X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fmortar.qh;h=d83fe59dc6fd5ad6df18357689b051c617da4622;hb=546842f7e5a63b11a9b862dbf1709318bb97689b;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=06ac66a5edaa645e19ed9a6482409e8656a65b1d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/mortar.qh b/qcsrc/common/weapons/weapon/mortar.qh index 6f70f09be..d83fe59dc 100644 --- a/qcsrc/common/weapons/weapon/mortar.qh +++ b/qcsrc/common/weapons/weapon/mortar.qh @@ -1 +1,63 @@ #pragma once + +CLASS(Mortar, Weapon) +/* spawnfunc */ ATTRIB(Mortar, m_canonical_spawnfunc, string, "weapon_mortar"); +/* ammotype */ ATTRIB(Mortar, ammo_type, int, RES_ROCKETS); +/* impulse */ ATTRIB(Mortar, impulse, int, 4); +/* flags */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(Mortar, bot_pickupbasevalue, float, 7000); +/* color */ ATTRIB(Mortar, wpcolor, vector, '1 0 0'); +/* modelname */ ATTRIB(Mortar, mdl, string, "gl"); +#ifdef GAMEQC +/* model */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM); +#endif +/* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher"); +/* crosshair */ ATTRIB(Mortar, w_crosshair_size, float, 0.7); +/* wepimg */ ATTRIB(Mortar, model2, string, "weapongrenadelauncher"); +/* refname */ ATTRIB(Mortar, netname, string, "mortar"); +/* wepname */ ATTRIB(Mortar, m_name, string, _("Mortar")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, ammo, float, BOTH) \ + P(class, prefix, animtime, float, BOTH) \ + P(class, prefix, bouncefactor, float, NONE) \ + P(class, prefix, bouncestop, float, NONE) \ + P(class, prefix, damageforcescale, float, BOTH) \ + P(class, prefix, damage, float, BOTH) \ + P(class, prefix, edgedamage, float, BOTH) \ + P(class, prefix, force, float, BOTH) \ + P(class, prefix, health, float, BOTH) \ + P(class, prefix, lifetime, float, BOTH) \ + P(class, prefix, lifetime_bounce, float, SEC) \ + P(class, prefix, lifetime_stick, float, BOTH) \ + P(class, prefix, radius, float, BOTH) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, reload_ammo, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, remote_detonateprimary, float, SEC) \ + P(class, prefix, remote_minbouncecnt, float, PRI) \ + P(class, prefix, speed, float, BOTH) \ + P(class, prefix, speed_up, float, BOTH) \ + P(class, prefix, speed_z, float, BOTH) \ + P(class, prefix, spread, float, BOTH) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, type, float, BOTH) \ + P(class, prefix, weaponreplace, string, NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Mortar, mortar) +#undef X +ENDCLASS(Mortar) +REGISTER_WEAPON(MORTAR, mortar, NEW(Mortar)); + +SPAWNFUNC_WEAPON(weapon_mortar, WEP_MORTAR) +SPAWNFUNC_WEAPON(weapon_grenadelauncher, WEP_MORTAR) + +#ifdef SVQC +.float gl_detonate_later; +.float gl_bouncecnt; +#endif