY^Yellow")) +#define KEY_TEAM_4 CTX(_("KEY^Pink")) +#define FLAG_TEAM_1 CTX(_("FLAG^Red")) +#define FLAG_TEAM_2 CTX(_("FLAG^Blue")) +#define FLAG_TEAM_3 CTX(_("FLAG^Yellow")) +#define FLAG_TEAM_4 CTX(_("FLAG^Pink")) +#define GENERATOR_TEAM_1 CTX(_("GENERATOR^Red")) +#define GENERATOR_TEAM_2 CTX(_("GENERATOR^Blue")) +#define GENERATOR_TEAM_3 CTX(_("GENERATOR^Yellow")) +#define GENERATOR_TEAM_4 CTX(_("GENERATOR^Pink")) // used for replacement in filenames or such where the name CANNOT be allowed to be translated const string STATIC_NAME_TEAM_1 = "Red"; @@ -46,12 +62,12 @@ float myteam; string Team_ColorCode(float teamid) { - switch(teamid) - { + switch(teamid) + { case NUM_TEAM_1: return COL_TEAM_1; - case NUM_TEAM_2: return COL_TEAM_2; - case NUM_TEAM_3: return COL_TEAM_3; - case NUM_TEAM_4: return COL_TEAM_4; + case NUM_TEAM_2: return COL_TEAM_2; + case NUM_TEAM_3: return COL_TEAM_3; + case NUM_TEAM_4: return COL_TEAM_4; } return "^7"; @@ -72,12 +88,12 @@ vector Team_ColorRGB(float teamid) string Team_ColorName(float teamid) { - switch(teamid) - { + switch(teamid) + { case NUM_TEAM_1: return NAME_TEAM_1; - case NUM_TEAM_2: return NAME_TEAM_2; - case NUM_TEAM_3: return NAME_TEAM_3; - case NUM_TEAM_4: return NAME_TEAM_4; + case NUM_TEAM_2: return NAME_TEAM_2; + case NUM_TEAM_3: return NAME_TEAM_3; + case NUM_TEAM_4: return NAME_TEAM_4; } return NAME_NEUTRAL; @@ -86,12 +102,12 @@ string Team_ColorName(float teamid) // used for replacement in filenames or such where the name CANNOT be allowed to be translated string Static_Team_ColorName(float teamid) { - switch(teamid) - { + switch(teamid) + { case NUM_TEAM_1: return STATIC_NAME_TEAM_1; - case NUM_TEAM_2: return STATIC_NAME_TEAM_2; - case NUM_TEAM_3: return STATIC_NAME_TEAM_3; - case NUM_TEAM_4: return STATIC_NAME_TEAM_4; + case NUM_TEAM_2: return STATIC_NAME_TEAM_2; + case NUM_TEAM_3: return STATIC_NAME_TEAM_3; + case NUM_TEAM_4: return STATIC_NAME_TEAM_4; } return NAME_NEUTRAL; @@ -102,45 +118,105 @@ float Team_ColorToTeam(string team_color) switch(strtolower(team_color)) { case "red": return NUM_TEAM_1; - case "blue": return NUM_TEAM_2; - case "yellow": return NUM_TEAM_3; - case "pink": return NUM_TEAM_4; - case "auto": return 0; + case "blue": return NUM_TEAM_2; + case "yellow": return NUM_TEAM_3; + case "pink": return NUM_TEAM_4; + case "auto": return 0; } return -1; } -float Team_NumberToTeam(float number) +/// \brief Returns whether team value is valid. +/// \param[in] team_num Team to check. +/// \return True if team is valid, false otherwise. +bool Team_IsValidTeam(int team_num) { - switch(number) + switch (team_num) + { + case NUM_TEAM_1: + case NUM_TEAM_2: + case NUM_TEAM_3: + case NUM_TEAM_4: + { + return true; + } + } + return false; +} + +/// \brief Returns whether the team index is valid. +/// \param[in] index Team index to check. +/// \return True if team index is valid, false otherwise. +bool Team_IsValidIndex(int index) +{ + switch (index) + { + case 1: + case 2: + case 3: + case 4: + { + return true; + } + } + return false; +} + +/// \brief Converts team index into team value. +/// \param[in] index Team index to convert. +/// \return Team value. +int Team_IndexToTeam(int index) +{ + switch (index) { case 1: return NUM_TEAM_1; case 2: return NUM_TEAM_2; case 3: return NUM_TEAM_3; case 4: return NUM_TEAM_4; } - return -1; } -float Team_TeamToNumber(float teamid) +/// \brief Converts team value into team index. +/// \param[in] team_ Team value to convert. +/// \return Team index. +int Team_TeamToIndex(int team_) { - switch(teamid) + switch (team_) { case NUM_TEAM_1: return 1; case NUM_TEAM_2: return 2; case NUM_TEAM_3: return 3; case NUM_TEAM_4: return 4; } - return -1; } +/// \brief Converts team value into bit value that is used in team bitmasks. +/// \param[in] team_num Team value to convert. +/// \return Team bit. +int Team_TeamToBit(int team_num) +{ + if (!Team_IsValidTeam(team_num)) + { + return 0; + } + return BIT(Team_TeamToIndex(team_num) - 1); +} + +/// \brief Converts team index into bit value that is used in team bitmasks. +/// \param[in] index Team index to convert. +/// \return Team bit. +int Team_IndexToBit(int index) +{ + return BIT(index - 1); +} + // legacy aliases for shitty code -#define TeamByColor(teamid) (Team_TeamToNumber(teamid) - 1) -#define ColorByTeam(number) Team_NumberToTeam(number + 1) +#define TeamByColor(teamid) (Team_TeamToIndex(teamid) - 1) +#define ColorByTeam(number) Team_IndexToTeam(number + 1) // useful aliases #define Team_ColorName_Lower(teamid) strtolower(Team_ColorName(teamid)) @@ -153,19 +229,12 @@ float Team_TeamToNumber(float teamid) #define Team_FullName(teamid) strcat(Team_ColorName(teamid), " ", NAME_TEAM, "^7") #define Team_ColoredFullName(teamid) strcat(Team_ColorCode(teamid), Team_ColorName(teamid), " ", NAME_TEAM, "^7") -#define Team_NumberToFullName(number) Team_FullName(Team_NumberToTeam(number)) -#define Team_NumberToColoredFullName(number) Team_ColoredFullName(Team_NumberToTeam(number)) +#define Team_IndexToFullName(index) Team_FullName(Team_IndexToTeam(index)) +#define Team_IndexToColoredFullName(index) Team_ColoredFullName(Team_IndexToTeam(index)) // replace these flags in a string with the strings provided -#define TCR(input,teamcolor,teamtext) strreplace("^TC", teamcolor, strreplace("^TT", teamtext, input)) +#define TCR(input,type,team) strreplace("^TC", COL_TEAM_##team, strreplace("^TT", strtoupper(type##_TEAM_##team), input)) // safe team comparisons -#define SAME_TEAM(a,b) (teamplay ? ((a.team == b.team) ? 1 : 0) : ((a == b) ? 1 : 0)) -#define DIFF_TEAM(a,b) (teamplay ? ((a.team != b.team) ? 1 : 0) : ((a != b) ? 1 : 0)) - -// used for notification system multi-team identifiers -#define APP_TEAM_NUM_2(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : prefix##BLUE) -#define APP_TEAM_NUM_4(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : ((num == NUM_TEAM_2) ? prefix##BLUE : ((num == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK))) -#define APP_TEAM_ENT_2(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : prefix##BLUE) -#define APP_TEAM_ENT_4(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : ((ent.team == NUM_TEAM_2) ? prefix##BLUE : ((ent.team == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK))) -#endif +#define SAME_TEAM(a,b) (teamplay ? (a.team == b.team) : (a == b)) +#define DIFF_TEAM(a,b) (teamplay ? (a.team != b.team) : (a != b))