X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fblaster.qc;h=ac1540cd51fc860038f1f04072b55c75a40e5656;hb=ae104b5ca1b2fccc934cfda6e562029858186975;hp=cc2fedccfe84e21be7ccedc038aa9e12985eba1f;hpb=57fd65c473599b6f069e15fe1e539f205141018b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/blaster.qc b/qcsrc/common/weapons/weapon/blaster.qc index cc2fedccf..ac1540cd5 100644 --- a/qcsrc/common/weapons/weapon/blaster.qc +++ b/qcsrc/common/weapons/weapon/blaster.qc @@ -1,58 +1,5 @@ #include "blaster.qh" -#ifndef IMPLEMENTATION -CLASS(Blaster, Weapon) -/* ammotype */ //ATTRIB(Blaster, ammo_field, .int, ammo_none); -/* impulse */ ATTRIB(Blaster, impulse, int, 1); -/* flags */ ATTRIB(Blaster, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); -/* rating */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0); -/* color */ ATTRIB(Blaster, wpcolor, vector, '1 0.5 0.5'); -/* modelname */ ATTRIB(Blaster, mdl, string, "laser"); -#ifdef GAMEQC -/* model */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM); -#endif -/* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairlaser"); -/* crosshair */ ATTRIB(Blaster, w_crosshair_size, float, 0.5); -/* wepimg */ ATTRIB(Blaster, model2, string, "weaponlaser"); -/* refname */ ATTRIB(Blaster, netname, string, "blaster"); -/* wepname */ ATTRIB(Blaster, m_name, string, _("Blaster")); - -#define X(BEGIN, P, END, class, prefix) \ - BEGIN(class) \ - P(class, prefix, animtime, float, BOTH) \ - P(class, prefix, damage, float, BOTH) \ - P(class, prefix, delay, float, BOTH) \ - P(class, prefix, edgedamage, float, BOTH) \ - P(class, prefix, force, float, BOTH) \ - P(class, prefix, force_zscale, float, BOTH) \ - P(class, prefix, lifetime, float, BOTH) \ - P(class, prefix, radius, float, BOTH) \ - P(class, prefix, refire, float, BOTH) \ - P(class, prefix, secondary, float, NONE) \ - P(class, prefix, shotangle, float, BOTH) \ - P(class, prefix, speed, float, BOTH) \ - P(class, prefix, spread, float, BOTH) \ - P(class, prefix, switchdelay_drop, float, NONE) \ - P(class, prefix, switchdelay_raise, float, NONE) \ - P(class, prefix, weaponreplace, string, NONE) \ - P(class, prefix, weaponstartoverride, float, NONE) \ - P(class, prefix, weaponstart, float, NONE) \ - P(class, prefix, weaponthrowable, float, NONE) \ - END() - W_PROPS(X, Blaster, blaster) -#undef X - -ENDCLASS(Blaster) -REGISTER_WEAPON(BLASTER, blaster, NEW(Blaster)); -#ifdef SVQC -.float blaster_damage; -.float blaster_edgedamage; -.float blaster_radius; -.float blaster_force; -.float blaster_lifetime; -#endif -#endif -#ifdef IMPLEMENTATION #ifdef SVQC spawnfunc(weapon_blaster) { weapon_defaultspawnfunc(this, WEP_BLASTER); } spawnfunc(weapon_laser) { spawnfunc_weapon_blaster(this); } @@ -260,4 +207,3 @@ METHOD(Blaster, wr_impacteffect, void(entity thiswep, entity actor)) } #endif -#endif