X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qh;h=d575bbfddbd3c32c3c70c9b210ebe6c76117b10c;hb=cc76d0be2ecfd130f00964cbc9bf541df58347e0;hp=bd603b74c25905b90edd304a116d12e3d0019576;hpb=05963b2ef10b016eec19561282175c3c39579426;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index bd603b74c..d575bbfdd 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,3 +1,8 @@ +#define WANT_CONST +// commonly used, but better make them macros +#define TRUE 1 +#define FALSE 0 + // a dummy macro that prevents the "hanging ;" warning #define ENDS_WITH_CURLY_BRACE @@ -19,7 +24,7 @@ func() #else # define ACCUMULATE_FUNCTION(func,otherfunc) \ - .void _ACCUMULATE_##func##__##otherfunc; + .float _ACCUMULATE_##func##__##otherfunc void ACCUMULATE_call(string func) { float i; @@ -151,7 +156,7 @@ float almost_in_bounds(float a, float b, float c); float power2of(float e); float log2of(float x); -string HEXDIGITS = "0123456789ABCDEF0123456789abcdef"; +const string HEXDIGITS = "0123456789ABCDEF0123456789abcdef"; #define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0)) #define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10) #define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1)) @@ -203,7 +208,7 @@ float compressShotOrigin(vector v); vector decompressShotOrigin(float f); #ifdef SVQC -string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies +string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply; // cached replies string records_reply[10]; #endif @@ -215,16 +220,22 @@ string RandomSelection_chosen_string; void RandomSelection_Init(); void RandomSelection_Add(entity e, float f, string s, float weight, float priority); -vector healtharmor_maxdamage(float h, float a, float armorblock); // returns vector: maxdamage, armorideal, 1 if fully armored -vector healtharmor_applydamage(float a, float armorblock, float damage); // returns vector: take, save, 0 +#ifndef MENUQC +vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored +vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage); // returns vector: take, save, 0 +#endif string getcurrentmod(); #ifndef MENUQC #ifdef CSQC float ReadInt24_t(); +vector ReadInt48_t(); +vector ReadInt72_t(); #else void WriteInt24_t(float dest, float val); +void WriteInt48_t(float dest, vector val); +void WriteInt72_t(float dest, vector val); #endif #endif @@ -264,34 +275,6 @@ float get_model_parameters_fixbone; string get_model_parameters_desc; float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split -// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :( -#define HUD_Panel_GetName_Part2(id) \ -switch(id) {\ - case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \ - case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \ - case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \ - case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \ -} ENDS_WITH_CURLY_BRACE - -// Get name of specified panel id -#define HUD_Panel_GetName(id) \ -switch(id) { \ - case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \ - case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \ - case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \ - case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \ - case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \ - case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \ - case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \ - case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \ - case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \ - case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \ - case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \ - case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \ - case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \ - default: HUD_Panel_GetName_Part2(id)\ -} - vector vec2(vector v); #ifndef MENUQC @@ -430,3 +413,13 @@ void dedicated_print(string input); #define PROGNAME "CSQC" #endif #endif + +#ifndef MENUQC +#define CNT_NORMAL 1 +#define CNT_GAMESTART 2 +#define CNT_IDLE 3 +#define CNT_KILL 4 +#define CNT_RESPAWN 5 +#define CNT_ROUNDSTART 6 +float Announcer_PickNumber(float type, float num); +#endif