X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Ffunc%2Fpendulum.qc;h=e59881ddc3ebf2a7b773274f348964f8f52c82bf;hb=301702fff6cd39f10c89eef9880cd9a85fe5c53e;hp=7d3eff7c9f474a25b62975a0602e05367039598a;hpb=02e0727816326407cc681dd2d12c67d157e618cf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/triggers/func/pendulum.qc b/qcsrc/common/triggers/func/pendulum.qc index 7d3eff7c9..e59881ddc 100644 --- a/qcsrc/common/triggers/func/pendulum.qc +++ b/qcsrc/common/triggers/func/pendulum.qc @@ -1,7 +1,7 @@ #ifdef SVQC .float freq; void func_pendulum_controller_think() -{ +{SELFPARAM(); float v; self.nextthink = time + 0.1; @@ -21,56 +21,55 @@ void func_pendulum_controller_think() } } -void spawnfunc_func_pendulum() +spawnfunc(func_pendulum) { entity controller; - if (self.noise != "") + if (this.noise != "") { - precache_sound(self.noise); - soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE); + precache_sound(this.noise); + soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE); } - self.active = ACTIVE_ACTIVE; + this.active = ACTIVE_ACTIVE; // keys: angle, speed, phase, noise, freq - if(!self.speed) - self.speed = 30; - // not initializing self.dmg to 2, to allow damageless pendulum + if(!this.speed) + this.speed = 30; + // not initializing this.dmg to 2, to allow damageless pendulum - if(self.dmg && (self.message == "")) - self.message = " was squished"; - if(self.dmg && (self.message2 == "")) - self.message2 = "was squished by"; - if(self.dmg && (!self.dmgtime)) - self.dmgtime = 0.25; - self.dmgtime2 = time; + if(this.dmg && (this.message == "")) + this.message = " was squished"; + if(this.dmg && (this.message2 == "")) + this.message2 = "was squished by"; + if(this.dmg && (!this.dmgtime)) + this.dmgtime = 0.25; + this.dmgtime2 = time; - self.blocked = generic_plat_blocked; + this.blocked = generic_plat_blocked; - self.avelocity_z = 0.0000001; - if (!InitMovingBrushTrigger()) + this.avelocity_z = 0.0000001; + if (!InitMovingBrushTrigger(this)) return; - if(!self.freq) + if(!this.freq) { // find pendulum length (same formula as Q3A) - self.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(self.mins_z)))); + this.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(this.mins_z)))); } // copy initial angle - self.cnt = self.angles_z; + this.cnt = this.angles_z; // wait for targets to spawn - controller = spawn(); - controller.classname = "func_pendulum_controller"; - controller.owner = self; + controller = new(func_pendulum_controller); + controller.owner = this; controller.nextthink = time + 1; controller.think = func_pendulum_controller_think; - self.nextthink = self.SUB_LTIME + 999999999; - self.SUB_THINK = SUB_NullThink; // for PushMove + this.nextthink = this.SUB_LTIME + 999999999; + this.SUB_THINK = SUB_NullThink; // for PushMove - //self.effects |= EF_LOWPRECISION; + //this.effects |= EF_LOWPRECISION; // TODO make a reset function for this one }