X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret.qh;h=aa5a50c9e67dd6d8b8e55953d55b7cde0372b3a1;hb=791f300d2660d6b75a51c6e7f302d6fa6b64861a;hp=dc84acc7401b7457508fcb85429f696204c595d6;hpb=6585b5a8ef2ce4ee66826df826a6c759bd815cb8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret.qh b/qcsrc/common/turrets/turret.qh index dc84acc74..aa5a50c9e 100644 --- a/qcsrc/common/turrets/turret.qh +++ b/qcsrc/common/turrets/turret.qh @@ -1,26 +1,26 @@ #pragma once -#include +#include CLASS(Turret, Object) - ATTRIB(Turret, m_id, int, 0) + ATTRIB(Turret, m_id, int, 0); /** short name */ - ATTRIB(Turret, netname, string, string_null) + ATTRIB(Turret, netname, string); /** human readable name */ - ATTRIB(Turret, turret_name, string, _("Turret")) + ATTRIB(Turret, turret_name, string, _("Turret")); /** currently a copy of the model */ - ATTRIB(Turret, mdl, string, string_null) + ATTRIB(Turret, mdl, string); /** full name of model */ - ATTRIB(Turret, model, string, string_null) + ATTRIB(Turret, model, string); /** full name of tur_head model */ - ATTRIB(Turret, head_model, string, string_null) + ATTRIB(Turret, head_model, string); - ATTRIB(Turret, spawnflags, int, 0) + ATTRIB(Turret, spawnflags, int, 0); /** turret hitbox size */ - ATTRIB(Turret, mins, vector, '-0 -0 -0') + ATTRIB(Turret, m_mins, vector, '-0 -0 -0'); /** turret hitbox size */ - ATTRIB(Turret, maxs, vector, '0 0 0') + ATTRIB(Turret, m_maxs, vector, '0 0 0'); METHOD(Turret, display, void(Turret this, void(string name, string icon) returns)) { returns(this.turret_name, string_null); @@ -41,7 +41,7 @@ CLASS(Turret, Object) METHOD(Turret, tr_precache, void(Turret this)) { } - ATTRIB(Turret, m_weapon, Weapon, WEP_Null) + ATTRIB(Turret, m_weapon, Weapon); #ifdef SVQC /** (SERVER) called when turret attacks */ METHOD(Turret, tr_attack, void(Turret this, entity it)) { @@ -62,19 +62,20 @@ ENDCLASS(Turret) // target selection flags .int target_select_flags; .int target_validate_flags; -const int TFL_TARGETSELECT_NO = 2; // don't automatically find targets -const int TFL_TARGETSELECT_LOS = 4; // require line of sight to find targets -const int TFL_TARGETSELECT_PLAYERS = 8; // target players -const int TFL_TARGETSELECT_MISSILES = 16; // target projectiles -const int TFL_TARGETSELECT_TRIGGERTARGET = 32; // respond to turret_trigger_target events -const int TFL_TARGETSELECT_ANGLELIMITS = 64; // apply extra angular limits to target selection -const int TFL_TARGETSELECT_RANGELIMITS = 128; // limit target selection range -const int TFL_TARGETSELECT_TEAMCHECK = 256; // don't attack teammates -const int TFL_TARGETSELECT_NOBUILTIN = 512; // only attack targets when triggered -const int TFL_TARGETSELECT_OWNTEAM = 1024; // only attack teammates -const int TFL_TARGETSELECT_NOTURRETS = 2048; // don't attack other turrets -const int TFL_TARGETSELECT_FOV = 4096; // extra limits to attack range -const int TFL_TARGETSELECT_MISSILESONLY = 8192; // only attack missiles +const int TFL_TARGETSELECT_NO = BIT(1); // don't automatically find targets +const int TFL_TARGETSELECT_LOS = BIT(2); // require line of sight to find targets +const int TFL_TARGETSELECT_PLAYERS = BIT(3); // target players +const int TFL_TARGETSELECT_MISSILES = BIT(4); // target projectiles +const int TFL_TARGETSELECT_TRIGGERTARGET = BIT(5); // respond to turret_trigger_target events +const int TFL_TARGETSELECT_ANGLELIMITS = BIT(6); // apply extra angular limits to target selection +const int TFL_TARGETSELECT_RANGELIMITS = BIT(7); // limit target selection range +const int TFL_TARGETSELECT_TEAMCHECK = BIT(8); // don't attack teammates +const int TFL_TARGETSELECT_NOBUILTIN = BIT(9); // only attack targets when triggered +const int TFL_TARGETSELECT_OWNTEAM = BIT(10); // only attack teammates +const int TFL_TARGETSELECT_NOTURRETS = BIT(11); // don't attack other turrets +const int TFL_TARGETSELECT_FOV = BIT(12); // extra limits to attack range +const int TFL_TARGETSELECT_MISSILESONLY = BIT(13); // only attack missiles +const int TFL_TARGETSELECT_VEHICLES = BIT(14); // target manned vehicles // aim flags .int aim_flags;