X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fphaser_weapon.qc;h=8e746049b6a4e8c8d5506bc265bb93375d28b64d;hb=d5e16200b8442af1bbb9fc426b22e453035fa2f6;hp=ac817703e8f9282e0443c3f9ead699ddabe314fc;hpb=93f6c1c41d7a17718dfbf7b464c319a9716643f4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret/phaser_weapon.qc b/qcsrc/common/turrets/turret/phaser_weapon.qc index ac817703e..8e746049b 100644 --- a/qcsrc/common/turrets/turret/phaser_weapon.qc +++ b/qcsrc/common/turrets/turret/phaser_weapon.qc @@ -2,7 +2,7 @@ #define TURRET_PHASER_WEAPON_H CLASS(PhaserTurretAttack, PortoLaunch) -/* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER); +/* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(PhaserTurretAttack, impulse, int, 9); /* refname */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser"); /* wepname */ ATTRIB(PhaserTurretAttack, message, string, _("Phaser")); @@ -18,20 +18,19 @@ void beam_think(); .int fireflag; -METHOD(PhaserTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) +METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire)) { - SELFPARAM(); - bool isPlayer = IS_PLAYER(self); - if (fire1) - if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) { + bool isPlayer = IS_PLAYER(actor); + if (fire & 1) + if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { - turret_initparams(self); - W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); - self.tur_shotdir_updated = w_shotdir; - self.tur_shotorg = w_shotorg; - self.tur_head = self; - self.shot_speed = 1; - weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); + turret_initparams(actor); + W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); + actor.tur_shotdir_updated = w_shotdir; + actor.tur_shotorg = w_shotorg; + actor.tur_head = actor; + actor.shot_speed = 1; + weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } entity beam = spawn(); beam.ticrate = 0.1; //autocvar_sys_ticrate; @@ -39,30 +38,29 @@ METHOD(PhaserTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2 beam.effects = EF_LOWPRECISION; beam.solid = SOLID_NOT; beam.think = beam_think; - beam.cnt = time + self.shot_speed; + beam.cnt = time + actor.shot_speed; beam.shot_spread = time + 2; beam.nextthink = time; - beam.owner = self; - beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate); - beam.scale = self.target_range / 256; + beam.owner = actor; + beam.shot_dmg = actor.shot_dmg / (actor.shot_speed / beam.ticrate); + beam.scale = actor.target_range / 256; beam.movetype = MOVETYPE_NONE; - beam.enemy = self.enemy; + beam.enemy = actor.enemy; beam.bot_dodge = true; beam.bot_dodgerating = beam.shot_dmg; sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM); - self.fireflag = 1; + actor.fireflag = 1; - beam.attack_finished_single = self.attack_finished_single; - self.attack_finished_single = time; // + autocvar_sys_ticrate; + beam.attack_finished_single = actor.attack_finished_single; + actor.attack_finished_single = time; // + autocvar_sys_ticrate; - setattachment(beam,self.tur_head, "tag_fire"); + setattachment(beam,actor.tur_head, "tag_fire"); - soundat (self, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM); + soundat (actor, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM); if (!isPlayer) - if (self.tur_head.frame == 0) - self.tur_head.frame = 1; + if (actor.tur_head.frame == 0) + actor.tur_head.frame = 1; } - return true; } void beam_think() @@ -97,7 +95,7 @@ void beam_think() self.shot_force, this.shot_dmg, 0.75, - DEATH_TURRET_PHASER); + DEATH_TURRET_PHASER.m_id); setself(this); self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;