X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fw_machinegun.qc;fp=qcsrc%2Fcommon%2Fweapons%2Fw_machinegun.qc;h=ac5bc2cb33d5b7c0506b35cafc443c1f9ea9aafd;hb=d8825c487a0be97a0f132bb878bf3c1a13736b00;hp=f320f711469cfb75a72daaa424bf262cafa54388;hpb=b219046c9f21b19ffae8a1bfe7f2a97ff30f7930;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/w_machinegun.qc b/qcsrc/common/weapons/w_machinegun.qc index f320f7114..ac5bc2cb3 100644 --- a/qcsrc/common/weapons/w_machinegun.qc +++ b/qcsrc/common/weapons/w_machinegun.qc @@ -104,7 +104,7 @@ void W_MachineGun_MuzzleFlash(void) void W_MachineGun_Attack(int deathtype) { - W_SetupShot(self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage))); + W_SetupShot(self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage))); if(!autocvar_g_norecoil) { self.punchangle_x = random() - 0.5; @@ -180,7 +180,7 @@ void W_MachineGun_Attack_Auto(void) W_DecreaseAmmo(WEP_CVAR(machinegun, sustained_ammo)); - W_SetupShot(self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage)); + W_SetupShot(self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage)); if(!autocvar_g_norecoil) { self.punchangle_x = random() - 0.5; @@ -206,7 +206,7 @@ void W_MachineGun_Attack_Auto(void) void W_MachineGun_Attack_Burst(void) { - W_SetupShot(self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage)); + W_SetupShot(self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage)); if(!autocvar_g_norecoil) { self.punchangle_x = random() - 0.5; @@ -305,10 +305,10 @@ bool W_MachineGun(int req) case WR_INIT: { precache_model("models/uziflash.md3"); - precache_model("models/weapons/g_uzi.md3"); - precache_model("models/weapons/v_uzi.md3"); - precache_model("models/weapons/h_uzi.iqm"); - precache_sound("weapons/uzi_fire.wav"); + precache_model(W_Model("g_uzi.md3")); + precache_model(W_Model("v_uzi.md3")); + precache_model(W_Model("h_uzi.iqm")); + precache_sound(W_Sound("uzi_fire")); MACHINEGUN_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; }