X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fcl_vehicles.qc;h=b2f87821eea414ca4b6eb764663571d4d1826c4c;hb=fdf7901f8336b7e16f0ebb9c69f192c0569cdc9f;hp=3472a7f1c7e7e76747e0b056ef22c31d12c589ca;hpb=c51698509e174e343dff48128a1dcfff1527c535;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/cl_vehicles.qc b/qcsrc/common/vehicles/cl_vehicles.qc index 3472a7f1c..b2f87821e 100644 --- a/qcsrc/common/vehicles/cl_vehicles.qc +++ b/qcsrc/common/vehicles/cl_vehicles.qc @@ -1,3 +1,4 @@ +#include "cl_vehicles.qh" const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga"; const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga"; const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga"; @@ -18,41 +19,45 @@ entity AuxiliaryXhair[MAX_AXH]; float alarm1time; float alarm2time; -void vehicle_alarm(entity e, int ch, string s0und) +void vehicle_alarm(entity e, int ch, Sound s0und) { + TC(Sound, s0und); if(!autocvar_cl_vehicles_alarm) return; - _sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE); + sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE); } void AuxiliaryXhair_Draw2D(entity this) { - if (scoreboard_showscores) + if (scoreboard_active) return; - vector size = draw_getimagesize(self.axh_image) * autocvar_cl_vehicles_crosshair_size; - vector pos = project_3d_to_2d(self.move_origin) - 0.5 * size; + vector pos = project_3d_to_2d(this.origin); if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight)) { + vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size; + pos.x -= 0.5 * size.x; + pos.y -= 0.5 * size.y; pos.z = 0; - size.z = 0; - drawpic(pos, self.axh_image, size, self.colormod, autocvar_crosshair_alpha * self.alpha, self.axh_drawflag); + drawpic(pos, this.axh_image, size, this.colormod, autocvar_crosshair_alpha * this.alpha, this.axh_drawflag); } - if(time - self.cnt > self.axh_fadetime) - self.draw2d = func_null; + if(time - this.cnt > this.axh_fadetime) + this.draw2d = func_null; } -void Net_AuXair2(bool bIsNew) +NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew) { + int sf = ReadByte(); + int axh_id = bound(0, ReadByte(), MAX_AXH); - entity axh = AuxiliaryXhair[axh_id]; + entity axh = AuxiliaryXhair[axh_id]; - if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?) + if(axh == NULL || wasfreed(axh)) { - axh = spawn(); + axh = new(auxiliary_crosshair); axh.draw2d = func_null; axh.drawmask = MASK_NORMAL; axh.axh_drawflag = DRAWFLAG_ADDITIVE; @@ -60,27 +65,50 @@ void Net_AuXair2(bool bIsNew) axh.axh_image = vCROSS_HINT; axh.alpha = 1; AuxiliaryXhair[axh_id] = axh; + IL_PUSH(g_drawables_2d, axh); + } + + if(sf & 2) + { + axh.origin_x = ReadCoord(); + axh.origin_y = ReadCoord(); + axh.origin_z = ReadCoord(); + } + + if(sf & 4) + { + axh.colormod_x = ReadByte() / 255; + axh.colormod_y = ReadByte() / 255; + axh.colormod_z = ReadByte() / 255; } - axh.move_origin_x = ReadCoord(); - axh.move_origin_y = ReadCoord(); - axh.move_origin_z = ReadCoord(); - axh.colormod_x = ReadByte() / 255; - axh.colormod_y = ReadByte() / 255; - axh.colormod_z = ReadByte() / 255; axh.cnt = time; axh.draw2d = AuxiliaryXhair_Draw2D; + return true; } -void Net_VehicleSetup() -{SELFPARAM(); +NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew) +{ int hud_id = ReadByte(); + return = true; // hud_id == 0 means we exited a vehicle, so stop alarm sound/s - if(hud_id == 0) + // note: HUD_NORMAL is set to 0 currently too, but we'll check both just in case + if(hud_id == 0 || hud_id == HUD_NORMAL) { - sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE); - sound(self, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE); + sound(this, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE); + sound(this, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE); + + for(int i = 0; i < MAX_AXH; ++i) + { + entity axh = AuxiliaryXhair[i]; + + if(axh != NULL && !wasfreed(axh)) + { + AuxiliaryXhair[i] = NULL; + delete(axh); + } + } return; } @@ -89,8 +117,8 @@ void Net_VehicleSetup() { entity axh = AuxiliaryXhair[i]; - if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?) - remove(axh); + if(axh != NULL && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?) + delete(axh); axh = spawn(); axh.draw2d = func_null; @@ -100,6 +128,7 @@ void Net_VehicleSetup() axh.axh_image = vCROSS_HINT; axh.alpha = 1; AuxiliaryXhair[i] = axh; + IL_PUSH(g_drawables_2d, axh); } if(hud_id == HUD_BUMBLEBEE_GUN) @@ -107,8 +136,8 @@ void Net_VehicleSetup() AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun } else { - Vehicle info = get_vehicleinfo(hud_id); - info.vr_setup(info); + Vehicle info = Vehicles_from(hud_id); + info.vr_setup(info, NULL); } } @@ -119,32 +148,23 @@ void Vehicles_drawHUD( string iconAmmo1, vector colorAmmo1, string iconAmmo2, - vector colorAmmo2, - string crosshair) -{SELFPARAM(); - if(autocvar_r_letterbox) - return; - - if(scoreboard_showscores) - return; - + vector colorAmmo2) +{ // Initialize - vector hudSize = '0 0 0'; - vector hudPos = '0 0 0'; vector tmpSize = '0 0 0'; vector tmpPos = '0 0 0'; - float hudAlpha = autocvar_hud_panel_fg_alpha; + float hudAlpha = autocvar_hud_panel_fg_alpha * hud_fade_alpha; float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha; float blinkValue = 0.55 + sin(time * 7) * 0.45; - float health = getstati(STAT_VEHICLESTAT_HEALTH) * 0.01; - float shield = getstati(STAT_VEHICLESTAT_SHIELD) * 0.01; - float energy = getstati(STAT_VEHICLESTAT_ENERGY) * 0.01; - float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1) * 0.01; - float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01; - float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2) * 0.01; - float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01; + float health = STAT(VEHICLESTAT_HEALTH) * 0.01; + float shield = STAT(VEHICLESTAT_SHIELD) * 0.01; + float energy = STAT(VEHICLESTAT_ENERGY) * 0.01; + float ammo1 = STAT(VEHICLESTAT_AMMO1) * 0.01; + float reload1 = STAT(VEHICLESTAT_RELOAD1) * 0.01; + float ammo2 = STAT(VEHICLESTAT_AMMO2) * 0.01; + float reload2 = STAT(VEHICLESTAT_RELOAD2) * 0.01; // HACK to deal with the inconsistent use of the vehicle stats ammo1 = (ammo1) ? ammo1 : energy; @@ -154,29 +174,29 @@ void Vehicles_drawHUD( if (precache_pic(frame) == "") frame = "gfx/hud/default/vehicle_frame"; - hudSize = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale; - hudPos.x = (vid_conwidth - hudSize.x) / 2; - hudPos.y = vid_conheight - hudSize.y; + vehicleHud_Size = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale; + vehicleHud_Pos.x = (vid_conwidth - vehicleHud_Size.x) / 2; + vehicleHud_Pos.y = vid_conheight - vehicleHud_Size.y; if(teamplay && autocvar_hud_panel_bg_color_team) - drawpic(hudPos, frame, hudSize, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL); + drawpic(vehicleHud_Pos, frame, vehicleHud_Size, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); else - drawpic(hudPos, frame, hudSize, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL); + drawpic(vehicleHud_Pos, frame, vehicleHud_Size, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time) { float tmpblinkValue = 0.55 + sin(time * 3) * 0.45; - tmpPos.x = hudPos.x + hudSize.x * (96/256) - tmpSize.x; - tmpPos.y = hudPos.y; + tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x; + tmpPos.y = vehicleHud_Pos.y; tmpSize = '1 1 1' * hud_fontsize; - drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL); + drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey(_("drop weapon"), "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL); } // Model - tmpSize.x = hudSize.x / 3; - tmpSize.y = hudSize.y; - tmpPos.x = hudPos.x + hudSize.x / 3; - tmpPos.y = hudPos.y; + tmpSize.x = vehicleHud_Size.x / 3; + tmpSize.y = vehicleHud_Size.y; + tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x / 3; + tmpPos.y = vehicleHud_Pos.y; if(health < 0.25) drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL); @@ -191,22 +211,22 @@ void Vehicles_drawHUD( drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL); // Health bar - tmpSize.y = hudSize.y / 2; - tmpPos.x = hudPos.x + hudSize.x * (32/768); - tmpPos.y = hudPos.y; + tmpSize.y = vehicleHud_Size.y / 2; + tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (32/768); + tmpPos.y = vehicleHud_Pos.y; drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y); drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL); // Shield bar - tmpPos.y = hudPos.y + hudSize.y / 2; + tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y); drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL); // Ammo1 bar - tmpPos.x = hudPos.x + hudSize.x * (480/768); - tmpPos.y = hudPos.y; + tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (480/768); + tmpPos.y = vehicleHud_Pos.y; if(ammo1) drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y); @@ -216,7 +236,7 @@ void Vehicles_drawHUD( drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL); // Ammo2 bar - tmpPos.y = hudPos.y + hudSize.y / 2; + tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; if(ammo2) drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y); @@ -227,17 +247,17 @@ void Vehicles_drawHUD( drawresetcliparea(); // Health icon - tmpSize.x = hudSize.x * (80/768); - tmpSize.y = hudSize.y * (80/256); - tmpPos.x = hudPos.x + hudSize.x * (64/768); - tmpPos.y = hudPos.y + hudSize.y * (48/256); + tmpSize.x = vehicleHud_Size.x * (80/768); + tmpSize.y = vehicleHud_Size.y * (80/256); + tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (64/768); + tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256); if(health < 0.25) { if(alarm1time < time) { alarm1time = time + 2; - vehicle_alarm(self, CH_PAIN_SINGLE, SND(VEH_ALARM)); + vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_VEH_ALARM); } drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL); } @@ -245,21 +265,21 @@ void Vehicles_drawHUD( { if(alarm1time) { - vehicle_alarm(self, CH_PAIN_SINGLE, SND(Null)); + vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_Null); alarm1time = 0; } drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL); } // Shield icon - tmpPos.y = hudPos.y + hudSize.y / 2; + tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; if(shield < 0.25) { if(alarm2time < time) { alarm2time = time + 1; - vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(VEH_ALARM_SHIELD)); + vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_VEH_ALARM_SHIELD); } drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL); } @@ -267,15 +287,15 @@ void Vehicles_drawHUD( { if(alarm2time) { - vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(Null)); + vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_Null); alarm2time = 0; } drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL); } // Ammo1 icon - tmpPos.x = hudPos.x + hudSize.x * (624/768); - tmpPos.y = hudPos.y + hudSize.y * (48/256); + tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (624/768); + tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256); if(iconAmmo1) { @@ -286,7 +306,7 @@ void Vehicles_drawHUD( } // Ammo2 icon - tmpPos.y = hudPos.y + hudSize.y / 2; + tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; if(iconAmmo2) { @@ -295,77 +315,12 @@ void Vehicles_drawHUD( else drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL); } +} - // Bumblebee gunner crosshairs - if(hud == VEH_BUMBLEBEE.vehicleid) - { - tmpSize = '1 1 1' * hud_fontsize; - tmpPos.x = hudPos.x + hudSize.x * (520/768); - - if(!AuxiliaryXhair[1].draw2d) - { - tmpPos.y = hudPos.y + hudSize.y * (96/256) - tmpSize.y; - drawstring(tmpPos, _("No right gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL); - } - - if(!AuxiliaryXhair[2].draw2d) - { - tmpPos.y = hudPos.y + hudSize.y * (160/256); - drawstring(tmpPos, _("No left gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL); - } - } - - // Raptor bomb crosshair - if(hud == VEH_RAPTOR.vehicleid && weapon2mode != RSM_FLARE) - { - vector where; - - if(!dropmark) - { - dropmark = spawn(); - dropmark.owner = self; - dropmark.gravity = 1; - } - - if(reload2 == 1) - { - setorigin(dropmark, pmove_org); - dropmark.velocity = pmove_vel; - tracetoss(dropmark, self); - - where = project_3d_to_2d(trace_endpos); - - setorigin(dropmark, trace_endpos); - tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size; - - if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight)) - { - where.x -= tmpSize.x * 0.5; - where.y -= tmpSize.y * 0.5; - where.z = 0; - drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE); - drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg - } - dropmark.cnt = time + 5; - } - else - { - if(dropmark.cnt > time) - { - where = project_3d_to_2d(dropmark.origin); - tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size * 1.25; - - if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight)) - { - where.x -= tmpSize.x * 0.5; - where.y -= tmpSize.y * 0.5; - where.z = 0; - drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE); - drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg - } - } - } - } +void Vehicles_drawCrosshair(string crosshair) +{ + vector tmpSize = '0 0 0'; + vector tmpPos = '0 0 0'; // Crosshair if(crosshair) @@ -374,6 +329,10 @@ void Vehicles_drawHUD( tmpPos.x = (vid_conwidth - tmpSize.x) / 2; tmpPos.y = (vid_conheight - tmpSize.y) / 2; - drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL); + vector wcross_color = '1 1 1'; + if(autocvar_cl_vehicles_crosshair_colorize) + wcross_color = crosshair_getcolor(NULL, STAT(VEHICLESTAT_HEALTH)); + + drawpic(tmpPos, crosshair, tmpSize, wcross_color, autocvar_crosshair_alpha, DRAWFLAG_NORMAL); } }