X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fracer.qc;h=9c0f40210cc9b8d063c296d811730277fd4dd8fe;hb=ce509c93922220974465ec39bc3527aee6e1e65f;hp=da259784f64a5c7c45a2bfe5192571b49b96a3d8;hpb=112e1861bef236521b5fc092d9a2f3114c7f4304;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/vehicle/racer.qc b/qcsrc/common/vehicles/vehicle/racer.qc index da259784f..9c0f40210 100644 --- a/qcsrc/common/vehicles/vehicle/racer.qc +++ b/qcsrc/common/vehicles/vehicle/racer.qc @@ -31,6 +31,8 @@ REGISTER_VEHICLE(RACER, NEW(Racer)); bool autocvar_g_vehicle_racer = true; +float autocvar_g_vehicle_racer_thinkrate = 0.05; // TODO: any higher causes it to sink in liquids + float autocvar_g_vehicle_racer_speed_afterburn = 3000; // energy consumed per second float autocvar_g_vehicle_racer_afterburn_cost = 100; @@ -182,7 +184,9 @@ bool racer_frame(entity this) vehicles_frame(vehic, this); - if(pointcontents(vehic.origin) != CONTENT_WATER) + traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this); + int cont = trace_dpstartcontents; + if(!(cont & DPCONTENTS_WATER)) vehic.air_finished = time + autocvar_g_vehicle_racer_water_time; if(IS_DEAD(vehic)) @@ -195,7 +199,11 @@ bool racer_frame(entity this) PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false; - crosshair_trace(this); + if(time >= vehic.vehicle_last_trace) + { + crosshair_trace(this); + vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate; + } vehic.angles_x *= -1; @@ -219,10 +227,9 @@ bool racer_frame(entity this) vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction; //vehic.velocity_z = ftmp; - int cont = pointcontents(vehic.origin); if(this.movement) { - if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + if(cont & DPCONTENTS_LIQUIDSMASK) { if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); } if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); } @@ -264,7 +271,7 @@ bool racer_frame(entity this) vehic.wait = time; - if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + if(cont & DPCONTENTS_LIQUIDSMASK) { vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH; df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed); @@ -298,7 +305,7 @@ bool racer_frame(entity this) sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM); } - if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + if(cont & DPCONTENTS_LIQUIDSMASK) vehic.racer_watertime = time; float dforce = autocvar_g_vehicle_racer_downforce; @@ -309,12 +316,11 @@ bool racer_frame(entity this) this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH; #ifdef SVQC - setself(vehic); Weapon wep1 = WEP_RACER; if (!forbidWeaponUse(this)) if (PHYS_INPUT_BUTTON_ATCK(this)) - if (wep1.wr_checkammo1(wep1)) + if (wep1.wr_checkammo1(wep1, vehic)) { string tagname = (vehic.cnt) ? (vehic.cnt = 0, "tag_fire1") @@ -329,10 +335,9 @@ bool racer_frame(entity this) wep1.wr_think(wep1, vehic, weaponentity, 1); } - setself(this); - if(autocvar_g_vehicle_racer_rocket_locktarget) { + if(vehic.vehicle_last_trace == time + autocvar_g_vehicle_racer_thinkrate) vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime, (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime, autocvar_g_vehicle_racer_rocket_locked_time); @@ -357,14 +362,14 @@ bool racer_frame(entity this) if(vehic.misc_bulletcounter == 1) { - racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world); + racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); this.vehicle_ammo2 = 50; } else if(vehic.misc_bulletcounter == 2) { - racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world); + racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); vehic.lock_strength = 0; - vehic.lock_target = world; + vehic.lock_target = NULL; vehic.misc_bulletcounter = 0; vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire; vehic.lip = time; @@ -398,123 +403,120 @@ bool racer_frame(entity this) this.velocity = vehic.velocity; } -void racer_think() -{SELFPARAM(); - self.nextthink = time; - - float pushdeltatime = time - self.lastpushtime; - if (pushdeltatime > 0.15) pushdeltatime = 0; - self.lastpushtime = time; - if(!pushdeltatime) return; +void racer_think(entity this) +{ + this.nextthink = time + autocvar_g_vehicle_racer_thinkrate; - tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self); + tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this); - vector df = self.velocity * -autocvar_g_vehicle_racer_friction; + vector df = this.velocity * -autocvar_g_vehicle_racer_friction; df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2); float forced = autocvar_g_vehicle_racer_upforcedamper; - int cont = pointcontents(self.origin - '0 0 64'); - if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + //int cont = pointcontents(this.origin - '0 0 64'); + traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this); + //if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK) { forced = autocvar_g_vehicle_racer_water_upforcedamper; - self.velocity_z += 200; + this.velocity_z += 200; } - self.velocity += df * pushdeltatime; - if(self.velocity_z > 0) - self.velocity_z *= 1 - forced * pushdeltatime; + this.velocity += df * autocvar_g_vehicle_racer_thinkrate; + if(this.velocity_z > 0) + this.velocity_z *= 1 - forced * autocvar_g_vehicle_racer_thinkrate; - self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); - self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); + this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate); + this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate); - CSQCMODEL_AUTOUPDATE(self); + CSQCMODEL_AUTOUPDATE(this); } -void racer_exit(float eject) -{SELFPARAM(); +void racer_exit(entity this, int eject) +{ vector spot; - self.think = racer_think; - self.nextthink = time; - self.movetype = MOVETYPE_BOUNCE; - sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM); + setthink(this, racer_think); + this.nextthink = time; + this.movetype = MOVETYPE_BOUNCE; + sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM); - if(!self.owner) + if(!this.owner) return; - makevectors(self.angles); + makevectors(this.angles); if(eject) { - spot = self.origin + v_forward * 100 + '0 0 64'; - spot = vehicles_findgoodexit(spot); - setorigin(self.owner , spot); - self.owner.velocity = (v_up + v_forward * 0.25) * 750; - self.owner.oldvelocity = self.owner.velocity; + spot = this.origin + v_forward * 100 + '0 0 64'; + spot = vehicles_findgoodexit(this, spot); + setorigin(this.owner, spot); + this.owner.velocity = (v_up + v_forward * 0.25) * 750; + this.owner.oldvelocity = this.owner.velocity; } else { - if(vdist(self.velocity, >, 2 * autocvar_sv_maxairspeed)) + if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed)) { - self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2; - self.owner.velocity_z += 200; - spot = self.origin + v_forward * 32 + '0 0 32'; - spot = vehicles_findgoodexit(spot); + this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2; + this.owner.velocity_z += 200; + spot = this.origin + v_forward * 32 + '0 0 32'; + spot = vehicles_findgoodexit(this, spot); } else { - self.owner.velocity = self.velocity * 0.5; - self.owner.velocity_z += 10; - spot = self.origin - v_forward * 200 + '0 0 32'; - spot = vehicles_findgoodexit(spot); + this.owner.velocity = this.velocity * 0.5; + this.owner.velocity_z += 10; + spot = this.origin - v_forward * 200 + '0 0 32'; + spot = vehicles_findgoodexit(this, spot); } - self.owner.oldvelocity = self.owner.velocity; - setorigin(self.owner , spot); + this.owner.oldvelocity = this.owner.velocity; + setorigin(this.owner , spot); } - antilag_clear(self.owner, CS(self.owner)); - self.owner = world; + antilag_clear(this.owner, CS(this.owner)); + this.owner = NULL; } -void racer_blowup() -{SELFPARAM(); - self.deadflag = DEAD_DEAD; - self.vehicle_exit(VHEF_NORMAL); +void racer_blowup(entity this) +{ + this.deadflag = DEAD_DEAD; + this.vehicle_exit(this, VHEF_NORMAL); - RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage, + RadiusDamage (this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage, autocvar_g_vehicle_racer_blowup_edgedamage, - autocvar_g_vehicle_racer_blowup_radius, world, world, + autocvar_g_vehicle_racer_blowup_radius, NULL, NULL, autocvar_g_vehicle_racer_blowup_forceintensity, - DEATH_VH_WAKI_DEATH.m_id, world); + DEATH_VH_WAKI_DEATH.m_id, NULL); - self.nextthink = time + autocvar_g_vehicle_racer_respawntime; - self.think = vehicles_spawn; - self.movetype = MOVETYPE_NONE; - self.effects = EF_NODRAW; - self.solid = SOLID_NOT; + this.nextthink = time + autocvar_g_vehicle_racer_respawntime; + setthink(this, vehicles_spawn); + this.movetype = MOVETYPE_NONE; + this.effects = EF_NODRAW; + this.solid = SOLID_NOT; - self.colormod = '0 0 0'; - self.avelocity = '0 0 0'; - self.velocity = '0 0 0'; + this.colormod = '0 0 0'; + this.avelocity = '0 0 0'; + this.velocity = '0 0 0'; - setorigin(self, self.pos1); + setorigin(this, this.pos1); } -void racer_blowup_think() -{SELFPARAM(); - self.nextthink = time; +void racer_blowup_think(entity this) +{ + this.nextthink = time; - if(time >= self.delay) - racer_blowup(); + if(time >= this.delay) + racer_blowup(this); - CSQCMODEL_AUTOUPDATE(self); + CSQCMODEL_AUTOUPDATE(this); } -void racer_deadtouch() -{SELFPARAM(); - self.avelocity_x *= 0.7; - self.cnt -= 1; - if(self.cnt <= 0) - racer_blowup(); +void racer_deadtouch(entity this, entity toucher) +{ + this.avelocity_x *= 0.7; + this.cnt -= 1; + if(this.cnt <= 0) + racer_blowup(this); } spawnfunc(vehicle_racer) @@ -527,35 +529,35 @@ spawnfunc(vehicle_racer) #ifdef CSQC #if 0 -void racer_draw() -{SELFPARAM(); - float pushdeltatime = time - self.lastpushtime; +void racer_draw(entity this) +{ + float pushdeltatime = time - this.lastpushtime; if (pushdeltatime > 0.15) pushdeltatime = 0; - self.lastpushtime = time; + this.lastpushtime = time; if(!pushdeltatime) return; - tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self); + tracebox(this.move_origin, this.mins, this.maxs, this.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, this); - vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION); + vector df = this.move_velocity * -STAT(VEH_RACER_FRICTION); df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2); float forced = STAT(VEH_RACER_UPFORCEDAMPER); - int cont = pointcontents(self.move_origin - '0 0 64'); + int cont = pointcontents(this.move_origin - '0 0 64'); if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER); - self.move_velocity_z += 200; + this.move_velocity_z += 200; } - self.move_velocity += df * pushdeltatime; - if(self.move_velocity_z > 0) - self.move_velocity_z *= 1 - forced * pushdeltatime; + this.move_velocity += df * pushdeltatime; + if(this.move_velocity_z > 0) + this.move_velocity_z *= 1 - forced * pushdeltatime; - self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime); - self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime); + this.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime); + this.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime); - Movetype_Physics_MatchServer(false); + Movetype_Physics_MatchServer(this, false); } #endif #endif @@ -571,24 +573,21 @@ METHOD(Racer, vr_impact, void(Racer thisveh, entity instance)) METHOD(Racer, vr_enter, void(Racer thisveh, entity instance)) { #ifdef SVQC - SELFPARAM(); - self.movetype = MOVETYPE_BOUNCE; - self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100; - self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; + instance.movetype = MOVETYPE_BOUNCE; + instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health) * 100; + instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; - if(self.owner.flagcarried) - setorigin(self.owner.flagcarried, '-190 0 96'); + if(instance.owner.flagcarried) + setorigin(instance.owner.flagcarried, '-190 0 96'); #elif defined(CSQC) - SELFPARAM(); - self.move_movetype = MOVETYPE_BOUNCE; + instance.move_movetype = MOVETYPE_BOUNCE; #endif } METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance)) { #ifdef SVQC - SELFPARAM(); - if(self.scale != 0.5) + if(instance.scale != 0.5) { if(autocvar_g_vehicle_racer_hovertype != 0) racer_force_from_tag = vehicles_force_fromtag_maglev; @@ -596,37 +595,37 @@ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance)) racer_force_from_tag = vehicles_force_fromtag_hover; // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel). - self.scale = 0.5; - setattachment(self.vehicle_hudmodel, self, ""); - setattachment(self.vehicle_viewport, self, "tag_viewport"); + instance.scale = 0.5; + setattachment(instance.vehicle_hudmodel, instance, ""); + setattachment(instance.vehicle_viewport, instance, "tag_viewport"); - self.mass = 900; + instance.mass = 900; } - self.think = racer_think; - self.nextthink = time; - self.vehicle_health = autocvar_g_vehicle_racer_health; - self.vehicle_shield = autocvar_g_vehicle_racer_shield; + setthink(instance, racer_think); + instance.nextthink = time; + instance.vehicle_health = autocvar_g_vehicle_racer_health; + instance.vehicle_shield = autocvar_g_vehicle_racer_shield; - self.movetype = MOVETYPE_TOSS; - self.solid = SOLID_SLIDEBOX; - self.delay = time; - self.scale = 0.5; + instance.movetype = MOVETYPE_TOSS; + instance.solid = SOLID_SLIDEBOX; + instance.delay = time; + instance.scale = 0.5; - self.PlayerPhysplug = racer_frame; + instance.PlayerPhysplug = racer_frame; - self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; - self.bouncestop = autocvar_g_vehicle_racer_bouncestop; - self.damageforcescale = 0.5; - self.vehicle_health = autocvar_g_vehicle_racer_health; - self.vehicle_shield = autocvar_g_vehicle_racer_shield; + instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; + instance.bouncestop = autocvar_g_vehicle_racer_bouncestop; + instance.damageforcescale = 0.5; + instance.vehicle_health = autocvar_g_vehicle_racer_health; + instance.vehicle_shield = autocvar_g_vehicle_racer_shield; #endif } METHOD(Racer, vr_death, void(Racer thisveh, entity instance)) { #ifdef SVQC - instance.SendEntity = func_null; // stop networking this racer (for now) + setSendEntity(instance, func_null); // stop networking this racer (for now) instance.health = 0; instance.event_damage = func_null; instance.solid = SOLID_CORPSE; @@ -636,7 +635,7 @@ METHOD(Racer, vr_death, void(Racer thisveh, entity instance)) instance.wait = time; instance.delay = 2 + time + random() * 3; instance.cnt = 1 + random() * 2; - instance.touch = racer_deadtouch; + settouch(instance, racer_deadtouch); Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1); @@ -649,7 +648,7 @@ METHOD(Racer, vr_death, void(Racer thisveh, entity instance)) instance.velocity += '0 0 700'; instance.colormod = '-0.5 -0.5 -0.5'; - instance.think = racer_blowup_think; + setthink(instance, racer_blowup_think); instance.nextthink = time; #endif } @@ -661,7 +660,7 @@ METHOD(Racer, vr_hud, void(Racer thisveh)) "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color, "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color); } -METHOD(Racer, vr_crosshair, void(Racer thisveh)) +METHOD(Racer, vr_crosshair, void(Racer thisveh, entity player)) { Vehicles_drawCrosshair(vCROSS_GUIDE); }