X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Ffunc%2Fladder.qc;h=af5065643bf9a6957fd0de37d50cba53a7f58d9c;hb=fc15d72b041c9a748b605ba28735380fbe5b5b01;hp=f0216ccd1c9be3bddb08191afc3924c59f307599;hpb=fc2be4c1e7547ae97301f7966333e4dc858baf92;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/triggers/func/ladder.qc b/qcsrc/common/triggers/func/ladder.qc index f0216ccd1..af5065643 100644 --- a/qcsrc/common/triggers/func/ladder.qc +++ b/qcsrc/common/triggers/func/ladder.qc @@ -1,83 +1,84 @@ -void func_ladder_touch() +REGISTER_NET_LINKED(ENT_CLIENT_LADDER) + +void func_ladder_touch(entity this) { #ifdef SVQC if (!other.iscreature) return; - if (other.vehicle_flags & VHF_ISVEHICLE) + if(IS_VEHICLE(other)) return; -#endif -#ifdef CSQC - if(other.classname != "csqcmodel") +#elif defined(CSQC) + if(!other.isplayermodel) return; #endif EXACTTRIGGER_TOUCH; other.ladder_time = time + 0.1; - other.ladder_entity = self; + other.ladder_entity = this; } #ifdef SVQC -float func_ladder_send(entity to, float sf) +bool func_ladder_send(entity this, entity to, int sf) { - WriteByte(MSG_ENTITY, ENT_CLIENT_LADDER); + WriteHeader(MSG_ENTITY, ENT_CLIENT_LADDER); - WriteString(MSG_ENTITY, self.classname); - WriteByte(MSG_ENTITY, self.skin); - WriteByte(MSG_ENTITY, self.speed); - WriteString(MSG_ENTITY, self.mdl); + WriteString(MSG_ENTITY, this.classname); + WriteByte(MSG_ENTITY, this.skin); + WriteCoord(MSG_ENTITY, this.speed); - trigger_common_write(false); + trigger_common_write(this, false); return true; } -void func_ladder_link() +void func_ladder_link(entity this) { - //self.SendEntity = func_ladder_send; - //self.SendFlags = 0xFFFFFF; - //self.model = "null"; + trigger_link(this, func_ladder_send); + //this.model = "null"; } -void spawnfunc_func_ladder() +void func_ladder_init(entity this) { - self.mdl = self.model; - EXACTTRIGGER_INIT; - self.touch = func_ladder_touch; + settouch(this, func_ladder_touch); - func_ladder_link(); + trigger_init(this); + func_ladder_link(this); } -void spawnfunc_func_water() +spawnfunc(func_ladder) { - self.mdl = self.model; - EXACTTRIGGER_INIT; - self.touch = func_ladder_touch; + func_ladder_init(this); +} - func_ladder_link(); +spawnfunc(func_water) +{ + func_ladder_init(this); } #elif defined(CSQC) .float speed; -void ent_func_ladder() +void func_ladder_remove(entity this) +{ + if(this.classname) { strunzone(this.classname); } + this.classname = string_null; +} + +NET_HANDLE(ENT_CLIENT_LADDER, bool isnew) { - self.classname = strzone(ReadString()); - self.skin = ReadByte(); - self.speed = ReadByte(); - self.model = strzone(ReadString()); - - trigger_common_read(false); - self.mins = self.maxs = '0 0 0'; - - self.solid = SOLID_TRIGGER; - self.draw = trigger_draw_generic; - self.trigger_touch = func_ladder_touch; - self.drawmask = MASK_NORMAL; - self.move_time = time; - self.entremove = trigger_remove_generic; - - //precache_model(self.mdl); - EXACTTRIGGER_INIT; + this.classname = strzone(ReadString()); + this.skin = ReadByte(); + this.speed = ReadCoord(); + + trigger_common_read(this, false); + + this.solid = SOLID_TRIGGER; + settouch(this, func_ladder_touch); + this.drawmask = MASK_NORMAL; + this.move_time = time; + this.entremove = func_ladder_remove; + + return true; } #endif