X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fw_vortex.qc;h=3aa17e526d566f02734a72dd2d9cb7cbb753a35a;hb=52fa6675860780286db642f57a64928daba4c387;hp=3c0d21354de46d73af552d758ab95f81bd293f10;hpb=34195feabdbcec29f6b7f6fcf8df8e25c4f41d8a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/w_vortex.qc b/qcsrc/common/weapons/w_vortex.qc index 3c0d21354..3aa17e526 100644 --- a/qcsrc/common/weapons/w_vortex.qc +++ b/qcsrc/common/weapons/w_vortex.qc @@ -1,4 +1,4 @@ -#ifdef REGISTER_WEAPON +#ifndef IMPLEMENTATION REGISTER_WEAPON( /* WEP_##id */ VORTEX, /* function */ W_Vortex, @@ -56,9 +56,10 @@ VORTEX_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP) .float vortex_lasthit; #endif -#else +#endif +#ifdef IMPLEMENTATION #ifdef SVQC -void spawnfunc_weapon_vortex(void) { weapon_defaultspawnfunc(WEP_VORTEX); } +void spawnfunc_weapon_vortex(void) { weapon_defaultspawnfunc(WEP_VORTEX.m_id); } void spawnfunc_weapon_nex(void) { spawnfunc_weapon_vortex(); } void SendCSQCVortexBeamParticle(float charge) { @@ -102,15 +103,15 @@ void W_Vortex_Attack(float issecondary) mydmg *= charge; myforce *= charge; - W_SetupShot(self, true, 5, "weapons/nexfire.wav", CH_WEAPON_A, mydmg); + W_SetupShot(self, true, 5, W_Sound("nexfire"), CH_WEAPON_A, mydmg); if(charge > WEP_CVAR(vortex, charge_animlimit) && WEP_CVAR(vortex, charge_animlimit)) // if the Vortex is overcharged, we play an extra sound { - sound(self, CH_WEAPON_B, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM); + sound(self, CH_WEAPON_B, W_Sound("nexcharge"), VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM); } yoda = 0; damage_goodhits = 0; - FireRailgunBullet(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_VORTEX); + FireRailgunBullet(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_VORTEX.m_id); if(yoda && flying) Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA); @@ -214,7 +215,7 @@ bool W_Vortex(int req) { self.clip_load = max(WEP_CVAR_SEC(vortex, ammo), self.clip_load - WEP_CVAR_SEC(vortex, ammo) * dt); } - self.(weapon_load[WEP_VORTEX]) = self.clip_load; + self.(weapon_load[WEP_VORTEX.m_id]) = self.clip_load; } else { @@ -253,14 +254,14 @@ bool W_Vortex(int req) case WR_INIT: { precache_model("models/nexflash.md3"); - precache_model("models/weapons/g_nex.md3"); - precache_model("models/weapons/v_nex.md3"); - precache_model("models/weapons/h_nex.iqm"); - precache_sound("weapons/nexfire.wav"); - precache_sound("weapons/nexcharge.wav"); - precache_sound("weapons/nexwhoosh1.wav"); - precache_sound("weapons/nexwhoosh2.wav"); - precache_sound("weapons/nexwhoosh3.wav"); + precache_model(W_Model("g_nex.md3")); + precache_model(W_Model("v_nex.md3")); + precache_model(W_Model("h_nex.iqm")); + precache_sound(W_Sound("nexfire")); + precache_sound(W_Sound("nexcharge")); + precache_sound(W_Sound("nexwhoosh1")); + precache_sound(W_Sound("nexwhoosh2")); + precache_sound(W_Sound("nexwhoosh3")); VORTEX_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; } @@ -272,7 +273,7 @@ bool W_Vortex(int req) case WR_CHECKAMMO1: { ammo_amount = self.WEP_AMMO(VORTEX) >= WEP_CVAR_PRI(vortex, ammo); - ammo_amount += (autocvar_g_balance_vortex_reload_ammo && self.(weapon_load[WEP_VORTEX]) >= WEP_CVAR_PRI(vortex, ammo)); + ammo_amount += (autocvar_g_balance_vortex_reload_ammo && self.(weapon_load[WEP_VORTEX.m_id]) >= WEP_CVAR_PRI(vortex, ammo)); return ammo_amount; } case WR_CHECKAMMO2: @@ -281,7 +282,7 @@ bool W_Vortex(int req) { // don't allow charging if we don't have enough ammo ammo_amount = self.WEP_AMMO(VORTEX) >= WEP_CVAR_SEC(vortex, ammo); - ammo_amount += self.(weapon_load[WEP_VORTEX]) >= WEP_CVAR_SEC(vortex, ammo); + ammo_amount += self.(weapon_load[WEP_VORTEX.m_id]) >= WEP_CVAR_SEC(vortex, ammo); return ammo_amount; } else @@ -301,7 +302,7 @@ bool W_Vortex(int req) } case WR_RELOAD: { - W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), "weapons/reload.wav"); + W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), W_Sound("reload")); return true; } case WR_SUICIDEMESSAGE: @@ -326,15 +327,15 @@ bool W_Vortex(int req) { vector org2; org2 = w_org + w_backoff * 6; - pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1); + pointparticles(particleeffectnum(EFFECT_VORTEX_IMPACT), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTN_NORM); return true; } case WR_INIT: { - precache_sound("weapons/neximpact.wav"); + precache_sound(W_Sound("neximpact")); if(autocvar_cl_reticle && autocvar_cl_reticle_weapon) { precache_pic("gfx/reticle_nex");