X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fw_porto.qc;h=40964891d2bdcf849702533fd893214fc9c63b9e;hb=c14f2b067c9ab0b4fb8a5b7805c8679be61f1fe0;hp=a5c95aa403e6c8f86b3b073d6c2efdb615a49ca0;hpb=83e2b5d506f912b9c79f7f6dc8e295f9b3f96e49;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/w_porto.qc b/qcsrc/common/weapons/w_porto.qc index a5c95aa40..40964891d 100644 --- a/qcsrc/common/weapons/w_porto.qc +++ b/qcsrc/common/weapons/w_porto.qc @@ -38,6 +38,8 @@ PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP) #endif #else #ifdef SVQC +#include "../triggers/trigger/jumppads.qh" + void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO); } void W_Porto_Success(void) @@ -122,7 +124,7 @@ void W_Porto_Touch(void) norm = trace_plane_normal; if(trace_ent.iscreature) { - traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self); + traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self); if(trace_fraction >= 1) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) @@ -255,11 +257,11 @@ void W_Porto_Attack(float type) gren.scale = 4; setorigin(gren, w_shotorg); setsize(gren, '0 0 0', '0 0 0'); - + gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime); gren.think = W_Porto_Think; gren.touch = W_Porto_Touch; - + if(self.items & IT_STRENGTH) W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0); else @@ -281,16 +283,16 @@ void W_Porto_Attack(float type) else CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true); - other = gren; MUTATOR_CALLHOOK(EditProjectile); + MUTATOR_CALLHOOK(EditProjectile, self, gren); } -float w_nexball_weapon(float req); // WEAPONTODO -float W_Porto(float req) +bool w_nexball_weapon(int req); // WEAPONTODO +bool W_Porto(int req) { //vector v_angle_save; if(g_nexball) { return w_nexball_weapon(req); } - + switch(req) { case WR_AIM: @@ -300,7 +302,7 @@ float W_Porto(float req) if(!WEP_CVAR(porto, secondary)) if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false)) self.BUTTON_ATCK = true; - + return true; } case WR_CONFIG: @@ -363,7 +365,7 @@ float W_Porto(float req) weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready); } } - + return true; } case WR_INIT: @@ -396,7 +398,7 @@ float W_Porto(float req) } #endif #ifdef CSQC -float W_Porto(float req) +bool W_Porto(int req) { switch(req) {