X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fbumblebee.qc;h=f0519aa21573de0b151537b042b5d1cb82e278ba;hb=9e8ea75b9aacffc5cfa18c8852c4dd9ffdbd3192;hp=a4f4beca614d0ee791f6ea1e91bdcd0d21006865;hpb=36ba1021949ebd475e0561237a17ecf9fb93ced8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/vehicle/bumblebee.qc b/qcsrc/common/vehicles/vehicle/bumblebee.qc index a4f4beca6..f0519aa21 100644 --- a/qcsrc/common/vehicles/vehicle/bumblebee.qc +++ b/qcsrc/common/vehicles/vehicle/bumblebee.qc @@ -1,7 +1,5 @@ #include "bumblebee.qh" -#ifdef IMPLEMENTATION - const float BRG_SETUP = 2; const float BRG_START = 4; const float BRG_END = 8; @@ -99,6 +97,7 @@ bool bumblebee_gunner_frame(entity this, float dt) _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in; setorigin(this, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128); } + this.oldorigin = this.origin; // negate fall damage crosshair_trace(this); vector _ct = trace_endpos; @@ -402,7 +401,7 @@ bool bumblebee_pilot_frame(entity this, float dt) entity vehic = this.vehicle; return = true; - if(gameover) + if(game_stopped) { vehic.solid = SOLID_NOT; vehic.takedamage = DAMAGE_NO; @@ -438,9 +437,9 @@ bool bumblebee_pilot_frame(entity this, float dt) // Pitch ftmp = 0; - if(this.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit) + if(CS(this).movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 4; - else if(this.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit) + else if(CS(this).movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -8; newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit); @@ -454,19 +453,19 @@ bool bumblebee_pilot_frame(entity this, float dt) makevectors('0 1 0' * vehic.angles.y); newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction; - if(this.movement.x != 0) + if(CS(this).movement.x != 0) { - if(this.movement.x > 0) + if(CS(this).movement.x > 0) newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward; - else if(this.movement.x < 0) + else if(CS(this).movement.x < 0) newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward; } - if(this.movement.y != 0) + if(CS(this).movement.y != 0) { - if(this.movement.y < 0) + if(CS(this).movement.y < 0) newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe; - else if(this.movement.y > 0) + else if(CS(this).movement.y > 0) newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe; ftmp = newvel * v_right; ftmp *= dt * 0.1; @@ -485,7 +484,7 @@ bool bumblebee_pilot_frame(entity this, float dt) newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up; vehic.velocity += newvel * dt; - this.velocity = this.movement = vehic.velocity; + this.velocity = CS(this).movement = vehic.velocity; if(autocvar_g_vehicle_bumblebee_healgun_locktime) @@ -539,7 +538,7 @@ bool bumblebee_pilot_frame(entity this, float dt) { if(autocvar_g_vehicle_bumblebee_raygun) { - Damage(trace_ent, vehic, this, autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME, DEATH_GENERIC.m_id, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * PHYS_INPUT_FRAMETIME); + Damage(trace_ent, vehic, this, autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME, DEATH_GENERIC.m_id, DMG_NOWEP, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * PHYS_INPUT_FRAMETIME); vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * PHYS_INPUT_FRAMETIME; } else @@ -607,6 +606,7 @@ bool bumblebee_pilot_frame(entity this, float dt) makevectors(vehic.angles); vehic.angles_x *= -1; setorigin(this, vehic.origin + v_up * 48 + v_forward * 160); + this.oldorigin = this.origin; // negate fall damage PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false; } @@ -656,7 +656,7 @@ void bumblebee_exit(entity this, int eject) else spot = this.origin + v_up * 128 - v_forward * 300; - spot = vehicles_findgoodexit(this, spot); + spot = vehicles_findgoodexit(this, this.owner, spot); // Hide beam if(this.gun3.enemy || !wasfreed(this.gun3.enemy)) @@ -676,7 +676,7 @@ void bumblebee_blowup(entity this) autocvar_g_vehicle_bumblebee_blowup_edgedamage, autocvar_g_vehicle_bumblebee_blowup_radius, this, NULL, autocvar_g_vehicle_bumblebee_blowup_forceintensity, - DEATH_VH_BUMB_DEATH.m_id, NULL); + DEATH_VH_BUMB_DEATH.m_id, DMG_NOWEP, NULL); sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); Send_Effect(EFFECT_EXPLOSION_BIG, (this.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1); @@ -966,4 +966,3 @@ METHOD(Bumblebee, vr_setup, void(Bumblebee thisveh, entity instance)) } #endif -#endif